Oblivion's Khajiit

Post » Fri Jun 18, 2010 1:29 pm

Then that leaves just the Tojay-raht as an option.

the -raht denotes a larger version of that breed, and even the Imperial Library can't give a source or any indication of what they look like, let alone UESP.
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Guy Pearce
 
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Post » Fri Jun 18, 2010 6:43 pm

Then I think the discrepancy between in-game appearance and lore just comes down to game mechanics and a dev decision. Maybe they felt they'd get a lot of flak from TESIII fans if they entirely removed the animal-like aspects from the Khajiit, hence the leonine heads.
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Terry
 
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Post » Fri Jun 18, 2010 12:39 pm

Then I think the discrepancy between in-game appearance and lore just comes down to game mechanics and a dev decision. Maybe they felt they'd get a lot of flak from TESIII fans if they entirely removed the animal-like aspects from the Khajiit, hence the leonine heads.

My thoughts exactly.
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Evaa
 
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Post » Fri Jun 18, 2010 9:50 pm

They didn't have horns in MW...

Sure they did. Bosmer still look like that, but someone at Bethesda wanted to be a stick in the mud, and falsely represent them as pretty porcelin figurines. Bosmer eat men and strum their entrails for music, they swing from thorny vines and live among orcs and imga; these are manly elves.
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kiss my weasel
 
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Post » Fri Jun 18, 2010 2:28 pm

Sure they did. Bosmer still look like that, but someone at Bethesda wanted to be a stick in the mud, and falsely represent them as pretty porcelin figurines. Bosmer eat men and strum their entrails for music, they swing from thorny vines and live among orcs and imga; these are manly elves.

I don't see any horns on their head as I scroll through their faces. And they don't live among orcs, the orcs are located in High Rock or somewhat around that area. Also, they eat anything that's not a plant, not just men.
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Emily Martell
 
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Post » Fri Jun 18, 2010 5:02 pm

They have horns, the armorer in Balmora has a face with horns. If you don't want to call them horns we can call them blunted feelers.

The walking city of the Bosmer king, Falinesti is south in the summer and north come Hearth Fire. It is the largest of Valenwood graht-oaks, whose magic was invoked at the dawn of recorded history. The Camaron throne is somewhere in the highest branches, as are numerous other natural dwellings. Wood Elves climb about its surface like termites, or carefully swing from level to level by means of thorny vines. Humans have generally been too unsettled by the city to stay there long, though Great Apes and Orcs are common. The Thalmor has decided to change the capital of Valenwood from Falinesti to Elden Root for the duration of the Aldmeri Dominion.
As if it needs citation.
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Beast Attire
 
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Post » Fri Jun 18, 2010 2:34 pm

Looking at the armorer right now, and I don't see it. And it looks like I stand corrected about the no orcs thing.
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Claire
 
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Post » Fri Jun 18, 2010 4:46 pm

Looking at the armorer right now, and I don't see it. And it looks like I stand corrected about the no orcs thing.

You have to look at the mesh, not just the face texture. http://www.uesp.net/w/images/images.new/f/ff/MW-npc-Meldor.jpg. :o Honestly, I don't think I'd ever noticed that until jackfrost mentioned it.
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NeverStopThe
 
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Post » Sat Jun 19, 2010 1:22 am

Those look more like nasty lumps on his head.
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Brittany Abner
 
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Post » Fri Jun 18, 2010 4:52 pm

You have to look at the mesh, not just the face texture. http://www.uesp.net/w/images/images.new/f/ff/MW-npc-Meldor.jpg. :o Honestly, I don't think I'd ever noticed that until jackfrost mentioned it.


Looking at the picture I would say no, those look like ears and his hair. Though he has some wicked eyebrows :P

I'm not entirely convinced they aren't Ohmes-raht, but okay, I can live with it being a fan pleasing Dev decision.
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Siobhan Thompson
 
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Post » Sat Jun 19, 2010 2:11 am

Looking at the picture I would say no, those look like ears and his hair. Though he has some wicked eyebrows :P

No, not the ears, but these two tiny bumps that are... look, if you draw a vertical line through the middle of his eye, and then you look up toward his hair-line, you'll see two little bumps.

