» Tue Sep 14, 2010 12:22 pm
I like both games' music equally, however, the way Oblivion handled dungeon music was much better than in Morrowind, considering Oblivion's dungeons used unique music for dungeons that went along with atmosphere of those dungeons. Morrowind's dungeons are the least atmospheric in the series due to that. Both Daggerfall and Oblivion's dungeons are creepy, but Morrowind's dungeons have the same peacefully happy music that plays in towns and while exploring playing.
@Freddo, I agree with you about more variety in music, but wouldn't it have been easier to make Daggerfall's sounds? Did any composer actually have to compose something, or did Bethesda just need to program the game to use its limited sound and make patterns that became the music of Daggerfall? I've been able to do a similar thing in one of my classes in school involving programming and I programmed my robot to play Twinkle Twinkle Little Star. My program looked something like this:
DO
freqout _, _, _
pause 50
freqout _, _, _
pause 50
freqout _, _, _
pause 50
freqout _, _, _
pause 50
freqout _, _, _
pause 50
freqout _, _, _
pause 50
freqout _, _, _
pause 50
freqout _, _, _
pause 50
LOOP
The _s were filled with varying numeric values.