Alright. That makes sense. If there are enough sounds in the game, the music might not be as useful. I'll try that out then. Never tried it before, but it's an interesting idea. As for the combat, I will agree that combat is Morrowind's biggest weakness. On the idea of making combat deadlier: http://www.tesnexus.com/downloads/file.php?id=35131 which is supposed to make sure a companion doesn't walk in front of your arrow during a fight. I'm going to assume that this is helpful with that combat archery, where an accidental arrow in the back my kill off my Companion (Ruined Tail).
EDIT: The readme of the Combat archery mod says not to use with OOO. Since FCOM uses that, does this mean I can't use the mod?
It actually says don't use with OOO. lemme see ... hmm I just searched the readme and couldn't find OOO or Oscuro in it. I'm going to reread it tonight so can you do me a kindness and quote that part.
Many of the conflict reports that Duke has received have come from me. What I know is that the embedded mod Lyrondor combat modifications in OOO has a bug that causes archers to spin in place when drawing a bow. It is mostly an animation glitch and they still aim well. That bug does not show up in OOO anymore unless using these mods together exacerbates this but it is not common to see at all. Maybe one in 15 archers. I think just the NPCs who get a specific Lyrondor combat AI packet, so they may be NPCs from OOO/FCOM lists. this is not game breaking.
Otherwise MOBS (the other combat mod in OOO - there called OMOBS) is mostly just stat adjusting and yes it will mean the damage is upped more with CA (depending on ini settings).
No combat archery does not stop companions from getting in the way. Most companion mods are essential aren't they? I thought Ruin was too?
Many of us here on the Oblivion forum play without music. There is a lot of nature sounds in the outdoors. It also helps with sneaking. Though a more lightweight version of the same dynamic is Ihttp://tesnexus.com/downloads/file.php?id=23545, which does not interfere with other mods or have invisible rats.
Worth noting as well that these concepts made their way into Skyrim. Fire an arrow, miss your target, the whole room will light up and go looking for you for quite some time. Fresh kills also set some groups of people off in search mode, but the ones it should really send into an alert don't react like they should - guards. They just make stupid comments about it.
Actually they borrowed heavily from his melee and archery mods too - it is just that they made a lot of the features perks instead of innately available.
So I say again - Duke Patrick is
the combat overhaul for Oblivion.