Oblivion Nostalgia; your favorite things of this game after

Post » Thu May 03, 2012 8:48 am

I feel more relaxed playing Oblivion. Whether this is because I'm a lot more familiar with it, or it's just slower-paced I don't know.

But in Oblivion, I know what I'm doing. I know where to go and what to expect, and how to deal with situations. This doesn't make it boring. In fact I feel quite proud that I know so much about Cyrodiil, and it's very relaxing to play.

In contrast, when I play Skyrim I'm constantly on edge. At any moment I might encounter an enemy I don't know how to defeat, or that's too difficult for me to kill. There's so many quests I haven't yet done, I feel obliged to rush around the map and do it all. Everything is unfamiliar and nerve-wracking. I enjoy playing it for sure, but I'm not yet at the level of familiarity where I can relax whilst playing. I always feel tired after playing Skyrim, since I've probably been tense for two hours or so.

It's so nice to come back to Oblivion and pick up where I left off with my characters. I've spent a lot of time creating them and experiencing their journeys. It's not just something that can be abandoned. That is why I love Oblivion, and why it will take a long time for me and Skyrim to get to that point.
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Thu May 03, 2012 5:12 am

I agree Lady-Mara. I'm on edge too in Skyrim. I love just rolling around the hillside with ob's beautiful views and my character taking in the scenery.
I think we will get there with Skyrim too, we have to make it our game, and not just a game we are playing.
User avatar
Adrian Powers
 
Posts: 3368
Joined: Fri Oct 26, 2007 4:44 pm

Post » Thu May 03, 2012 10:09 am

summoning variety, alchemy equipment (alchemy on the go), legion armor in ob was also much cooler, and...well i love skyrim so i'm the wrong person to ask, i haven't really played ob for more than six hours since november

Actually i liked orcs noses in ob better than skyrim, although i like how ugly elves have gotten in skyrim...damn elves
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Thu May 03, 2012 4:39 am

Oblivion still looks good for a 2006 game, shadows and a lot of the textures look better than Skyrim too. Quests in Skyrim are just doing my head in, they're so repetitive, Oblivion quests were much better. Skyrim has wiped me out with it's repetitive nature and poor quest design.
User avatar
maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Thu May 03, 2012 4:05 am

Well... you're either missing what my logic actually was or just doing in on purpose :tongue:

I was trying to show that your argument against attributes was really a point on a continuum, and no more realistic for your choice (or mine) than others, however strange some of them seem to us. I may not have been clear, and I certainly didn't intend to make fun of you or your ideas. :)

all I was saying was that what was called "Strength" and "Intelligence" didn't have some of the main effects on your character that the words would imply.

I already agreed to that. What the attributes do is supply an imaginative handle for roleplaying. Attributes are not as significant when it comes to powerplaying as some other factors, but for roleplaying purposes they're great. And I really don't see why their appearance couldn't have been made an option for the players, except that developers often seem adverse to leaving decisions like this in players' hands.
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Thu May 03, 2012 1:13 am

The cool thing about White Gold Tower is when my Cyrodiilic characters would sometimes get lost out in the forest or whatever. I mean lost as in LOST. I refuse to use the map, so I'd be relying on the way shadows face, and where the sun and moon is. But as soon as I saw WGT, YES!!! I know which way to go again! :banana:
I was actually thinking of that when I realized I missed it too. :)

I feel more relaxed playing Oblivion. Whether this is because I'm a lot more familiar with it, or it's just slower-paced I don't know.

But in Oblivion, I know what I'm doing. I know where to go and what to expect, and how to deal with situations. This doesn't make it boring. In fact I feel quite proud that I know so much about Cyrodiil, and it's very relaxing to play.

In contrast, when I play Skyrim I'm constantly on edge. At any moment I might encounter an enemy I don't know how to defeat, or that's too difficult for me to kill. There's so many quests I haven't yet done, I feel obliged to rush around the map and do it all. Everything is unfamiliar and nerve-wracking. I enjoy playing it for sure, but I'm not yet at the level of familiarity where I can relax whilst playing. I always feel tired after playing Skyrim, since I've probably been tense for two hours or so.

It's so nice to come back to Oblivion and pick up where I left off with my characters. I've spent a lot of time creating them and experiencing their journeys. It's not just something that can be abandoned. That is why I love Oblivion, and why it will take a long time for me and Skyrim to get to that point.
I feel just as familiar with Oblivion as you and I liked knowing how to handle everything I ran into for a long time. I eventually added a mod to Oblivion that made it just a little bit more unpredictable.

