I have to say i quite enjoyed oblivion more than morrowind. People are always on about how 'morrowind had more customization/freedom' and all that rubbish but I would simply like to point out all the fun that comes with the freedom/customization of the game is quickly lost by having a combat system that is complete and utter tripe and a menus system you could get lost in. speaking of getting lost welcome to morrowind where your map is useless until you have already been to this sector of the game and you are completely surrounded by swamp after bloody swamp.
You've never been there, expect some orientation problems. That's life. No GPS mapping in Tamriel. But from your calling differing opinions "rubbish", it is evident that you are not even interested in a discussion. You are so focussed on efficiency of performance you wouldn't even begin to understand that freedom of choice has little to do with combat.
Anywho, Oblivions system was much simpler and much smoother. Some would argue that by losing custom pauldrons the game suddenly lost all meaning to them but really lets not forget that the real reason you want them is fro those two extra enchantments.
Wrong. Because most of those people favouring Morrowind by and large give a rodent's posterior about the number of enchantments - because unlike you, they're not focussed on being as efficient as possible and min-maxing their character (which obviously is easier the less screws you have available to adjust) but on actually experiencing a story and playing a character in that story. Which is precisely where Morrowind delivers and Oblivion fails.
Honestly I like where TES is going (besides this fable relationship bullocks). Every game it seems you lose some rpg elements sure, but it ADDS so much more that in all honesty we should be agape with awe and bowing to our newfound deities rather than complaining to them about how turning water into wine is cool and all but you would have much rather preffered a nice pepsi or other such nonsense.
If you are that easily impressed, may I suggest that it isn't much use participating in a discussion? I don't consider anyone newfound deities, I consider them producers of a product and brand I used to like. It might be that you consider yourself cash cattle willing to fork over the money and that's that, but don't expect automatically that everyone feels like that. Oh, as for that "relationship [censored]", relationships were also in Baldur's Gate 2. In fact, people already made relationship mods for Morrowind.
They key point, I think, is that you want a hack and slash game. The problem here is that people have come to expect something else from the TES brand, and not the least because Bethesda did it extremely well. Now I won't go so far as to deliver a lecture on brand consistency here. Let the key point simply be that the impression you deliver here is one of complete and utter self-centeredness. Apparently, you believe that any expectations not identical to your own are devoid of any merit ("rubbish" or "[censored]") and that because you worship those deities so much, they exist only to cater to your whim and not to those of others. That, however, would be extremely poor business sense. And that's what they are in - business, not religion.