Oblivion Quiz Thread #25

Post » Sat Jul 24, 2010 7:46 pm

Oblivion Quiz


“Sometimes I'm confused by what I think is really obvious. But what I think is really obvious obviously isn't obvious...”
~ Michael stipe

Rules

1. Only one question should be asked at a time.

2. The first person to answer correctly will be responsible for providing the next question.

3. If you know that you will not be able to stay to validate a response to your question within 30 minutes, either please don't ask or someone else should ask another question to keep the quiz flowing.

4. Be patient. It can take time to come up with a good question. If you answer a question correctly, you will have 10 minutes to come up with your own question. Your time will start when your answer is validated. After that time someone else may take over.

5. Please base you questions on things that are to be found in unmodded Oblivion, Shivering Isles and the DLCs. Try not to include questions that involve lore that cannot be found in game, or rely only on the Construction Set, Console Codes, or Glitches to answer.

6. PLEASE DO NOT SPAM If you have a question about the rules or about anything that is not Quiz related, please refrain from posting it in this thread because it will make the moderators grumpy.

6a. Do not bicker about whose turn it is. Settle it decently and in order and without flaming. Members may be asked to leave the thread for bickering.

7. Finally, if you feel the need to discuss a question, please do so using the PM feature.

8. Please let the person who asked the question say which answer is correct, unless that person is offline and has been for 20-30 minutes. Then anyone else may ask the next question.

9. Post limit is 200. If you see #199, notify a moderator so a new thread can be opened.
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nath
 
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Post » Sat Jul 24, 2010 11:33 pm

I won the :turtle: in the last thread

Name all of Umbaccano's guards
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Amiee Kent
 
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Post » Sun Jul 25, 2010 3:26 am

Name all of Umbaccano's guards

Matthias Draconis, Surius Afranius, Umog gra-Marad, and Usheeja
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Lexy Corpsey
 
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Post » Sun Jul 25, 2010 12:40 am

Yup! Jollring the butler would of earned you a :icecream:
But take the :turtle: mirocu! Use it well :)
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Ross Thomas
 
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Post » Sun Jul 25, 2010 9:27 am

Yup! Jollring the butler would of earned you a :icecream:
But take the :turtle: mirocu! Use it well :)

Thanks :)

What item has these properties?
Reflect Damage 12%
Reflect Spell 10%
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RObert loVes MOmmy
 
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Post » Sun Jul 25, 2010 6:19 am

Thanks :)

What item has these properties?
Reflect Damage 12%
Reflect Spell 10%


Arkay, Protect me :bowdown: :ahhh:

'Tis the Ring of Namira. Fresh in my mind, since I just did that quest with my toon this eve.
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JD bernal
 
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Post » Sun Jul 25, 2010 9:34 am

Arkay, Protect me :bowdown: :ahhh:

'Tis the Ring of Namira. Fresh in my mind, since I just did that quest with my toon this eve.

Darn it, I put it right on your lap there :tongue:

Tossing the :turtle: to you
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NIloufar Emporio
 
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Post » Sat Jul 24, 2010 7:44 pm

How do you get to Ganonah?
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Zualett
 
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Post » Sat Jul 24, 2010 11:38 pm

Hmm... no one knows? :poke:

OK, I suppose it was kinda obscure. Ganonah is the name of the Oblivion world through the Kvatch gate, according to Kathutet, the one of the Dremora you meet in Paradise.

Giving the :turtle: a toss.
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Adrian Powers
 
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Post » Sat Jul 24, 2010 9:58 pm

*catch*

These two nobles in Cyrodiil possess apprentice-level apparatus.
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Valerie Marie
 
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Post » Sun Jul 25, 2010 8:54 am

Man, two peoples' questions in a row failed :glare:

The two nobles who posses apprentice-level apparatus (an extreme rarity, since over 99% of apparatus is novice) are Fathis Aren, Bravil court battlemage, and the Countess Chorrol.

:turtle: back up for grabs
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biiibi
 
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Post » Sun Jul 25, 2010 9:01 am

Man, two peoples' questions in a row failed :glare:

The two nobles who posses apprentice-level apparatus (an extreme rarity, since over 99% of apparatus is novice) are Fathis Aren, Bravil court battlemage, and the Countess Chorrol.

:turtle: back up for grabs

I'll take that, and thank you very much.

This is a question about a book, which appears in Oblivion.

According to Khajiiti tapestrist Cherim, why don't Khajiit warriors like to wear Plate Armour?

Also, this is my 1,000th post! Yay, another star :celebrate:
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le GraiN
 
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Post » Sat Jul 24, 2010 11:50 pm

I'll take that, and thank you very much.

This is a question about a book, which appears in Oblivion.

According to Khajiiti tapestrist Cherim, why don't Khajiit warriors like to wear Plate Armour?

Also, this is my 1,000th post! Yay, another star :celebrate:


Because it gets too hot.
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R.I.p MOmmy
 
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Post » Sun Jul 25, 2010 7:55 am

That's half a turtle, there is another reason.
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Lakyn Ellery
 
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Post » Sun Jul 25, 2010 1:32 am

Oh, Geez.

It's too heavy, too.

