Having fun with my optimized (well, more or less) detect life, enchantment and keys magic effects. I expanded upon Supreme Magicka's detect life system, and adapted some of tejon's wonderful particle shaders:
http://i290.photobucket.com/albums/ll241/migck/ScreenShot39.jpg, I can detect other vampires like Jakben, who glow in a mild azure shader (not very visible here though), and I made other NPCs glow in red instead of purple while in vampire state. Jakben is carrying enchanted stuff (light blue shader) and his keys (green shader).
http://i290.photobucket.com/albums/ll241/migck/ScreenShot40.jpg Detect Enchantment can detect anything with an enchantment on it, from weapons to scrolls, plus filled soulgems and sigil stones, into any container, actor, or on the ground!
http://i290.photobucket.com/albums/ll241/migck/ScreenShot41.jpg, and my scripts will always make the reference glow while in detect range, at the cost of performance. Supreme Magicka checked the references every three seconds or so, which meant that some of them would not play the shader as the game prioritizes those nearest to the player. I check the references every 1/4 second. The catch is, I have to adapt the shaders to play and fade ver quickly, or else they "pile up" and the objects start looking radioactive. Also, I can't use membrane shaders because they always end flickering out.
http://i290.photobucket.com/albums/ll241/migck/ScreenShot43.jpg power from the Tower birthsign is now restored to its former glory. Invade the privacy of everyone near you for two minutes once a day.
http://i290.photobucket.com/albums/ll241/migck/ScreenShot44.jpg like those from bg's Race Balancing or Cobl are checked in the script. If the name of the race matches something daedric (aureal, dremora, etc...) or the creature is type daedra, then they will display their special orange shader to differentiate them from mortal critters.