Some of you may remember me from Morrowind days when I helped clean up Wormgod's Morrowind Advanced mod. I bought Oblivion when it came out and needed to upgrade my graphics card in order for it to run. Unfortunately, that tended to overtax my power supply which resulted in relatively frequent crashes. :brokencomputer: Between that and waiting for a mod like Oscuro's to address level scaling issues (which were ridiculous in vanilla Oblivion), I decided to put Oblivion on the shelf and come back to it after buying a newer computer and after the mod options had matured. While I've been following mod developments periodically on the forums, real life events also kept my focus elsewhere.
In any event, I recently ordered a new custom built computer which I expect to get in a couple of weeks, so I figured I'd use the time in the interim to start working on my mod list. :celebration:
So, here will be the most relevant computer stats:
Intel i7 960 3.2 Ghz
12 GB RAM (yes, I know Oblivion won't be able to use anywhere near that)
Radeon 5970 2 GB graphics card (generally prefer Nvidia but right now benchmarks were all pointing ATI's way)
Creative X-FI Fatality Pro sound card
Windows 7 64bit Professional
I have Oblivion, Shivering Isles, and the KotN retail CD (with all the DLC except Battlehorn Castle).
Here is what I have as far on my list of proposed mods so far:
All Unofficial Patches
FCOM
Better Cities (had considered Open Better Cities but I guess that isn't maintained now and may have compatibility issues)
Unique Landscape Project mods
Lost Spires
Qarl's Texture Pack 3 Redimized
The following mods I was previously running when I last played Oblivion but I will need to research whether there are compatibility issues or better alternatives now:
Better Rings and Amulets
Dark UI & Loading Screens
Elven Cartographers
Golden Elven Armour and Weapons
Landmarks
Natural Environments
Natural Faces
Oblivion Eyes
Quest Award Leveling
I also want to add a mod that has more sensible starts for the DLCs (I know there are a couple of alternatives).
So, what am I missing? I've read a bit about LOD mods (and I assume I will need one?) Mostly I'm looking for "atmosphere" mods or things that are consistent with TES Lore. Quest mods are good if they're consistent with the existing game. I'm not really interested in mods that radically alter the races, add new playable races, or alter the leveling system much beyond what OOO/FCOM already does. Yes, I know the base system is a bit quirky and the races aren't balanced but it's what I expect in a single player Elder Scrolls game.

Here are my mod goals in order of preference:
1) Avoid obvious conflicts and select mods that don't require a lot of time cleaning and personal tweaking. With Morrowind I found I spent more time tweaking mods than playing the game, so I'd prefer to avoid that this time around given constraints on my time.
2) Mods that add atmosphere to the game without distracting from it. In other words, if I walk into a place added by a mod I want it to feel consistent with the rest of the game, not hear rock music.

3) Mods that will let me get the most of my new hardware.
Any suggestions would be welcome.
Thanks,
-Stromgarde