Oblivion lacked creative & artistic environments like Mo

Post » Wed Jun 29, 2011 2:46 am

In contrast to Morrowind, with its mushroom and barnacle foliage, other strange plants, http://img25.imageshack.us/img25/8146/mgescreenshot63.jpg, swamp coast, etc... Oblivion's environment appeared more generic. Think we'll see a more creative land in Skyrim, and possibly have some of the more surreal fauna and flora that covered Morrowind?
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Cayal
 
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Post » Wed Jun 29, 2011 8:29 am

Shivering Isles.
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sarah
 
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Post » Wed Jun 29, 2011 5:05 pm

I believe Todd said that Morrowind was a unique land compared to the others so Skyrim will be more like a traditional fantasy setting than the odd world of Morrowind. Granted, they have also said they are working to make Skyrim more unique and varied than Oblivion. So while it won't be as other worldly as Morrowind, the enviroments should have unique detail in them.
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abi
 
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Post » Wed Jun 29, 2011 3:41 am

Based on interviews I've seen... no.
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Jack Walker
 
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Post » Wed Jun 29, 2011 5:57 am

That alien vibe is not going to be there, this is Skyrim, not Morrowind. The same elements that made Morrowind what it is today, unique environments and a sense of exploration, will be found in Skyrim; But, don't expect giant mushrooms and buildings tangled up in vines.
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mollypop
 
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Post » Wed Jun 29, 2011 5:09 am

Depends on what you define as artistic. Mood-setting and beautiful: Sure. Dramatically different from Earth? No.
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Nienna garcia
 
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Post » Wed Jun 29, 2011 10:39 am

As far as the landscape goes, i dont think its gonna be as outlandish as morrowind. But what i am hoping for is the vastly different arcitecture. Morrowind had the 3 great houses with their respective architecture and buildings (redoran crab huts, hlaalu clay huts, telvanni mushroom towers) and they had the imperial arcitecture (Caldera - more daggerfall style, Seyda neen - more poorer imperial style, Ebonheart - full on imperial town) Also they had the Ashlander style of architecture and the Tribunal temple arcitecture (Vivec, Molag Mar), the badass daedric ruins and the dwemer ruins. If you think about it, Morrowind had A LOT of different styles of arcitecture and stuff.
What i hope is that at least the towns in skyrim will look vastly different from eachother depending on where they are and what influences them (like morrowind style towns on the east end of skyrim or caldera style towns on the west end of skyrim). I know in oblivion they tried doing that (Cheydenhal was dark elf style, bruma was skyrim style and anvil was imperial dock style) but that was about it for the difference in arcitecture throughout the game and wasnt even close to how vastly different towns in morrowind are.
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Evaa
 
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Post » Wed Jun 29, 2011 1:03 pm

We definitely won't get giant mushrooms or crab-shell houses this time around. But we'll get a mountainous landscape, which is one of the most beautiful types of Earth-like landscapes. Plus, we'll get a huge canyon in the west.
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GLOW...
 
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Post » Wed Jun 29, 2011 10:13 am

I think you're forgetting Leyawiin and Bravil. Bravil was sort of that seedy, "you know you're in the gutter," type of city. Leyawiin on the other hand reminded me of Jamestown for some reason, mainly because it was in the swamps and much closer to the Black Marsh.
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Amy Cooper
 
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Post » Wed Jun 29, 2011 4:41 am

:facepalm: Guess I'll repost this here too. Sorry, some of it will be out of context.

Okay, then let me rephrase.

I don't buy the "bland" reaction. I live in Washington state, in the middle of one of North America's last temperate rainforests, and in fact my state is a mirror image of Cyrodiil (lush forests to the west, arid highlands to the east). On any given day, I can look out my window and see similar images to those in Oblivion. But I was never once bored by the landscape when I played, because, and this is the crazy thing, I'm not so jaded as to complain about a breathtaking vista when it's presented to me just because it's not necessarily new to me. I love Cyrodiil, I love seeing deer hop across my path as I ride under the trees, I love climbing a hill and seeing gleaming white arches peeking up from the valley below, and I don't care that it's been done before because Bethesda still does it best. And I'm fascinated by Tudors England (particularly Henry VIII and Elizabeth I) so that choice for the architecture, clothing, etc. was even better. Cyrodiil was absolutely breathtaking from the moment I stepped out of the sewers, and I don't give a [censored] what some writer who didn't have to think about practical limitations said about it. See my earlier post, where I said it's the same as getting mad at Bethesda for Morrowind not matching its concept art.

