Oblivion played better, but Morrowind "Felt" better.

Post » Sun Mar 06, 2011 2:33 pm

Its funny, in the advent that this game is nearing its final stages I was thinking about something. Sure Oblivion played better (Improved combat, visuals, and quests) But why didnt it feel as deep as Morrowind. I guess it comes from the way that game started. When you started Oblivion, the whole epic assassination and task given to you from the start put the player in an epic storyline. Even though you could ignore the main story quest it was in the back of your mind for... well... the entire time.

Morrowind starts you off on a ship, your a prisoner. And then your let go....... thats it. They tell you what you can do and give you papers to meet with someone. And you were off. Do whatever you feel. The quest arc there was much more engaging to me. You had to go find it.

Granted I have a taste for the "Understated" plotlines. It leaves for so much more.

Anyone agree with this? Or am I just weird? (Yea probably)

The only reason I posted it in the Skyrim tab was so we can predict how the next installment will begin?
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Steven Hardman
 
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Post » Sun Mar 06, 2011 2:22 am

We start by escaping our execution.
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Maria Garcia
 
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Post » Sun Mar 06, 2011 2:30 pm

We k ow how it starts though,you're sentenced to death and get freed....
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Danielle Brown
 
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Post » Sun Mar 06, 2011 3:01 pm

pretty much OP, the only other thing was Morrowind has a very detailed world where as oblivion is very bland. im hoping skyrim is the mix of the 2 (having the unique world and fun gamplay).

as far as we know of skyrim is going to start the player as a prisoner again escaping death somehow
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phil walsh
 
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Post » Sun Mar 06, 2011 9:38 am

I actually totally agree with this.

My thoughts, or at least hopes for how Skyrim will begin is basically this: You're being lead to your execution when suddenly a dragon attacks, you're fast enough to dive into the bushes, but the guards aren't so lucky and get roasted. You're in the middle of nowhere, Riverwood just on the horizon. You get there, and immediately get to know about the civil war. I hope the main quest starts you off doing stuff in the civil war, then slowly leading into the dragon plot-line. This introduces you to Dragons in a really cool way, leaving you wanting more, but still has the slow Morrowind start. I believe it's the middle ground between Oblivion and Morrowind, and the best of both worlds.
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N3T4
 
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Post » Sun Mar 06, 2011 12:25 pm

I actually totally agree with this.

My thoughts, or at least hopes for how Skyrim will begin is basically this: You're being lead to your execution when suddenly a dragon attacks, you're fast enough to dive into the bushes, but the guards aren't so lucky and get roasted. You're in the middle of nowhere, Riverwood just on the horizon. You get there, and immediately get to know about the civil war. I hope the main quest starts you off doing stuff in the civil war, then slowly leading into the dragon plot-line. This introduces you to Dragons in a really cool way, leaving you wanting more, but still has the slow Morrowind start. I believe it's the middle ground between Oblivion and Morrowind, and the best of both worlds.

This would be perfect.
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Daramis McGee
 
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Post » Sun Mar 06, 2011 12:26 pm

I still maintain my hope that dragons don't really come into the spotlight until half-way through the Main Quest, and up until then its just trying to reunite Skyrim and end the civil war. That way its easier to ignore the main quest, because your character doesn't neccessarily know about the impending end of the world. That way you don't feel rushed into doing the main quest until you've already played it for a while.
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courtnay
 
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Post » Sun Mar 06, 2011 7:05 am

Mhmmm yeah I always felt obligated to doing the main quest in OB, it seemed like it was constantly IN YOUR FACE. :obliviongate:
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Dona BlackHeart
 
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Post » Sun Mar 06, 2011 2:06 am

it seemed like it was constantly IN YOUR FACE. :obliviongate:

I never feel like that. Weird. Or is it?
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Pawel Platek
 
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Post » Sun Mar 06, 2011 11:32 am

I thought that Oblivion did a good job of keeping interest up in the main quest, however, I (as many other people have stated) felt obligated to rush head long into the MQ right from the start, with all the talk of urgency and that. I love how Morrowind let you start the MQ whenever you felt was right instead of making it seem like urgent business.
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Tanya Parra
 
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Post » Sun Mar 06, 2011 7:47 am

I think the reason Morrowind felt deeper was because it was deeper. The world itself had more substance. In Morrowind there was a multitude of strange personalities that you could meet along the road, many of whom would assign you a quest of some sort or another. There were distinct geographic and cultural regions. In contrast, Cyrodiil is one giant forest, and truly there isn't much to see between cities -- certainly not as much as Morrowind at any rate.
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patricia kris
 
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Post » Sun Mar 06, 2011 4:54 am

Double post
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Nicholas C
 
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Post » Sun Mar 06, 2011 8:38 am

All of the games stand on their own with unique sets of ups and downs.
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Nathan Hunter
 
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Post » Sat Mar 05, 2011 11:42 pm

I actually totally agree with this.

My thoughts, or at least hopes for how Skyrim will begin is basically this: You're being lead to your execution when suddenly a dragon attacks, you're fast enough to dive into the bushes, but the guards aren't so lucky and get roasted. You're in the middle of nowhere, Riverwood just on the horizon. You get there, and immediately get to know about the civil war. I hope the main quest starts you off doing stuff in the civil war, then slowly leading into the dragon plot-line. This introduces you to Dragons in a really cool way, leaving you wanting more, but still has the slow Morrowind start. I believe it's the middle ground between Oblivion and Morrowind, and the best of both worlds.

Yes, it would be great.

I hope to see something like that, so that you were on your own, stumbling to the initiative quests of the main quests on your own, when you are drawn into the civil war, and tribal conflicts, or you manage to find and climb those steps up to the throat of the world.

But if you manage to avoid all that intrigue, then after a few levels or after some events, you could be approached mysteriously and would be talked by a person that would initiate your pilgrimage to the thousands steps ramp up the throat of the world.

Or you could kill or avoid that messenger and be on your own indefinitely and when you feel like it, you can find and climb to the sacred place yourself and start the main quest.
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Sebrina Johnstone
 
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