I assume you're talking about Skyrim with this. I think it's cool. Skyrim's guards don't trust magic, and if my current character Claire Voyance is trying to cast her clairvoyance spell near a guard, it's neat that the guards actually have an opinion on this.
...if anything, I hate the way Cyrodiil's guards don't respond
at all to magic, even if you've thrown a fireball 2 inches away from their head. It's only if you actually hit one of them that all a sudden they get pissed!
So true. Sigh.
I don't think attributes are good by themselves. I think there's only ever so slightly more character customization in oblivion than in skyrim. I can choose whether my character is a thief/warrior/mage or a combination of the tree in
both games. In neither game is there more to it.
What would be really good, would be the ability to have the game recognize and react to more facets of our characters. Their religion, karma, abilites. But most of all, what factions they side with and how the inter faction relations play out and also the npc's they befriend or become enemies of. Now, being able to choose these things at the beginning might be good, but both oblivion and skyrim (and fallout 3) fail to use them to their full effect in anything but a few moments, if any. I don't want attributes, more skills etc.
per say . I just want character development and customization to be done right. I don't want the only moment where I reflect on my character to be the beginning. I want to shape my character troughout the game. And in my opinion no bethesda game i've played did it right,