It would have been nice to see more diverse personalities, but with time constraints and having to lobotomize Radiant AI so it wouldn't break players' games, I don't hold it against them (this is the same reason that the planned questline for warring factions and allowing the player to become Count of Sutch got cut). Those aren't artistic decisions, those are practical sacrifices that had to be made. That's what people don't seem to get-- not everything is a conscious effort by Bethesda to dumb down their series, sometimes life just isn't fair and you have to make a hard choice.

And jungles are hard, hard, HARD to do in an open-world setting. If Cyrodiil had matched the PGE, it would have been as jarring today as the Ascadian Isles' pathetic attempt at a forest.

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DAVId Bryant
 
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Post » Wed Jun 29, 2011 11:12 am

I think you're forgetting Leyawiin and Bravil. Bravil was sort of that seedy, "you know you're in the gutter," type of city. Leyawiin on the other hand reminded me of Jamestown for some reason, mainly because it was in the swamps and much closer to the Black Marsh.


True Bravil did feel like a [censored]hole. The thing about leyawin is that it felt a little out of place where it was. The town seemed too rich and high class for a town right on the border of elswyr and black marsh. Now dont get me wrong leyawin was probably my favourite town in the game (next to skingrad), but it didnt seem right for a town with rival kahjiit and argonians.
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Sarah Bishop
 
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Post » Wed Jun 29, 2011 3:52 am

Do you like http://media1.gameinformer.com/imagefeed/screenshots/TheElderScrollsVSkyrim/TheElderScrollsVSkyrimMedia/Markarth01.jpg? If not, maybe you will be disappointed.
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Catherine N
 
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Post » Wed Jun 29, 2011 7:13 am

I like the surreal designs of Morrowind and Shivering Isles more than Oblivion's standard issue Environment (European Generic) world.

But I did love how Beth put a lot of effort into making the the towns have their own style. Skingrad had medieval English architecture, Anvil had those great pseudo-Celtic motifs, Cheydinhal was Tudor, Bruma with that quaint Nordic style.

Bravil had...personality.
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Stephanie I
 
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Post » Wed Jun 29, 2011 2:55 am

In contrast to Morrowind, with its mushroom and barnacle foliage, other strange plants, http://img25.imageshack.us/img25/8146/mgescreenshot63.jpg, swamp coast, etc... Oblivion's environment appeared more generic.


And thank heavens for that. I love the classic environment in Oblivion. Every game should never be the same.

:tes:
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Vicki Gunn
 
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Post » Wed Jun 29, 2011 4:42 am

True Bravil did feel like a [censored]hole. The thing about leyawin is that it felt a little out of place where it was. The town seemed too rich and high class for a town right on the border of elswyr and black marsh. Now dont get me wrong leyawin was probably my favourite town in the game (next to skingrad), but it didnt seem right for a town with rival kahjiit and argonians.


Yeah you've got a good point about Leyawiin. It was unusual how you went further south from Bravil expecting things to get worse as you got deeper into the swamps, only for you to run into a much more civilized city with sturdy architecture.
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TOYA toys
 
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Post » Wed Jun 29, 2011 10:55 am

There are some very interesting buildings that I've seen in the trailers, and overall, things look like they'll be fun to explore. Not mystifying like Morrowind, but more... grounded I guess. Still awe-inspiring. On the other hand I'd welcome anything that came over from Bloodmoon.
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Dean Ashcroft
 
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Post » Wed Jun 29, 2011 2:00 pm

Yeah you've got a good point about Leyawiin. It was unusual how you went further south from Bravil expecting things to get worse as you got deeper into the swamps, only for you to run into a much more civilized city with sturdy architecture.

