» Wed Jun 29, 2011 10:47 am
The Drow, known as dark elves both for their skin color and for their disposition, are an elven sub-race of highly xenophobic religious zealots, deadly assassins and sorcerers, primarily worshipping Lolth, the Spider Goddess of Chaos. They live underground, in an inhospitable land known as the Underdark, where giant insects and dangerous monsters lurk among the forests of giant fungus, and where Drow ride into battle on the backs of giant lizards. Drow politics revolves around orientation to Great Houses and lesser houses that align themselves with the former. These factions fight constantly for supremacy, using political intrigue and direct conflict, much to the pleasure of their patron Goddess. Because racism is so deeply ingrained in their culture, slavery is a fact of life for the Drow, relying on the forced labor of kobolds and other "lesser races."
The Dunmer, known as dark elves both for their skin color and for their disposition, are an elven sub-race of highly xenophobic religious zealots, deadly assassins and sorcerers, who worship the Tribunal, but historically worshipped the three "Good Daedra", among them Mephala, the Webspinner, whose sphere is obscured to mortals but who delights in causing chaos and strife. They live in Morrowind, in an inhospitable land known as Vvardenfell, where giant insects and dangerous monsters lurk among the forests of giant fungus, and where Dunmer ride into battle on the backs of giant lizards. Dunmer politics revolves around orientation to Great Houses and lesser houses that align themselves with the former. These factions fight constantly for supremacy, using political intrigue and direct conflict. Because racism is so deeply ingrained in their culture, slavery is a fact of life for the Dunmer, relying on the forced labor of "lesser races", chiefly Argonians and Khajiit.
Granted, Bethesda goes deeper than the surface comparisons, particularly with the inclusion of the Tribunal, and the interesting choice to blend the Drow stereotypes with Persian and Mongolian historical influences. They also water it down in places, But the thing is, they did this in Cyrodiil too. A race of former slaves, building on the glory of their former elven masters (who, in defiance of tradition, were not the "fair folk" that Western fantasy so often refers to, but instead a race of brutal sorcerers for whom torture was literally an art form), rising up to form their own continent-spanning empire, with Greco-Roman and Japanese influences in their culture, is just as unique and interesting as the Dunmer culture, and that was all stuff that was added in Oblivion (as well as the lore on Ayleids, who previously were only known as the Wild Elves who roamed Cyrodiil's forests).
EDIT: @MK-- The thing is, when people talk about Oblivion being "generic," they make the exact same sort of surface-level anolysis that I did about Morrowind. The exact same thing. Oblivion didn't shove its lore down the player's throat the way Morrowind did, but it was still just as present and just as rich. People who write it off as a stereotypical medieval fantasy don't have a [censored] clue what they're talking about. Period.