I don't feel the same about Skyrim as you do however. I feel no need to rush around doing quests, and I'm comfortable enough wandering and exploring to not be tense. I actually started feeling bummed that I had so many map markers. I want all this to be new still!
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Thu May 03, 2012 3:20 pm

I actually started feeling bummed that I had so many map markers. I want all this to be new still!
I know that feel, bro.
User avatar
ZANEY82
 
Posts: 3314
Joined: Mon Dec 18, 2006 3:10 am

Post » Thu May 03, 2012 8:26 am

I feel more relaxed playing Oblivion. Whether this is because I'm a lot more familiar with it, or it's just slower-paced I don't know.
I have always been relaxed while playing Oblivion, right from the start. Then again I came from Doom 3 where I like you in Skyrim, was constantly on edge. Not enjoyable
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Thu May 03, 2012 4:00 pm

I always find these threads interesting, because it makes me curious as to what people may "demand" from a game, or think they do. Or really, what gaming is to them.

I played Oblivion for basically three years straight and then a bit here and there. (Prior to that, I played Morrowind for that same amount of time.) I stopped looking at the hours logged because... it's crazy how much fun these games have given me. I spent hours on this forum posting about it, I liked it so much. And because we had a terrific modding community and they breathed life into my game at a point when I might have drifted off.

Prior to Oblivion, I played MW for three straight years. And when I first loaded OB, I was thinking "This is not Morrowind". But I stopped that after only a few hours. Why? Because each game is its own experience. I have games I absolutely love - Dragon Age Origins, MW, OB, The Witcher - and I can play them without resenting them for not being another game. I can play a sequel and take it on its own merits, for good or ill. I can accept that the technology has changed and that games change - how they are made, how they look, how they feel.

Yes, it is human nature to go "I liked this feature better in the old game", or "I miss this or that." And yes there are cosmetic things, as technology changes, that might be annoying. I am not a fan of Skyrim's UI, for example. But you know what... beyond grumping about it here and there to friends, I can put that aside. 200 hours in, and although I occasionally roll my eyes in annoyance, since I have not bothered to mod it, it's not a problem for me to enjoy the game.

My thinking Skyrim is an amazing game, that has incorporated a lot of things I wanted to see, that has kept me interested and is keeping me entertained in spite of some issues and flaws - and EVERY bloody game out there has issues and flaws, because flaws, in particular, are subjective - doesn't diminish how much I've enjoyed other games.

I know people like to compare, or get high-falutin' on genre "Definitions" and so on and spend time going on about it but I always just shrug.
User avatar
Sunnii Bebiieh
 
Posts: 3454
Joined: Wed Apr 11, 2007 7:57 pm

Post » Thu May 03, 2012 12:05 pm

Well said, Leydenne!
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Thu May 03, 2012 5:20 pm

- snip -

Totally agree! When I loaded up Skyrim after spending so much time in Oblivion, I knew it was going to be different. Rather than getting PO'd at the differences, I embraced them, and learned what I could about them through play. I may miss some things from Oblivion but I am in no way upset that they are gone.
User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Thu May 03, 2012 3:28 pm

A lot of things that I would pick have already been said. The only thing I can think of to add is the straight-forward thousand yard stare your playable character has in Skyrim. In Oblivion the pc has emotions on their face and looks around their environment.

Hmmmm...so true! I had forgotten that your character in Oblivion would smile when they were around someone they liked. Oh man! Now I really miss that too!
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Thu May 03, 2012 1:54 am

I miss the warm inviting nature of oblivion. Skyrim has good music but i love the oblivion music its very soothing
User avatar
Sunny Under
 
Posts: 3368
Joined: Wed Apr 11, 2007 5:31 pm

Post » Thu May 03, 2012 9:41 am

I really miss acrobatics. Parkouring from rooftop to rooftop was one of my favorite pastimes in Bruma.

I miss the friendliness of Cyrodiil

I miss more interesting and much longer guild questlines.

I miss being faster than anything else in the game

I miss all the varied mods.

And dare I even say that apart from the ugly faces, I really miss the oblivion's vampires

It's not like more intelligent characters could understand complicated books better, or come up with cunning ways to solve quests. And it's not like strong characters could smash down doors while other characters might have to go hunting for a key. "Strength" and "Intelligence" were just labels that applied to how much you could carry, how much damage you did with your sword and how much magicka you had. All those things are still in the game as variables, but are just given different labels and a different system for improving them all.
True, it was a missed opportunity in Oblivion, but in Morrowind there were some other uses for intelligence. I remember a quest where you had to find an argonian and there was another argonian who would "help" you find him. If your character had high intelligence, he/she would know that the name of the argonian who is helping you, is actually the name of the argonian you are looking for in another language or something. Just one quest, but the potential was there. Imagine if we had attributes in skyrim, many dialogues could be changed to reflect that. Strong characters could intimidate others more easily, intelligent characters could comprehend skill books better, etc.
User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm

Post » Thu May 03, 2012 12:59 am

True, it was a missed opportunity in Oblivion, but in Morrowind there were some other uses for intelligence. I remember a quest where you had to find an argonian and there was another argonian who would "help" you find him. If your character had high intelligence, he/she would know that the name of the argonian who is helping you, is actually the name of the argonian you are looking for in another language or something. Just one quest, but the potential was there. Imagine if we had attributes in skyrim, many dialogues could be changed to reflect that. Strong characters could intimidate others more easily, intelligent characters could comprehend skill books better, etc.

