Play Morrowind without comparing it to Oblivion. I feel that the reason so many Oblivion players haven't given Morrowind much time is because they are constantly comparing it.
Agreed. When I first started playing Morrowind, some years ago, I was instantly and hopelessly hooked. I stayed up late, I called in to work "sick" ... Yeah, it was BAD. Played MW for years, hard. Then Oblivion came out and I played OB for a bit but I never quite got hooked on it like I did Morrowind. There's more to the story but I'm trying to keep this brief.
IMO, the main differences between Morrowind and Oblivion is in the very foundation of the games themselves.
Hold on for some seriously subjective stuff...
Oblivion, obviously, was designed from the ground up, to be played on a console. Morrowind was designed from the ground up to be played on the PC. In my opinion, that's a huge consideration, right there. Seriously, think about the implications of that simple fact. The real, core difference, however (in my opinion) is that Morrowind has a very specific "feel" to it.
To use an anology here, Morrowind, to me, feels like it was crafted by a group of Craftsmen, I mean real, "old timers" who came together, locked themselves in a room, hung a big "Do Not Disturb" sign on the door and then commenced to hand assemble this game like you would a fine Swiss watch or a piece of finely carved furniture. No management hovering over them, no committee to report to, no bean counters looking over their shoulder. And there they toiled away... I say this because there's a sense of attention to detail that simply
permeates Morrowind, from the hand-placed loot to the uniqueness of the architecture to the depth and breadth of the political intrigue. Explore the most distant
speck of an island in Morrowind and, a good percentage of the time, you'll discover something interesting. Not because some quest took you there, but simply because somebody, somewhere at Beth' decided to hide something there just for fun. The game almost encourages you to color outside the lines. I dunno, I play Morrowind and I feel like, when it was done... All the Morrowind Devs must have pushed back from their desks, gathered 'round a bottle of some truly fine Champagne, slapped themselves on the back and collectively said... "Yeah, it's done. And it's one H-LL of a game!"
Oblivion, to me, feels like it was just slapped together, reviewed by committee for cost-benefit anolysis, reassessed for appeal to the target demographic, mass produced on the Game Production assembly line, packed and shipped wham-bam-thank-you-ma'am-now-whats-for-lunch?
It's a hard thing to try and explain and I think it's something you pretty much immediately "get" or you don't as soon as you start to play Morrowind. Then, if you do get it, no explanation is necessary; if you don't, no explanation will suffice.