[RELz WIPz] Oblivion Intensity (thread #2)

Post » Sun May 05, 2013 3:05 am

Current version: 0.95c (as of April 7th, 2013)
http://www.brettsaltzer.com/oblivion/

NOTE: This is a beta version. This means I THINK it works, and testing has shown that it SEEMS to work, but there has not been enough testing to guarantee the whole thing won't fall apart after 40+ hours of play time. and someone has even reported being able to play for over 100 hours with it, so things are looking good!

Description
===========
The purpose of this mod is to make the game of Oblivion much more engaging and interesting by way of increased realism and variety... in other words it increases the INTENSITY of the game. It does this in two main ways. First, it completely removes any feeling that the world is revolving around the level of the player. Second, it increases the variety of creatures and items found in the game. While these are the two main accomplishments, there are also a number of other changes as well.
An aspect of this overhaul that was very important to me is the simplicity of the installation despite the amount it accomplishes. There is only one esp file, along with the meshes, sounds, and textures folders, so installation couldn't be any easier.


Details
=======
*SEE WEBSITE FOR COMPLETE DETAILED LIST OF CHANGES THIS MOD MAKES
What this mod does (some quick and dirty points):
- dozens of changes to individual gameplay settings
- dozens of tweaks and enhancements to various gameplay elements
- massive sweeping changes to the entire leveled list systems for both creatures and items
- scripting added to all creatures to make them more intelligent and dynamic
- dozens of new sets of armor
- hundreds of new weapons
- hundreds of new creatures and/or variations of existing creatures (AND hundreds of new wisps & particle/fog based creatures added by VASE)
- changes made to the stats & pricing for almost all weapons, armor, ingredients, and clutter to be more realistic & balanced

What this mod does NOT do:
- change any story lines (didn't seem necessary to me)
- introduce any new dungeons or quests (plenty of other excellent mods already cover that)
- change any landscape (Unique Landscapes already covers that)
- change any towns/architecture (Better Cities or Open Cities Reborn already cover that)

Requirements:
- Oblivion Patch 1.2.0.416,
- Shivering Isles
- Exnem female body replacer (or HGEC female body replacer)
- Robert's male body replacer

Hints/Tips:
- Encounters are based on location and time now, as opposed to player level. If you are at a low level, you should only travel during the daylight hours, and you should stick to roads, farmlands, and near cities. If you are at a higher level and looking for a challenge, visit swamps at night, or visit an Oblivion realm.
- If you try to tackle the main quest at level 1, there is no doubt that you will die.
- Oblivion realms are THE most dangerous place in the game. If you want to tackle them by yourself, I recommend being at least level 30. Otherwise, I recommend an army of companions.
- Mehrunes Dagon is not dumb enough to just let someone invade one of his realms and run around as much as they want. He will continue to summon new daedra to attack you as long as you are in an Oblivion realm. The longer you stay, the more daedra will come looking for you, so try to get in and out as fast as possible!
- There are various animals which do not get along with each other, and you can use that to your advantage. For example, if you stumble upon a wolf and a cougar fighting, it is best to let them finish before approaching - that way you only have to fight one instead of both of them.

Here's a list of mods which OI either incorporates or replicates features of:
Armamentarium - Staffs
Attack & Hide
At Home Alchemy
AxeFace's Archmage Battle Armour
AxeFace's Blades Cermonial Armour
Bedrolls
Better Beggars
Better Potions and Poisons
Bob's Armory
Bone Grind
Cliff's Better Letters
Creature Continuum (in part)
Deadlier Traps
Friendlier Summons
Higher Independent Thievery Requirements
Kal's Armor Rebalance
Landmarks with Wells
LG's Unscaled Enemies
Lighter Alchemy Ingredients
Little Baron's Undead Additions
Little Baron's Vermin Additions
Little Baron's Water Beasts
Logical Ingredients
Lore Creature Expansion (but just the spiders, herne, morphoid, gargoyle, and hungers which have been turned into vermai)
Medieval Oblivion Balancing System (MOBS) 2.0
Modular Oblivion Enhanced - Undermined Leveled Gameplay - Item Edition
More & Moldy Ingredients
More Books Teach
More Dangerous Creatures
More Dangerous Weapons
Mr. Siika's Farm Animals (along with bats, foxes, rabbits, and durzogs)
Natural Wildlife
New Vegetables
Nirnroot value tweak
No Psychic Guards
No Encumbered Swimming
Oblivion Gate Map Marker Remover
Oblivion Horses by AlienSlof
Phitt's Helmet Collection
Realistic Merchant Storage
RealSwords (but just the weapons – not the places, NPCs, or quests)
Severian's Katanas
Shady Sam Enhanced Fence
Sin's Expanded Light Armor Kit
Sub-Species Variety Pack - Wolves
The Arsenal
Vacuity's Spirits & Ephemerals (VASE)
Weapon Expansion Pack for Oblivion Nthusiasts (WEPON) – MOBs version

User avatar
Eilidh Brian
 
Posts: 3504
Joined: Mon Jun 19, 2006 10:45 am

Post » Sun May 05, 2013 10:28 am

Fixed the missing banshee mesh problem. That one was a simple thing that shouldn't have gotten past me but oh well. The problem will be gone in the next update at least.

Also uploaded the big 0.95 files to File Dropper so there's an alternate location to download them from. So anyone that was having trouble downloading from my site check the downloads page and you'll see alternate links now for both the manual version and OMOD version of Oblivion Intensity.

0.95d is still a little ways away unfortunately. I want to get the new gems and the gem grinding implemented as well as make female versions of a few of the cuirass meshes that don't already have them. I want to also make some nice armored daedric robes for the dremora mages to wear instead of those boring plain black ones. Unfortunately I have no idea when I'm actually going to have time to do those things. :T

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Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am


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