I'm gonna go crack open the CS disc and find the head meshes, and I'll be back with nifskope screenshots!

EDIT: HA! http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/horned_bosmer_01.jpg.
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Monique Cameron
 
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Post » Fri Jun 18, 2010 1:14 pm

http://www.imperial-library.info/intros/rg_sratha.jpg

You be the judge. As is obvious, the races in the games are bastard compromises. The hours needed to make fluid walking and running animations and armor to fit their body would have been considerable. Modders have tried to introduce the old lower body, but in the end, they're hampered. Besides, just tell you can mistake a Suthay for a human at a distance, they're the ones with the cat heads.
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Shannon Lockwood
 
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Post » Sat Jun 19, 2010 5:30 am

http://www.imperial-library.info/intros/rg_sratha.jpg

You be the judge. As is obvious, the races in the games are bastard compromises. The hours needed to make fluid walking and running animations and armor to fit their body would have been considerable. Modders have tried to introduce the old lower body, but in the end, they're hampered. Besides, just tell you can mistake a Suthay for a human at a distance, they're the ones with the cat heads.

Well, maybe all of the Khajiit that we've seen are Suthay-raht... I guess that it just comes down to Bethesda being inconsistant and/or lazy.
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Farrah Barry
 
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Post » Fri Jun 18, 2010 6:16 pm

Well then, I demand that the bosmer have an option to get horns in TES:V! And they better not look like bad head bumps.
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GLOW...
 
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Post » Fri Jun 18, 2010 2:27 pm

It makes sense, when you consider them as the fallen mer they are.
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OJY
 
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Post » Sat Jun 19, 2010 3:54 am

No, not the ears, but these two tiny bumps that are... look, if you draw a vertical line through the middle of his eye, and then you look up toward his hair-line, you'll see two little bumps.

I'm gonna go crack open the CS disc and find the head meshes, and I'll be back with nifskope screenshots!

EDIT: HA! http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/horned_bosmer_01.jpg.


Well I'll be, how did I not notice those before :)

I see your point, I had not heard of that before. Now I can go write that in an RP post and confuse people :P
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James Hate
 
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Post » Sat Jun 19, 2010 2:52 am

There's more differences than just the legs between Morrowind's Khajiit and Oblivion's...


However, they are not major differences that couldn't be accounted for just by Bethesda changing the designs between the games a bit. Though, I could see them being the non-raht variety of Suthay, they're still stealthy types, and they still look like generic cat people.

Similar to the race of men, save for their short, light-colored fur, the Ohmes-raht may easily be mistaken as men at a distance. Unlike the many other species of Khajiit, who walk, like cats, upon the balls of their feet, the Ohmes-raht walk upon their heels. The Ohmes-raht are most likely the type of Khajiit usually encountered in Cyrodiil.


I've never mistaken Oblivion's Khajiit for anything except Khajiit. And the Khajiit we see in Daggerfall appear to be Ohmes-raht, they looked very different from Oblivion's Khajiit.

Morrowind's and Oblivion's Khajiit cannot be the same breed. The head shapes and fur patterns greatly differ.


Every race in Oblivion have gone through changes between Morrowind and Oblivion, it doesn't mean anything, and not all cats of the same breed look the same, this can be true for Khajiit too. I'm sure not every Khajiit of the same type has an identical pattern, but due to limitations of game mechanics, Bethesda couldn't represent this in Morrowind.

They have horns, the armorer in Balmora has a face with horns. If you don't want to call them horns we can call them blunted feelers.


I wouldn't quite call them horns, more like horrible growths that are hopefully lethal. Unfortunately, I think they're natural.