Well, it's the only city in the game with access for boats to both the Imperial city and the rest of Tamriel's coastal towns so itcould be a good trade centre. Would have been nice if they gave it some docks to show that though.
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Quick draw II
 
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Post » Wed Jun 29, 2011 1:36 am

In this sense, Skyrim feels like a mix of Oblivion's more generic environments and Morrowind's strange/unique environment.

Skyrim is a low fantasy world, but there are still some really unique looking stuff.. like the dragon temple ruins, dwemer ruins and Markath City. These are fantasy-like buildings of course, but it would be possible for mankind to recreate them in our world.

I like Skyrim's mix between Oblivion and Morrowind in that sense.
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Marilú
 
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Post » Wed Jun 29, 2011 8:51 am

Depends on what you define as artistic. Mood-setting and beautiful: Sure. Dramatically different from Earth? No.


Sounds about right.
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Laura Shipley
 
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Post » Wed Jun 29, 2011 11:52 am

http://img171.imageshack.us/img171/2452/skyrim4.jpg
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Marie Maillos
 
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Post » Wed Jun 29, 2011 5:36 am

Isn't Leyawiin supposed to have become recently ( for Oblivion ) wealthy on the land annexed from Elsweyr. That would explain the mixture of wealth and squalid shacks. Dunno, maybe I am way off the mark here.
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Laura
 
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Post » Wed Jun 29, 2011 6:34 am

Never get tired of seeing that pic. Bring on 11/11/11!
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Robert Bindley
 
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Post » Wed Jun 29, 2011 2:09 pm

From what we have seen so far, the environments are not particular diverse as least compared to MW, Bitter Coast, Acadian Isles, Grassland, Ashlands,etc all were very different from each other. I don't see that in SR, it more like OB to me, except much better artistic design, it terms of the topography,landmarks,etc of the environments.

When it comes to towns, MW also was impressive, Giant crab houses, Mushrooms houses, small shack villages, standard medieval towns and Vivec. Very diverse. It would be difficult for any game to top that. In SR we have one city carved into the mountains with giant waterfalls and other shown that is very different. Fallout 3 was very good with is town diversity, so based on that and the little we have seen I expect SR to be much better than OB in this regard.
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Catherine Harte
 
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Post » Wed Jun 29, 2011 3:58 am

The problem wasn't diversity (although it could have been expressed better) but rather hand crafting. Since the terrain was all random, it all looked the same. It would have made a bigger difference to make sure that there was flat, open forest, but also hilly, mountainous forest. (There was some of that two but it wasn't divided into specific regions)

Oblivion also had a lot of architectural diversity, but once again, poorly used. The shack outside of anvil was the SAME peasant shack you found everywhere. Why not a shack built using leftover stones from the coastal-style buildings? Each city was like it's own island. In Morrowind, you'd see the Velothi architecture in Balmora, Vivec, and Suran. You'd see the Ald-Skar building in Ald-Ruhn and outlying towns.

It was just jarring to see such vastly different architectures with no sense of melding or unity across a landscape. Each instanced city was just it's own separate world.
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Euan
 
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Post » Wed Jun 29, 2011 6:15 am

I believe Todd said that Morrowind was a unique land compared to the others so Skyrim will be more like a traditional fantasy setting than the odd world of Morrowind. Granted, they have also said they are working to make Skyrim more unique and varied than Oblivion. So while it won't be as other worldly as Morrowind, the enviroments should have unique detail in them.


Well. Todd stated that on Oblivion they wanted to get back to more of a tradition D&D fantasy troupe(The heart of RPG.) along with the lack of uniqueness brought by Cyrodill being a melting pot of cultures and the capital.(Think the U.S.)

Skyrim will present shades of both camp but because it is home to a People, more uniqueness and culture can be brought to it.

Plus thankfully unlike Oblivion it's not their first fully voiced game.
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john page
 
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