Comments and suggestions welcome. For specific bug reports, please send me a private message.
Requirements:
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NOTE: using OBME with the wrong verison of Oblivion or the CS will, *at best*, cause it to crash.
- Oblivion v1.2.0416
- TESCS v1.2.404 (only if you are planning to make mods using OBME)
- OBSE v0018 or higher
Description:
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OBME extends the Oblivion magic system to make it more general and open to mod makers. In a nutshell, it is a pair of plugin libraries for OBSE that hack the game/CS code to change it's behavior. Note that this is the same principle behind OBSE itself - it's quite safe, and will not alter Oblivion.exe or TESConstructionSet.exe in any way.
In this version, the key feature is that it allows a mod (*.esp or *.esm) file to add new magic effects (e.g. Fire Damage or Soul Trap). Note that this isn't some clever scripting trick; the effects are actually added to the internal tables used by the game and construction set. New effects have their own names, effect codes, costs, models, sounds, shaders, etc., and can be flagged for use in spellmaking, enchanting, and alchemy exactly like the built-in effects.
Feedback:
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This was/is a *very* complicated mod to build, and very time consuming. I would be surprised if there aren't bugs, and there simply isn't enough time in the day for me to catch them all by myself. If you encounter problem, something that is confusing or doesn't seem to work as expected, *please* *please* *please* do the following:
1. Read this readme carefully. Often I've addressed the problem already, or at least included a warning.
2. Reproduce the problem. If it's a crash, restart the game or CS and try to make it crash again.
3. Narrow down the cause. Try to figure out the circumstances that lead to the problem. Specific bug reports are easy to fix, while bug reports like "the game crashed after I installed OBME" are just a waste of my time.
4. Send me a PM on TESNexus or the Forum. Include the details, and attach the log files "OBME.log" and "OBME_CS.log", which can be found in your "Oblivion\" folder.
Included Demo Mods:
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Included are several small demo mods with names like "OBME_*_example.esp", each of which contains a new Magic Effect and an assortment of spells, items, etc. that can be used to test it. See the individual mod descriptions for details.
Instructions:
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For installation and usage instructions, read the Readme.txt included with the mod.
This is important, so I'll say it again: READ THE README.