*** OBLIVION MODS FAQ ***

Post » Wed May 26, 2010 11:57 am

Great faq. Well done and covers a lot of areas. There is a part of the faq that I feel you may want to address though.

"With some mods, you might POSSIBLY have these folders:

Video
Music
Sound
LSData
Menus
Shaders
Select all of these items -- except ArchiveInvalidation.txt, which we'll deal with in a minute -- and copy/paste or drag them into your Oblivion "Data" folder (described in Step 1 above).

If you already have some of these folders, Windows will prompt you with a warning about files with the same name. Click "Yes to All". "


Many users may actually try to overwrite the entire folders instead of just replacing the files within them which can lead to many problems. For example, if a mod only replaces "Battlebattle_01.mp3" in the "\Data\Music\" folder and you simply drag the modder's "\Data\Music\" folder over to your data folder, you would end up overwriting the original "\Data\Music\" folder which contains 8 tracks "Battlebattle_01.mp3 - Battlebattle_08.mp3" with the modder's folder that only contains 1 track. I suggest you specify not to do folder replacements but file replacements instead. It's more time consuming but a user can ensure that they will only be replacing the files that need to be replaced and that they will not be accidentally deleting any un-modded files. This also allows the user to back up or rename only the files that are going to modded if hard drive space is an issue.

You're mistaken about how Windows does folder "replace". It says:

"If the files in the existing folder have the same name as files in the folder you are moving or copying, they will be replaced."
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Leonie Connor
 
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Post » Wed May 26, 2010 12:09 am

I agree. This problem certainly does not exist on WinXP or earlier versions of Windows.

Has anyone else had a problem like this with Vista?


Vista is the same as XP in this manner.

I have noticed something a bit strange with Vista though. Sometimes it does not copy all the files nestled in a folder. To fix this, I have to transfer the?main folders one at a time (such as the?whole textures directory, not every single file within).?May?just?be?an?issue?on?my?end,?however.
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Laura Simmonds
 
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Post » Wed May 26, 2010 11:07 am

Vista is the same as XP in this manner.

I have noticed something a bit strange with Vista though. Sometimes it does not copy all the files nestled in a folder. To fix this, I have to transfer the main folders one at a time (such as the whole textures directory, not every single file within). May just be an issue on my end, however.
I think the issue you are referring to about Vista is centered around extracting an archive directly to Oblivion's Data folder. The "Textures" and "Meshes" subfolders will not get extracted (to overwrite the existing folders). I think this has to do with increased protection of folders under the "Program Files" folder structure. To get around this, you must first extract the archive to a temporary folder and then copy all the files to Oblivion's Data folder and overwrite if asked (overwriting mainly refers to the subfolders since they have the same names).

I cannot verify this directly since I do not have Vista but I've heard about this from the mods that I support.

LHammonds
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Taylor Thompson
 
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Post » Tue May 25, 2010 10:20 pm

Many users may actually try to overwrite the entire folders instead of just replacing the files within them which can lead to many problems. For example, if a mod only replaces "Battlebattle_01.mp3" in the "\Data\Music\" folder and you simply drag the modder's "\Data\Music\" folder over to your data folder, you would end up overwriting the original "\Data\Music\" folder which contains 8 tracks "Battlebattle_01.mp3 - Battlebattle_08.mp3" with the modder's folder that only contains 1 track. I suggest you specify not to do folder replacements but file replacements instead. It's more time consuming but a user can ensure that they will only be replacing the files that need to be replaced and that they will not be accidentally deleting any un-modded files. This also allows the user to back up or rename only the files that are going to modded if hard drive space is an issue.


Is it possible that the behavior you're describing is actually a result of restrictive Vista permissions on the Program Files folder? (as Conan_Lon suggested)

In other words, you may have one set of files installed with admin permissions under the real "Program Files" path and another set installed in the "virtualized" per-user "program files" path under:

C:\Users\%user%\appdata\local\virtualstore\program files\

I'll be happy to add more details on this to the FAQ if anyone can provide a definitive explanation for Vista behavior in a case like this.
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Rachael Williams
 
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Post » Wed May 26, 2010 7:14 am

I use vista, and extracting works perfectly fine :)

NOTE: I have oblivion installed on the D drive(D://Spill/Bethesda Softworks/Oblivion
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Dan Scott
 
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Post » Wed May 26, 2010 8:04 am

I use vista, and extracting works perfectly fine :)
NOTE: I have oblivion installed on the D drive(D://Spill/Bethesda Softworks/Oblivion
The issue we are talking about is inside the "Program Files" folder. I haven't heard of anyone having problems when using custom paths such as D:\Oblivion. The additional Vista security is on the default "Program Files" folder.

LHammonds
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Andrew
 
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Post » Wed May 26, 2010 12:43 pm

I think the issue you are referring to about Vista is centered around extracting an archive directly to Oblivion's Data folder. The "Textures" and "Meshes" subfolders will not get extracted (to overwrite the existing folders). I think this has to do with increased protection of folders under the "Program Files" folder structure. To get around this, you must first extract the archive to a temporary folder and then copy all the files to Oblivion's Data folder and overwrite if asked (overwriting mainly refers to the subfolders since they have the same names).

I cannot verify this directly since I do not have Vista but I've heard about this from the mods that I support.

LHammonds


I always extract my files to their corresponding folders. For example: modb.rar would be extracted to a folder named modb. Then I manually install the files. Isn't a big deal as I just need to make sure that all the files are being moved each time I install a mod.
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cutiecute
 
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Post » Wed May 26, 2010 8:13 am

Im not asking how or where, I can find/make the mod, if thats wha you think Im asking... Im asking is there anything else that teaches me on how to mod, except the internet. Sorry anyways.
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Samantha Pattison
 
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Post » Wed May 26, 2010 6:32 am

Im not asking how or where, I can find/make the mod, if thats wha you think Im asking... Im asking is there anything else that teaches me on how to mod, except the internet. Sorry anyways.
Let's continue this via PM.

PS - http://www.tesnexus.com/downloads/file.php?id=13948

LHammonds
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Joe Bonney
 
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Post » Wed May 26, 2010 11:21 am

I didn't see the search function described anywhere in this very helpful thread, so maybe the following could be added to avoid unnecessary new topics:

How to properly use the Search function:

The Search function can be found at the top right of the forum.
Click it and notice the 'More Search Options' link. Click that one and you'll see a 'Search Where' box, which allows you to select which area of the forum you wish to search.
Underneath this box you'll see a 'More Options' button. Click that to be taken to a new page where you can now type in your search word(s).
There are several useful options that can be used in the lower section, called 'Refine Search'. The most important is the one that says 'Search titles only' in the box named 'Search Where'.
Click the 'Search titles only' and then the 'Perform the search' button. This will provide a list of all topics with the search word(s) you chose.



(If someone wants to improve this guide, feel free. I just had to post this since I just saw another new topic which was absolutely unnecessary :rolleyes: )
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Sammygirl500
 
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Post » Wed May 26, 2010 1:17 am

Is it possible to get the Vile Lair expansion on the PS3? Is it possible to get any of the others besides SI and KOTN?
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Ana
 
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Post » Wed May 26, 2010 1:12 pm

The most important place to look for information about making mods, including many tutorials and how-to articles, is this website- http://cs.elderscrolls.com/constwiki/index.php/A_beginner%27s_guide%2C_lesson_1_-_The_Construction_Set_Primer--


ok I visited this website and on lesson 1 thingy it said to open the construction set and select the oblivion master file. well the only thing that shows up on mine is bloodmoon, tribunal, and morrowind. how can i select it or is it just a bug? need help fast.
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Rebecca Dosch
 
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Post » Wed May 26, 2010 9:11 am

you need to download the oblivion construction set, avaliable from the ES website download section.
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Chloe Mayo
 
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Post » Wed May 26, 2010 9:33 am

Hi
sry im not sure this is the best place to post this, but im having probems with FCOM: convergence. it works fine WITHOUT MMM. Im using the version 354. I have Wrye bash v.129, and everything was supposed to be fine (but obviously isnt). If i try to use MMMs mod the horse legion soldiers are missing the upper body: a hairless head floating, arms float... when he comes down from the horses back the big exclamation mark appear and fights the bad guys (just for example, also invisible creatures). Im really angry to my computer atm, spent almost 10 hours trying to fix it, but all i found out is that this seems to be MMMs fault. Can anyone help?
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Lillian Cawfield
 
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Post » Wed May 26, 2010 9:38 am

berimbau1, no it's not the best place for this question. Try the http://www.gamesas.com/bgsforums/index.php?showtopic=802946.