Race/gender/attribute/skill/effects code checks for actions or dialogs have never been anything the gamesas development team cared much about. As much can be said for plenty of other RPGs, but with the level of immersion the ES games offer, such checks would have been a natural, I agree. I can easily envision a highwayman checking you for weapons skill, and then deciding whether to let you pass with only a greeting, or a challenge--or maybe a shopkeeper offering advice on where to find a good deal if you're a fellow Khajit, or a duke holding off from offering you an assignment until you put some muscle on your bones, if you're obviously lacking in strength. This is just off the top of my head, so none of it is suble or well thought out, but there are many possibilities that were simply never considered in these otherwise excellent games.
User avatar
gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Thu May 03, 2012 2:45 am

The breath metre when you're underwater
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Thu May 03, 2012 9:28 am

I lvoed the dark brotherhood NPCs and the stuff they said.

""So, your first contract. No chance for a bonus, huh? That's all right, you're better off! Who needs magic items when you've got raw skill? And the great thing about killing a target up close and personal is you can talk to 'em before you do it! You know, say something scary! For example, this one time I had a contract to kill a little Nord girl at her birthday party. She asked me if I was the jester! So I said to her."No, I am a messenger of death." You should have seen the look on her face! Ha ha ha ha! Anyway, she won't be seeing age six!"

:)
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Thu May 03, 2012 10:43 am

the lush forests and medieval feel. I also miss the much longer, deeper and more interesting factions. Oblivion was the first Es game i played (then morrowind, skyrim) and it is still my fave. Nothing can beat the awe of stepping out of the sewers and knowing you have this immense world to explore and do what ever you wanted.
User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Thu May 03, 2012 3:51 am

Another thing I miss in Skyrim, from Oblivion, is the way npc's talk to each other in Oblivion. Even if it's a bit silly at times, at least it happens and gives the impression that people in the world have things to say, and just to your character. The characters in Skyrim, outside of scripted points in the quests, seem to exist only to wait for you to walk within ten feet of them. It's eerie.
User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Thu May 03, 2012 1:19 am

Another thing I miss in Skyrim, from Oblivion, is the way npc's talk to each other in Oblivion. Even if it's a bit silly at times, at least it happens and gives the impression that people in the world have things to say
The sometimes silly conversations in Oblivion is just one thing I love about it. I don′t like games that are too serious and can′t be like Renee′s latest thread; easy-going. The funniest thing is when two NPC couples have the exact same conversation at the same time but slightly delayed, right next to each other :biggrin:
User avatar
Wayne W
 
Posts: 3482
Joined: Sun Jun 17, 2007 5:49 am

Post » Thu May 03, 2012 4:01 am

The sometimes silly conversations in Oblivion is just one thing I love about it. I don′t like games that are too serious and can′t be like Renee′s latest thread; easy-going. The funniest thing is when two NPC couples have the exact same conversation at the same time but slightly delayed, right next to each other :biggrin:

Then I take it you'd be okay with Camelot, even though tis a silly place (and a model)?

:)
User avatar
Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Thu May 03, 2012 8:08 am

-All the missing attributes. I love my stats in an RPG.
-Casting spells on the fly without the need to unequip my shield or sword.
-Making potions on the go.
-Reputation system. (Infamy higher than your fame? No blessing for you.)
-Haggling with merchants.
-The need to keep my gear in good shape.
-Spell making.
-Guilds.
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Thu May 03, 2012 1:16 am

Then I take it you'd be okay with Camelot, even though tis a silly place (and a model)?

:smile:
Camelot, as in King Arthur? Not sure what you mean here :ermm:
User avatar
^_^
 
Posts: 3394
Joined: Thu May 31, 2007 12:01 am

Post » Thu May 03, 2012 9:24 am

Camelot, as in King Arthur? Not sure what you mean here :ermm:

http://www.youtube.com/watch?v=lfGpVcdqeS0

-Decrepit-
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Thu May 03, 2012 4:45 am

I miss....something, I can't put my finger on it, while I do prefer Skyrim way more because it gives me for freedom for RPing, Oblivion has something special, heck when I played Oblivion after playing Skyrim forever I got this fuzzy feeling inside :3, like when I heard the music for the first time in forever, it as the town music I was in Skingrad I just stayed there hearing the music.
Note that I play Skyrim without the music, but I always play Oblivion with music set at low, but no, that's not it, guessing that Oblivion has a special place in my heart :wink:
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

PreviousNext

Return to IV - Oblivion