» Thu May 03, 2012 10:20 pm
Okay, that's something we needed to know. This is your first attempt at 'modded Oblivion'. I know you think you have installed the mods to the right folders correctly, but obviously something isn't right.
First of all, we don't know what kind of experience you have with computers or modded games in general, but even professionals with DECADES of experience have a lot to learn to get a stable modded game going. This is not like a console game where you simply plug-in a module and are up and running. There are all sorts of non-obvious interactions going on you have to become aware of. Most of us are simply gamers who want to get playing as quickly as possible. Coming to the game at this point in time means you get the benefit of a lot of 'lessons learned' the hardway by our predecessors. But you have to take the time to study those lessons to take advantage of them. Which in turn means you will need more patience than with less complex games. If you aren't willing to spend the time, save yourself a lot of heartache and just play 'vanilla' Oblivion for a while.
The first of these 'lessons learned' is: you do not want to try to manually install mods unless you are willing to 'get deep into the weeds', where the 'weeds' are the technical details of how the main game engine works with mods. So instead you need to invest a little time up front in learning to use a 'mod manager'. There are two front runners (Oblivion Mod Manager, abbreviated OBMM; and Wrye Bash, abbreviated WB), but only one real choice: which is Wrye Bash. (This is a subjective opinion but pretty much the consensus among the players with the longest stable games and/or the most active mods.) WB is still being maintained and improved, while OBMM is pretty stagnant. WB is more of a 'Swiss Army Knife' of tools, but because it does more it's worth the time to learn to use it. And fortunately you don't have to learn all of it's features at once. Start with the 'http://www.tesnexus.com/downloads/file.php?id=35230'. While WB often scares people with all of it's features, just bear in mind you only need to concentrate on one part at a time. And the BAIN part of WB can install OBMM files, though it doesn't use the OBMM scripts. Start with BAIN (below).
The second lesson is that it is critical to get 'the two orders' correct. The two orders are: 'Install Order', and 'Load Order'.
Install Order refers to the sequence in which you install your mods. This is because the more mods you install the more likely a later one will overwrite something of an earlier mod. This involves what is referred to as 'The Rule of One': the last mod to 'touch' a record 'wins'. Only the last change to a record takes effect. But when installing, you aren't talking about 'records' but rather entire files. If you install a mod and then install another mod that changes some of the same files that make up the first mod, the second mod 'wins' ... always. It's version of those files are all that are there. And if there is not a 100% replacement of files between the two mods ... wierdness results. Fortunately most modders know they need to keep their mod's versions of files unique. And sometimes the mod is deliberately making changes to 'vanilla' Oblivion files, such as the 'Official' and 'Unofficial Patches'. Which is another important element of 'Install Order'.
The Wrye Bash 'Installer's Tab' is also called the 'BAIN' (BAsh INstaller) tab, and the order you place mods in BAIN determines your 'Install Order' (higher number 'wins'). The major advantage of WB over OBMM is that if you install both mods and later decide to remove one (regardless of their order), WB/BAIN remembers which files were replaced and restores the ones they had replaced. OBMM can't do that. But WB/BAIN can only do it for mods that were installed through BAIN. If you manually install mods, then BAIN doesn't know about them and can't restore things. It will work with them but it will not 'manage' them. Consequently, planning and setting up your Install Order before actually doing anything is worthwhile and important. Please note you can setup the Install Order without actually installing anything, and then install and test mods one at a time.
What makes for a 'good' Install Order? Start with the Installation Guides on http://tescosi.com/wiki/Category:Installation_Guides.
The Load Order (LO) refers to the sequence in which mods are loaded by the game. The primary tool used for managing the LO is BOSS. Wrye Bash works together with BOSS to sequence your LO. Again, this is dealing with the 'Rule of One', but now on the individual record level. What Wrye Bash brings to the table is the ability to more finely tune 'what is touched', and thus allow more elements from different mods (even different elements of the same record) to work together. This is done through the 'Bashed Patch' (BP). You do NOT have to use the BP, but it is one of the major features of WB. As you install more mods, or wish to customize more aspects of game play, it will be to your advantage to go back to the WBPictorial Guide and the WB Documentation to read about it. But not when you are just starting out.
I know this doesn't seem to be fixing your problem. But it is not a brush off. All this reading, and these tools, really will help you. Assuming your mods are not at fault (and they probably aren't), then a good install order (TECOSI), BAIN, and BOSS should get you going. They are simply the fundamental actions you need to take.
-Dubious-