The Mage's Guild in Oblivion, I thought was just terrible overall. It seemed more fitting to be called "Witch-hunter's guild" than Mage's guild. The Fighter's guild suffered from that too though, but it made more sense in the context it was delivered. Overall, Morrowind's guilds and storyline just had better pacing, often treating the first two thirds of the guild, as really nothing more than "Contracts" or "Guild Jobs" with occasional mention of the ambitions and political drama within. And only towards the end, when you're high ranking and influential, are you thrust into the pivotal "Story" Elements. I also loved how nonlinear the Morrowind Guilds were. Having four areas with multiple contract opportunities, instead of just moving from town to town in an order, then even able to pick your side to determine the outcome of the guild.
But back to the Mage's guild, again, in Oblivion I had a really big problem with the direction they took the guild, Mage's Guilds were supposedly wizards-for-hire and/or covenants of arcane enlightenment, and here we have the archmage with a bone to pick with Necromancers, formerly a respected practice in Cyrodiil. It wouldn't have been so bad if it was just against the Manimarco aligned necromancers, but all of the Necromancers got lumped in with that. Also, Wasn't Manimarko supposed to be a sload, not an Altmer?!
Perhaps, but I liked the relevance that being pitted against an evil organization provided. While all my characters, like me, have some naughty ways, in the main I am a relatively good guy and like role playing characters of great deeds and consequence. . . I liked that in becoming Archmage I was pitted against an evil that threatened the world ( I will say, I would have RELISHED putting an end to Mannimarco SOOOOOOO much more if he had been represented as a Sload!)
I like that sense of being the Gandalf or Albus Dumbledore of the organization, admired for deep arcane knowledge and lore mastery, but also known to be a kick butt bad asset dude, who has saved the organization from ruin once or twice by putting down a few helluv awful cretins whom few others had the will or wrath to take on, and who would have wreaked havoc on the guild members if not for my intervention. I know not everyone wants to play that way. But I enjoyed it. . . if only the Mages had been a little more respectful of my position. :banghead: