Oblivion or Morrowind

Post » Sun May 01, 2011 1:51 pm

Yes graphics is about 45-60% of the game.
Oblivion has voiceacting
Oblivion has fastravel.
In morrowind you dont gain magic.

Menu-system is better in oblivion
Quest compass
Level-scaling

Great music

Oblivion flows much better, i play games because it's a nice way to relax. Morrowind is just hopeless, i do not like the look of it, i hate to read every damn word. Futher more i do not like to walk across the whole map to get somewhere. But i guess if you ike lore & stuff like that go ahead and play morrowind.

By the way, why is it wrong to like a game because of graphics? Some people even like soocer & tennis, while others like football and hockey.


Those are actually bad things for some people, myself included.
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Margarita Diaz
 
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Post » Mon May 02, 2011 1:07 am

Daggerfall.


You can get that one at any time now for free. He's questioning purchasing something. Something of which I'd approve of

Morrowind's world and story are far above Oblivions.
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Scott
 
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Post » Sun May 01, 2011 5:04 pm

Morrowind is an RPG. Oblivion is a 1st person fantasy action game. I prefer RPG's so therefore Morrowind is the way to go for me. Any game where you don't have to actually listen to what an NPC says, nor explore, in order to find something, is not an RPG.
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emily grieve
 
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Post » Sun May 01, 2011 10:32 pm

Daggerfall.

Knew someone would beat me to it :/

But he's right, kids :) Xbox user eh? With a price of an extra gamepad, you get a PC capable of running DF. And it runs on any new PC with dosbox. Xbox, Dosbox, should suit you just fine!
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Chloé
 
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Post » Sun May 01, 2011 3:59 pm

The two games appeal to slightly different markets, so you may or may not like one or the other.

MW is a great RPG with a rudimentary combat system. Oblivion is a great combat game with a rudimentary RP character development system.

Transportation is "built into" Morrowind between certain fixed locations with docks or "silt strider" platforms (giant walking insect "taxis"), where "getting there" is often the point of the quest, and fits the game from a RP point of view. Transportation to the far corners of Cyrodiil is just a matter of clicking on your map from anywhere to anywhere, which is far more convenient if you just want to kill stuff or "beat" the quest.

You fail frequently in MW at lower skill levels, but paid training is unlimited. You can't ever fail at anything in OB, in fact you aren't even allowed to try anything that's a point above your skill level.

Morrowind is about the skills and attributes of your character. Oblivion is more about YOUR skills as a player.

Morrowind was designed for a PC interface, with a complex and detailed set of resizable and movable menus, all viewable with a click. Oblivion was designed for consoles, with blocky menus and limited choices and information divided up into multiple screens and sub-menus for better readability on a low-res TV screen. The content in OB was reduced and "simplified" to fit the limited display format.

Morrowind uses 4-8 topics on most routine NPCs (MANY more on some), which need to be read, in addition to a simple voiced greeting, and tends to increase as you discover more subjects throughout the game. Oblivion uses only 2 or 3 brief topics on most NPCs, which are all voice acted.

Ultimately, Morrowind is more about the character and the "world", while Oblivion is more about your playing skills and the storyline. Action gamers will nearly always prefer Oblivion, while RP'ers will just about always choose Morrowind. A lot of the "tension" between the two "camps" is due to that irreconcilable difference in playing style. Whether you like one, the other, or both is strictly a personal opinion. I strongly favor MW, and although must admit that OB was a good game in its own right, it's just not my style.
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Carys
 
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Post » Sun May 01, 2011 1:35 pm

I prefer Oblivion, since IMO it's a more immersive experience. That's not to say Morrowind is bad though, I'm having an awesome time playing it currently.


Morrowind is an RPG. Oblivion is a 1st person fantasy action game. I prefer RPG's so therefore Morrowind is the way to go for me.


Then what are all the custamization, skills, attributes, and stats, doing in my supposed "1st person fantasy action game"? You don't decide what makes an RPg, And you sure as hell don't know what apparently makes a action game.

Any game where you don't have to actually listen to what an NPC says, nor explore, in order to find something, is not an RPG.


I disagree, but I guess that leaves Oblivion an RPG then.
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marie breen
 
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Post » Sun May 01, 2011 11:07 pm

But he's right, kids :) Xbox user eh? With a price of an extra gamepad, you get a PC capable of running DF. And it runs on any new PC with dosbox. Xbox, Dosbox, should suit you just fine!


And better yet, you've got nothing to loose by getting Daggerfall, you gain a wonderful RPG (in case you don't already have it) :goodjob:

And to the OP, get Morrowind, awesome deep game, with unique alien setting
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jessica breen
 
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Post » Mon May 02, 2011 3:24 am

I prefer Oblivion, since IMO it's a more immersive experience. That's not to say Morrowind is bad though, I'm having an awesome time playing it currently.




Then what are all the custamization, skills, attributes, and stats, doing in my supposed "1st person fantasy action game"? You don't decide what makes an RPg, And you sure as hell don't know what apparently makes a action game.



I disagree, but I guess that leaves Oblivion an RPG then.


We'll never agree because we don't like the same kind of games. I want there to be an actual chance I'll die in a game. Oblivion is probably the easiest, least challenging RPG I've ever played, and I've been playing them since 1989. I don't think my character has ever died in vanilla Oblivion. The first time my character died I was playing it with FCOM installed. I like the trepedation and mild worry that if I go into a cave I might be a dead man. It adds to the sense of accomplishment. Oblivion just doesn't give me any sense of accomplishement. I don't have to find anything on my own, and I don't have to worry about getting killed. It's that simple. When I've hit a certain level the game decides I can now have certain items. The same exact cave will contain different things depending on what your level is going into it. Bandits on the same exact road will be wearing silver armor who the day before were wearing leather, merely because I've leveled up. It's just not my cup of tea. These things do not matter to you so enjoy Oblivion. I'm just hoping you will hate the next one because that probably means I'll love it.
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Katey Meyer
 
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Post » Sun May 01, 2011 5:36 pm

People say Oblivion is more easy than Morrowind, but it's not true at all, if you know what wou're doing, morrowind is extremely easy, but only if you know what you are doing. You can kill an ordinator at level 1, or "beat" the main quest in 16 minutes*, because the game is both fixed and open ended, it is like it is, and if you do things right, you will have no problems at all.
In oblivion you often die because the challenge is(if you level moderately well) matched to your level everywhere. It's easy to get yourself killed in morrowind, but if you stay clear of too dangerous things, it is very easy.

*This one is actually possible, it's not that any player can do it, but if you know EXACTLY what to do as some guy who made a video on youtube seems to have found out, it is possible. The point is that Morrowind is a totally open world, so you can theoretically do ANYTHING if you do it right, even in ways you are not ment to by the game design, they are still possible.)
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James Baldwin
 
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Post » Mon May 02, 2011 2:32 am

We'll never agree because we don't like the same kind of games. I want there to be an actual chance I'll die in a game. Oblivion is probably the easiest, least challenging RPG I've ever played, and I've been playing them since 1989. I don't think my character has ever died in vanilla Oblivion.


I find that very hard to believe, unless you powergame excessively. One of the major complaints about Oblivions level enemies is that they are hard. But even if you're telling the truth, then raise the difficulty. Even now when I play Morrowind I'm at a level where nothing is challenging, but that doesn't make the game worse, because that's not what makes morrowind great.

The first time my character died I was playing it with FCOM installed. I like the trepedation and mild worry that if I go into a cave I might be a dead man. It adds to the sense of accomplishment. Oblivion just doesn't give me any sense of accomplishement. I don't have to find anything on my own, and I don't have to worry about getting killed. It's that simple.


I feel plenty of accomplishment when I play Oblivion, and plenty of dread as well, I remember fearing the open plains because of the mountain lions, who could run you down and kill you with ease. Likewise I definitely died when I met The King of Nenalata, and I was fairly strong at that point. That quest required me to find aylied statues, which you by the way, if I remember correctly should find by yourself.

When I've hit a certain level the game decides I can now have certain items. The same exact cave will contain different things depending on what your level is going into it. Bandits on the same exact road will be wearing silver armor who the day before were wearing leather, merely because I've leveled up. It's just not my cup of tea. These things do not matter to you so enjoy Oblivion. I'm just hoping you will hate the next one because that probably means I'll love it.


Not my cup of tea either, fortunately that is not all that Oblivion is, which you apparently would like others to believe. I enjoyed Oblivion, Morrowind, and Daggerfall. So if there's anything I'll hate, I'm fairly sure you wont like it too.
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Blessed DIVA
 
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Post » Mon May 02, 2011 4:38 am

Yes graphics is about 45-60% of the game.
1.Oblivion has voiceacting
2.Oblivion has fastravel.
3.In morrowind you dont gain magic.
4.Menu-system is better in oblivion
5.Quest compass
6.Level-scaling
7.Great music

Oblivion flows much better, i play games because it's a nice way to relax. Morrowind is just hopeless, i do not like the look of it, i hate to read every damn word. Futher more i do not like to walk across the whole map to get somewhere. But i guess if you ike lore & stuff like that go ahead and play morrowind.


i for one disagree with this.

having both games, i can say i am fair.


1.voiceacting.....yeah its good, but those bosmer are annoying as all hell, and lots of the time i read what they are saying before they are halfway through, then click to skip the voice.

2.fast travel. i personally love fast travel, but, alas, it means that most people who use fast travel will rarely ever get to see much of oblivion outside of cities, and when they are goign somewhere for a quest (like hircines grove, or a cave) they, like me, will just use a horse, go by everything on the way, do what you need, and go back.

3. there are easy to use mdos that allow you to regenerate magic. i use one.

4. debatable. i had a smooth transition form oblivion to morrowind menus, trying to go back feels weird.

5. again, debatable. sometimes i wish i had it in morrowind, like searching for an un-noticable hut, then searching the wrong side of the coastline for 2 common creatures to kill, but in cities im glad its not in. oblivion quests were too easy; even though you are somewhere youve never been nor shown a map of, you somehow know exactly where you want to go from there to reach your destination (specifically referring to caves with treasure, but aplicable anywhere). i like that it takes 10 minutes having to ask where some guy is, then be directed to a pub, and then be directed down the street. more fun than just saying "oh look at the big-ass red dot. i should go there."

6. level-scaling is perhaps the worst part about oblivion. ill go ahead and get the lore part out of the way: it makes no sense. okay, now onto gameplay:
it makes it so that it is overly easy as a low-level (like fighting umbra at level 1 compared to level 20), and overly hard at higher levels at certain spots. at Kvatch at level 14, i had to face large amounts of Daedroths and fire atronachs (which, admittedly, makes sense), and had no fun at all. with non-level-scaling, i would have faced a well-rounded group, with scamps, all the way up to maybe daedroths. nothing too easy or too hard. ask anyone and they know level-scaling better not be in TES V

7.music is about the same quality. nothing going either way with this; i never cared much about it to be honest. feels right in both games.


you dont have to walk the whole map. there are forms of fast travel. and yuo are right, oblivion is more laid back. oblivion is like the softcoe-porm of RPG's. everyone can play it and its good, but lots of people want something a little more hardcoe.


and i dotn give a rats ass about lore. i love it still. i love both games. oblivion seems to go too fast and easy, and morrowind seems to go too slow and usually too hard to do any interesting quests. thats the way the cookie crumbles.
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naome duncan
 
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Post » Sun May 01, 2011 11:26 pm

Ooh, lovely, I do enjoy picking these things apart.

Yes graphics is about 45-60% of the game.
So if that's the case, then I guess you'll find Oblivion unplayable in a matter of 4 years due to its terrible-in-comparison-to-the-new-standard graphics, correct? At that time, it will be as old as Morrowind is now. Hm. Interesting to hear.

Oblivion has voiceacting
Voice-acting is the shiny veneer over the substance. What Oblivion has in shiny veneer it lacks in substance. What Morrowind has in substance it lacks in shiny veneer. Depends on what you're looking for. I'd rather have substance over shine any day.

Oblivion has fastravel.
As does Morrowind. The difference is that Morrowind 1) doesn't let you teleport yourself instantly from wherever without payment, 2) Morrowind has more diverse means of travel, 3) Morrowind's Mysticism school isn't gimped and therefore allows travel spells, and 4) Morrowind's travel methods aren't reminiscent of a console command (COC, anyone?).

In morrowind you dont gain magic.
And yet it was balanced with the world. Mages were still uber-powerful in Morrowind as Oblivion. Besides, scrolls were far more useful in Morrowind, adding extra compensation. Plus, it added actual strategy and complexity to being a mage, instead of being an everlasting human flamethrower.

Menu-system is better in oblivion
Morrowind's menu system was completely open, adjustable in size and screen location, toggleable while playing real-time, and not convoluted by countless menus, sub-menus, and sub-sub-menus. What about Oblivion's menu design was so spectacular to offset the functionality freedom that Morrowind's menu provides?

Quest compass
Ah, yes. Because following directions and looking at a map are too much to ask in this day and age. Heck, even script-writing your NPCs to give directions despite the quest-compass is apparently too much to ask for as well. And who doesn't want a permanent green GPS arrow stapled to that hidden mysterious-quest-object-of-doom, nonsensically pointing the player to its exact location in whatever cave/fort/ruin?

Level-scaling
:lmao: OK. Now I get the feeling you're just taking the piss. I know of NOBODY, not even the most hardcoe Oblivion defenders, who can honestly say with a straight face that Oblivion's usage of leveled lists and strict NPC level scaling is a positive thing.

Great music
Isn't it? Good thing that both Morrowind's and Oblivion's tracks were composed by the exact same person, Jeremy Soule.

Oblivion flows much better, i play games because it's a nice way to relax. Morrowind is just hopeless, i do not like the look of it, i hate to read every damn word. Futher more i do not like to walk across the whole map to get somewhere. But i guess if you ike lore & stuff like that go ahead and play morrowind.
If by "flows much better" you mean ends up putting at-ease exploring in a blender by setting up an urgent guilt-tripping MQ, creating dissonance by making factions that don't acknowledge the crisis happening around them whatsoever (let alone acknowledging each other), big scary "ancient and rare" ruins that are so oversaturated that they are almost literally 100 yards from one another, etc, etc, etc, then yes, I suppose you are correct. That's not how I would define flowing, though.

Don't like the look? Get the game on PC. Then get MGE and LOD/pixel shaders. Or at the very least, get texture replacers. Or play the game vanilla and get used to it, and acknowledge that gfx aren't everything. See top quote or below for why.

Don't like to walk across the whole map? Good thing you can purchase travel services, huh? Or purchase intervention scrolls, or use mark/recall. Once you put Morrowind's travel methods to work, you can take the same shortcuts that Oblivion offers. The difference is that you have to find and utilize them, instead of them getting offered to you on a silver platter.

Ah yes. Lore and stuff. The things that, well, make the game. How do you expect to even know what's going on in the plot of the game if it were not for, in at least a basic sense, "lore and stuff?"

By the way, why is it wrong to like a game because of graphics? Some people even like soocer & tennis, while others like football and hockey.
See the top quote. Liking games because of graphics is somewhat paradoxical, unless you are willing to admit that, in a matter of years, you will no longer like the games you like now because the standard for graphics has moved on.
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Averielle Garcia
 
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Post » Sun May 01, 2011 6:42 pm

You can get that one at any time now for free. He's questioning purchasing something. Something of which I'd approve of

Morrowind's world and story are far above Oblivions.


i do own both CIB Arena, Daggerfall, Redguard, Battlespire , Morrowind (+ addons), Oblivion (+ addons), the Retro Gamer Arena CD-ROM and also the Daggerfall Chonicles, so i have no need to download Daggerfall again.

thanks anyway.
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SexyPimpAss
 
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Post » Sun May 01, 2011 1:57 pm

It's not all about you, you know.
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Charles Weber
 
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Post » Sun May 01, 2011 4:59 pm

Ha. Level-scaling, Quest Compass, Fast-travel, and voice-acting are all the reasons I don't like Oblivion. The problem many of us have is that The Elder Scrolls was never for casual gamers. There was nothing casual about Daggerfall and Morrowind, they were pretty hardcoe RPG's. With Oblivion many people like you, who are probably 15 and have never even played a real RPG like D&D or Ultima, think Oblivion is the be all end all, when for many of us, it's going backwards. I wouldn't worry though, Bethsesda will answer the call of $$$ and make another watered down, hand-holding game like Oblivion because there are a lot more people like you than me.


hey, i'm 15 and i love morrowind!

:cryvaultboy: now you hurt my feelings...
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Richus Dude
 
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Post » Mon May 02, 2011 3:16 am

What I dont understand is why did the OP make a thread titled "Oblivion or Morrowind" when he already owns Oblivion. And some of you guys are so hostile and defensive against your games. :P
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cutiecute
 
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Post » Sun May 01, 2011 7:17 pm

I started out playing Morrowind on the pc. So it'll always have a special place in my heart. But overall I do think it's the better game too. Especially on the pc, with all the mods at your disposal. I play mainly mages, so Morrowind was better for me in that respect due to the Telvanni, then add all the mods related to that and you have my favourite ever game. I also enjoyed the roleplaying aspect of Morrowind far more, and the more alien scenery.

However, Oblivion is still a good game. The graphics are amazing, and the gameplay is still okay. I just hate how dumbed down it is, and how levelled everything is. One of my favourite memories of Morrowind is walking into a Daedric ruin at level 3 with a pure mage (I think it was Bal Isra? Not sure) and getting massacred. That never happens in Oblivion.

Edit - I own Oblivion on Xbox.
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+++CAZZY
 
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Post » Mon May 02, 2011 1:51 am

It's not all about you, you know.


its weird, aint it? :smug:
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Avril Churchill
 
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Post » Sun May 01, 2011 9:28 pm

Again I'll say it. Oblivion is to Morrowind, what Morrowind is to Daggerfall. And I suspect TES V will be the same. Each game holds your hand more then the last. I remember playing Daggerfall and without the "shortcut" through Privateer's Hold (where you start the game) it was next to impossible to actually get to the actual game world. I know, it's crazy. A game that makes you take it seriously. Daggerfall is a true RPG. It is a second world to live in and if you don't take it seriously, you will die. You are your character and you treat his/her life like your own because the game is so real.

Morrowind held your hand more, but at least it was still left open-ended. People kept to themselves and you didn't have a sign on your back saying "I'm the hero beg me for help!" like Oblivion did. Oblivion seriously held your hand through the entire game. Which reflects on this generation of gamers. I recall telling my little cousin how games in my day didn't allow you to save your game and that if you wanted to win you had to be serious. He replied with "Games must have really svcked back then!". The concept of "games being a challenge" was equivalent to "game is horrible".

Now I'm not saying this is how all fans of Oblivion are, but I'm sure this is one of the leading factors. Oblivion literally held your hand and made the game a cakewalk. I only play it to explore Tamiel lore. Morrowind I play for fun on occasion. And Daggerfall I play everyday and have been since 1996 for the most part. Best game I have ever played and I can only hope the Bethesda makes another "Daggerfall" in the TES series.
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Angus Poole
 
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Post » Sun May 01, 2011 10:14 pm

If only Bethesda would remake Morrowind with Oblivion or TESV graphics and gameplay. Not like a huge game, but maybe as a DLC, or maybe as a BONUS GAME in the Collectors Edition! :drool:

After all, it wouldnt be that hard or time consuming for them to do, considering themodwhichmustnotbenamed did it easily, despite being illegal.

Or even better, the entire TES series remade on the TESV engine as a bonus for a super duper collectors edition. I would buy that even if it was a few hundred bucks. :bowdown:

But thats a long shot.

But back on topic...

Morrowind or Oblivion?

Both are epicly awesome and can be made even more awesome by mods. Oblivion has the best gameplay and graphics. Morrowind has the best world, and a cool storyline. Both have quests that can get pretty tedious. I dont know...

How about both? :shrug:
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Klaire
 
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Post » Sun May 01, 2011 7:20 pm

Again I'll say it. Oblivion is to Morrowind, what Morrowind is to Daggerfall. And I suspect TES V will be the same. Each game holds your hand more then the last. I remember playing Daggerfall and without the "shortcut" through Privateer's Hold (where you start the game) it was next to impossible to actually get to the actual game world. I know, it's crazy. A game that makes you take it seriously. Daggerfall is a true RPG. It is a second world to live in and if you don't take it seriously, you will die. You are your character and you treat his/her life like your own because the game is so real.

Morrowind held your hand more, but at least it was still left open-ended. People kept to themselves and you didn't have a sign on your back saying "I'm the hero beg me for help!" like Oblivion did. Oblivion seriously held your hand through the entire game. Which reflects on this generation of gamers. I recall telling my little cousin how games in my day didn't allow you to save your game and that if you wanted to win you had to be serious. He replied with "Games must have really svcked back then!". The concept of "games being a challenge" was equivalent to "game is horrible".

Now I'm not saying this is how all fans of Oblivion are, but I'm sure this is one of the leading factors. Oblivion literally held your hand and made the game a cakewalk. I only play it to explore Tamiel lore. Morrowind I play for fun on occasion. And Daggerfall I play everyday and have been since 1996 for the most part. Best game I have ever played and I can only hope the Bethesda makes another "Daggerfall" in the TES series.


To be fair, I remember the days when you couldn't save games and I absolutely hated it. It was hard to be a "serious gamer" when after 6 hours of playing a game, if you turned off your console for one second you'd have to start from the beginning all over again.
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Lilit Ager
 
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Post » Mon May 02, 2011 4:55 am

Yeah, I gotta agree with that. I love Morrowind, I love Daggerfall, and I love challenge, but I don't equate not being able to save with "challenge." Having to sit down in one long session to accomplish what you want to accomplish does nothing to increase the in-game difficulty or complexity of achieving that accomplishment. It just means the game gets to dictate how you spend your playing time.

That said, Oblivion was most certainly too far gone from actual challenge. Even those quests that didn't have a perfect roadmap to hand you for how to do things could be figured out in a matter of minutes.
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Katie Samuel
 
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Post » Mon May 02, 2011 1:25 am

Let's not confuse challenge with complexity. M'kay?
I didn't like Morrowind's combat system. I prefer Oblivion's. Simply because I don't care about stats. I do what my character would do. If it involves intentionally missing a shot, then so be it. Oblivion also had fun AI, which added funnies to gameplay. Oh, and a working, not totally broken stealth system. While not as important as the above mentionned points, it had PHYSIX, which cannot be modded into Morrowind, unless you convert the game to a different engine (correct me if I'm wrong).
But Morrowind is so much better... Hell, buy both and do like me!

Morrowind => Play

Oblivion => Ready? Set? Party! jrpghairslof'ssuggestiveclothesgiganticswordsubermagicpowersandsoforth => Fun, but not quite an "Elder Scrolls Experience"
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Harry Hearing
 
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Post » Mon May 02, 2011 1:02 am

Or even better, the entire TES series remade on the TESV engine as a bonus for a super duper collectors edition. I would buy that even if it was a few hundred bucks. :bowdown:


As awesome as that would be, kind of impossible given the size of the older games.


Yeah, I gotta agree with that. I love Morrowind, I love Daggerfall, and I love challenge, but I don't equate not being able to save with "challenge." Having to sit down in one long session to accomplish what you want to accomplish does nothing to increase the in-game difficulty or complexity of achieving that accomplishment. It just means the game gets to dictate how you spend your playing time.


What I meant by "lack of save option" was that you had to be serious when you play if you want to survive. Now when you have instant continues you can go about games haphazardly and still expect to progress. That's what I was getting act.
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Dawn Farrell
 
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Post » Sun May 01, 2011 6:53 pm

WTF.

This thread was posted yesterday. Not a revived remnant from days long past, when this discussion was still legitimate, but yesterday. Did something happen yesterday that suddenly changed the nature of the argument, or something? Was it discovered that you could turn your Septims in Oblivion into real-world cash? That you can pilot mechs in Morrowind? Seriously, did I miss something? I must be missing something.

I'll just say "Daggerfall" to throw a monkey wrench into the works. Since the older game always seems to "win" these "debates", I'll go ahead and declare checkmate.

Also, it's free. What more could you ask for?
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Ezekiel Macallister
 
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