» Thu May 03, 2012 4:57 pm
The landscape for sure. Well, the entire environment - the trees, the rolling hills, the sky (seems more vibrant than Skyrim's somehow), the reflections in the water, the moons. And that's just the visual stuff. Then you've got the soothing music, the sound of the wind... it all contributes to an extremely relaxing atmosphere, as others have said. In Oblivion, I loved to ignore the main quest and explore the wilderness and the beautiful views.
Making an explorer/adventurer seems easier in Oblivion too. Partly it comes down to the environment, as above. But partly it's also the lack of kill cams and throat-punching badassery. I love that stuff in Skyrim, but after awhile it gets to be too much; I'd prefer to play a simple, happy-go-lucky adventurer or roguish treasure-hunter.
The NPCs in Oblivion make that easier as well. By and large, they are a happy bunch, and doing quests for them isn't an anguished exercise in soul-searching or moral relativism. Umbacano's gonna pay me for Ayleid statues? Cool! That innkeeper wants some Shadowbanish Wine? I'm on it. Sure, the conversations are lame and the NPCs aren't pretty - but their (albeit cartoonish) niceness is another reason I find Oblivion more relaxing.
And Oblivion has heroism. Yes, in Skyrim you're fighting dragons, but who are your allies? A bunch of selfish jerks, for the most part! Oblivion's NPCs can be villainous or heroic, selfish or sacrificing.
Then there's the generic fantasy setting, which for some reason makes it easier for me to plug my characters into that world. In Oblivion, I have no problem roleplaying a ranger, a knight, a paladin, a wandering mystic, a fighter, a thief, a witchhunter, a cleric... you name it. Skyrim has a very specific feel - which makes perfect sense, but it precludes some RP options, for me anyway.
I don't think anyone else mentioned this, but one of my favorite things in Oblivion is the cozy atmosphere of the wilderness inns. Just stepping inside, hearing the fire, having the little candles glowing on the walls... it's great. Skyrim has nice interiors as well, but whether it's the music or the homey feel, Oblivion seems better in this regard.
I also miss the character customization - from race, to birthsigns, to favored attributes, to specializations, to major skills, you could fine-tune your character out of the gate, and then give your custom class a name. Skyrim's "create your class as you play" works out pretty well, but I miss making decisions about my character.
I miss the attributes, as many others have said. It's true that Skyrim's Health/Magicka/Stamina essentially cover a lot of those, but they were another way for you to tailor your character - and Speed and Luck are not replicated in Skyrim's system. Attributes also gave modders more options - Willpower had a lot of potential in particular, and certain mods checked your attributes to determine whether you could accomplish certain tasks or use certain weapons.
And the skills. I wish there were more weapon skills in Oblivion (like there are in Morrowind), but Oblivion's Blade/Blunt made more sense to me than Skyrim's One-handed/Two-handed, in a way. Not a big deal, but just a flavor thing.
Mysticism - I guess I understand Todd Howard's justification for gutting it (that it seems redundant - "The magical school of Mysticism"), but I suspect it had more to do with needing 6 skills in each specialization.
Athletics/Acrobatics - So nice to go back to Oblivion and see these skills again! The ability to become faster, to jump higher and farther, is really rewarding after you spend so much time working on it with a character.
Mercantile - I never liked the mechanic of this in Oblivion, but I'm glad this was a separate skill from Speechcraft.
Spells - more spell effects! Destruction in Oblivion isn't just about flinging fire, frost or lightning at your enemies; you've got weaknesses, drains, pure damage, and the ability to break weapons/armor. And there are touch spells, ranged, area... I *do* like Skyrim's runes and wall spells, though.
Outside the Destruction school, Oblivion boasts Charm and Command spells for Illusion, Open & Waterwalking spells for Alteration, Fortify spells for Restoration... there's a lot to play with.
Finally, Oblivion modders have had years to hone their craft and come up with some truly remarkable and creative mods - and astounding variety. It's a running joke in my house that if you can think of it, somebody has made a mod of it - and for Oblivion, that's pretty near the truth.
There's a lot of cool stuff in Skyrim, and I'm still playing it myself. But Oblivion doesn't look bad next to it - and some aspects of Oblivion that I thought I'd never miss (the look and feel that could be described as cartoonish or generic) surprise me when I look back at the game and find myself nostalgic for them. Fact is, there's plenty of life left in Oblivion - plenty to explore, plenty to enjoy.