Note to everyone: For questions or comments about this thread, please post in the thread called http://www.gamesas.com/bgsforums/index.php?showtopic=535341.

Please do not post in this thread.

Quote from original post: "This thread has been pinned due to it being very useful. Please keep all comments toward the useful side. Any unnecessary posts will be removed with a possible warning. Thank you dev_akm!! Keep up the good work --Blith Erring Idio"

Thanks,
LHammonds
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Alisia Lisha
 
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Post » Wed May 26, 2010 1:05 pm

I am getting Vista this week. Is there a Vista FAQ guide? It seems like some people have problems with settings and stuff

Thanks

:D
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loste juliana
 
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Post » Wed May 26, 2010 3:11 pm

I am getting Vista this week. Is there a Vista FAQ guide? It seems like some people have problems with settings and stuff

Thanks

:D

the only problem I had was being unable to use the console at first. So I requested for SkyCaptain to write up a simple little plugin that enables the console via a ring. It's called Ring of Console and on TESNexus. Though some time after that, I don't know if it was related or not, I was able to use the console without equipping the ring. And I've read of at least one other that was able to use the tilde button simply after trying to use it a whole lot. Ever since then I, personally, have not had a problem.
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Music Show
 
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Post » Wed May 26, 2010 2:56 am

the only problem I had was being unable to use the console at first. So I requested for SkyCaptain to write up a simple little plugin that enables the console via a ring. It's called Ring of Console and on TESNexus. Though some time after that, I don't know if it was related or not, I was able to use the console without equipping the ring. And I've read of at least one other that was able to use the tilde button simply after trying to use it a whole lot. Ever since then I, personally, have not had a problem.


Thank you

:D
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Isaac Saetern
 
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Post » Wed May 26, 2010 4:58 am

I am getting Vista this week. Is there a Vista FAQ guide? It seems like some people have problems with settings and stuff


LHammonds got me to add a Vista section:

http://cs.elderscrolls.com/constwiki/index.php/Oblivion_Mods_FAQ#Mods_on_Windows_Vista

Pretty basic right now, but maybe a good starting point.
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lolly13
 
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Post » Wed May 26, 2010 8:17 am

Note to everyone: Comments in this thread are for improving the Oblivion Mods FAQ.

If your post does not accomplish this goal, please do not post here.

Quote from original post: "This thread has been pinned due to it being very useful. Please keep all comments toward the useful side. Any unnecessary posts will be removed with a possible warning. Thank you dev_akm!! Keep up the good work --Blith Erring Idio"


Very good point, but in fact there's actually a separate thread for http://www.gamesas.com/bgsforums/index.php?showtopic=535341, which is probably a better place for discussion than this thread.
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Nathan Hunter
 
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Post » Wed May 26, 2010 8:11 am

Thank you for adding the Vista section. I see tons of questions by Vista users that have trouble using mods due to things like setting permissions and stuff.

:D
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Your Mum
 
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Post » Wed May 26, 2010 8:17 am

When making mods I think that modders should make sure they dont have any very, very long named files because when you are burning the mod to DVD some of the DVD burning software will truncate the files and possibly ruin the mod
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Ash
 
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Post » Wed May 26, 2010 3:57 am

When making mods I think that modders should make sure they dont have any very, very long named files because when you are burning the mod to DVD some of the DVD burning software will truncate the files and possibly ruin the mod
That particular issue is easily avoided by placing the files into an archive.

But, I do think there is some kind of a limit to the length or number of files/folders in Oblivion (or the NIF structure).

I've seen problems when adding too many subfolders and had to reorganize but I never took the time to determine the exact point that causes the problem but it might be the number of sub-folders.

Example That Doesn't Work:

Meshes\Armor\VvardenfellGlass\Green\Heavy\m\*.nif

Example That Does Work:

Meshes\Armor\VvardenfellGlass\GreenHeavy\m\*.nif

LHammonds
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Channing
 
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Post » Wed May 26, 2010 3:28 pm


Does anyone know if there willbe any upcoming plugins for the 360?

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Brian LeHury
 
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Post » Wed May 26, 2010 4:48 am


Does anyone know if there willbe any upcoming plugins for the 360?

No more. Bethesda have stated they are finished with any further Oblivion material. They are concentrating on the new Fallout 3 and after that we can only guess (and hope) another in the Elder Scrolls series.
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Adrian Morales
 
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