In Oblivion, the player would earns skills based on the level of their skills. The only mod that I found that changes this (ASAP - Automatic Perks and More) is rather buggy and limited.
So, I am new to creation kit, but I am still gonna try. Does anyone know a condition that will add a perk when the player reaches a certain level. For example; the Dark Souls perk has the conditions:
Run on target: Has Perk: Necromancy == 1 AND
Run on target: Get base actor value: Conjuration >= 70 and
So if I remove the first condition will the perk be added once the player has a conjuration level of 70 or higher?
If not can someone tell me how I would go about changing this.