Hey
How's progress? Do you have a planned or estimated release date?
some compatibility questions for ya:
is it possible to rebulid kvatch with kvatch rebulild mods such at kvatch aftermath, rebuilt or rising?
How about the elder council mod by giskard? (most probably incompatible, but I hope not as it reworks the entire government, not just the council)
Progress has stalled a bit for a few reasons:
I am employed again so I'm not able to devote full time on this project.
And I'm currently refreshing my modding batteries a bit by working on a new mod project.
That does not mean that I am abandoning this mod. Uh-uh. No way I'm giving up on this since I devoted a lot of my time on this project.
As for a release date, I don't exactly have one since it's very difficult to gauge. Hopefully by late fall, if I manage my time correctly.
Ok, to answer rebuilt mods and compatibility:
Yes it is possible to use rebuilt mods. The only issue would be the exterior landscape area. Since OPK has altered Kvatch's land at the gate to accommodate two farms, rebuilt mods may have floating or sinking trees or architecture. I can confirm that Kvatch Rebuilt will have floating trees at the area east and southeast from the gate. But the stables are placed just fine. As for the city interior, there should be no conflict.
For the Elder Council mod: If you have more info on how that works, please do tell. I did d/l that mod to test its inner workings in the CS, but I realized it was dependent on DRCP I believe. D/Ling at least an extra 40 resource packs just put me off the moment I saw that. So for now, technically I would consider that mod incompatible with OPK.