Either way, I'm thankful that Bethesda changed that about them.
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Lloyd Muldowney
 
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Post » Fri Jun 18, 2010 9:13 pm

more like horrible growths that are hopefully lethal

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Isabel Ruiz
 
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Post » Sat Jun 19, 2010 5:09 am

Those little lumps on the Bosmeri heads are vestigal, as they can become savage horned centaur-beasts during the Wild Hunt. The antlers of such a beast was needed to help summon Azura during the Trial of Vivec.
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Ashley Hill
 
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Post » Sat Jun 19, 2010 3:22 am

Well, maybe all of the Khajiit that we've seen are Suthay-raht... I guess that it just comes down to Bethesda being inconsistant and/or lazy.

I myself Refuse to believe they are the same type of Khajitt.Then again As Said Above this could be just evidence of Lazy work to the point that these creatures to not even Follow Tamriel Lores. Saying they are the same type is like saying graqefruit are the same as orange. Subtle differences. but differences none thus less thus making them different.
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Kevin S
 
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Post » Fri Jun 18, 2010 5:21 pm

I myself Refuse to believe they are the same type of Khajitt.Then again As Said Above this could be just evidence of Lazy work to the point that these creatures to not even Follow Tamriel Lores. Saying they are the same type is like saying graqefruit are the same as orange. Subtle differences. but differences none thus less thus making them different.

You seem to be forgetting the importance of art style. The games are not 'photographs' of Tamriel, they are an artist's interpretation.

There is very little that looks the same in Oblivion as it did in Morrowind. E.g. Dreugh from human faced to crustacean; Daedroth from crocodile-headed man to dinosaur; Imperial Guards from Romans to whatever; Altmer from golden to pale pink etc.

If anything, Khajiit are one of the things that stayed most faithful!
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e.Double
 
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Post » Sat Jun 19, 2010 1:40 am

You seem to be forgetting the importance of art style. The games are not 'photographs' of Tamriel, they are an artist's interpretation.

There is very little that looks the same in Oblivion as it did in Morrowind. E.g. Dreugh from human faced to crustacean; Daedroth from crocodile-headed man to dinosaur; Imperial Guards from Romans to whatever; Altmer from golden to pale pink etc.

If anything, Khajiit are one of the things that stayed most faithful!

Art Styles Hmm Your right. I guess Im complaining for the sake of complaining.I just feel no change in gameplay between the races nothing that make the unique.Back in Morrowind playing a Khajiit felt different then playing a Nord Khajiit had Claws which was Almost awsome were it not for the Hand to hand mechanics I though the races would be the same as Morrowind. I was Hoping that maybe i could use these claws of the Khajiit only to learn theyve been Well Declawed compaired to their Morrowind cousins In my eyes theres no uniqueness to them in oblivion theyre basically Human wearing a mask and fake tail. Some thing with Argonians. But Well Ill stop heres not the place for this. Sorry for the Rant
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brenden casey
 
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Post » Fri Jun 18, 2010 8:31 pm

The funny thing is that it's stated in older lore sources (can't be bothered to link them presently) that the Ohmes (Arena) and Ohmes-raht (Daggerfall) were the most common subspecies to be found outside of Elsweyr, due to the humans and elves' preference to their more human appearance.

But I guess diversity/the need to ring in the furry demographic/flanderization won out in the end when they were creating Oblivion. :shrug:
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Farrah Barry
 
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Post » Sat Jun 19, 2010 4:31 am

...E.g. Dreugh from human faced to crustacean;...; Altmer from golden to pale pink etc...
The dreugh from Oblivion are not the same as the ones from Morrowind. I read somewhere that dreugh go through a transformation in their lives, hence the land version. The Altmer were still golden hued, just not as much as they were in Morrowind.
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Kill Bill
 
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Post » Fri Jun 18, 2010 5:55 pm

I actually find the skin tone of the Altmer in Oblivion far more "golden". Morrowind's varied a tad in shade but sometimes were so extreme I would just call them "yellow" (not a racial slur). The Oblivion complexion is also closer to what they had in Arena and Daggerfall, actually...
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Matthew Barrows
 
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