The full text of the Armorer skill book in question follows, which ONLY exists within the private quarters of the First Edition book store. :P There is no other copy in the entire game.

Contemporary with Maqamat Lusign (interviewed in volume seventeen of this series) is the Khajiti Cherim, whose tapestries have been hailed as masterpieces all over the Empire for nigh on thirty years now. His four factories located throughout Elsweyr make reproductions of his work, but his original tapestries command stellar prices. The Emperor himself owns ten Cherim tapestries, and his representatives are currently negotiating the sale of five more.

The muted use of color contrasted with the luminous skin tones of Cherim's subjects is a marked contrast with the old style of tapestry. The subjects of his work in recent years have been fabulous tales of the ancient past: the Gods meeting to discuss the formation of the world; the Chimer following the Prophet Veloth into Morrowind; the Wild Elves battling Morihaus and his legions at the White Gold Tower. His earliest designs dealt with more contemporary subjects. I had the opportunity to discuss with him one of his first masterpieces, The Heart of Anequina, at his villa in Orcrest.

The Heart of Anequina presents an historic battle of the Five Year War between Elsweyr and Valenwood which raged from 3E 394 (or 3E 395, depending on what one considers to be the beginning of the war) until 3E 399. In most fair accounts, the war lasted 4 years and 9 months, but artistic license from the great epic poets added an additional three months to the ordeal.

The actual details of the battle itself, as interpreted by Cherim, are explicit. The faces of a hundred and twenty Wood Elf archers can be differentiated one from the other, each registering fear at the approach of the Khajiti army. Their hauberks catch the dim light of the sun. The menacing shadows of the Elsweyr battlecats loom on the hills, every muscle strained, ready to pounce in command. It is not surprising that he got all the details right, because Cherim was in the midst of it, as a Khajiti foot soldier.

Every minute part of the Khajiti medium-weight armor can be seen in the soldiers in the foreground. The embroidered edging and striped patterns on the tunics. Each lacquered plate on loose-fitting leather in the Elsweyr style. The helmets of cloth and fluted silver.

“Cherim does not understand the point of plate mail,” said Cherim. “It is hot, for one, like being both burned and buried alive. Cherim wore it at the insistence of our Nord advisors during the Battle of Zelinin, and Cherim couldn't even turn to see what my fellow Khajiit were doing. Cherim did some sketches for a tapestry of the Battle of Zelinin, but Cherim finds that to make it realistic, the figures came out very mechanical, like iron golems or dwemer centurions. Knowing our Khajiti commanders, Cherim would not be surprised if giving up the heavy plate was more aesthetic than practical.”

“Elsweyr lost the Battle of Zelinin, didn't she?”

“Yes, but Elsweyr won the war, starting at the next battle, the Heart of Anequina,” said Cherim with a smile. “The tide turned as soon as we Khajiit sent our Nordic advisors back to Solitude. We had to get rid of all the heavy armor they brought to us and find enough traditional medium armor our troops felt comfortable wearing. Obviously, the principle advantage of the medium armor was that we could move easily in it, as you can see from the natural stances of the soldiers in the tapestry.

“Now if you look at this poor perforated Cathay-raht who just keeps battling on in the bottom background, you see the other advantage. It seems strange to say, but one of the best features of medium armor is that an arrow will either deflect completely or pass all the way through. An arrow head is like a hook, made to stick where it strikes if it doesn't pass through. A soldier in medium armor will find himself with a hole in his body and the bolt on the other side. Our healers can fix such a wound easily if it isn't fatal, but if the arrow still remains in the armor, as it does with heavier armor, the wound will be reopened every time the fellow moves. Unless the Khajiit strips off the armor and pulls out the arrow, which is what we had to do at the Battle of Zelinin. A difficult and time-consuming process in the heat of battle, to say the least.”

I asked him next, “Is there a self portrait in the battle?”

“Yes,” Cherim said with another grin. “You see the small figure of the Khajiit stealing the rings off the dead Wood Elf? His back is facing you, but he has a brown and orange striped tail like Cherim's. Cherim does not say that all stereotypes about the Khajiit are fair, but Cherim must sometimes acknowledge them.”

A self-deprecating style in self-portraiture is also evident in the tapestries of Ranulf Hook, the next artist interviewed in volume nineteen of this series.


Read my meta-commentary thread about further questions like this, please.
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Isabell Hoffmann
 
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Post » Sun Jul 25, 2010 7:14 am

Oh, Geez.

It's too heavy, too.

The full text of the Armorer skill book in question follows, which ONLY exists within the private quarters of the First Edition book store. :P There is no other copy in the entire game.

Yup, take the :turtle:
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sam
 
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Post » Sun Jul 25, 2010 9:54 am

"Songs of such closeness! Songs of almostness!"

Who might possibly speak this line?
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Queen
 
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Post » Sun Jul 25, 2010 2:46 am

"Songs of such closeness! Songs of almostness!"

Who might possibly speak this line?

Sure sounds like Big Head to me.
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Jessica Colville
 
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Post » Sun Jul 25, 2010 4:04 am

Sure sounds like Big Head to me.


That's the guy.

Here's your fork turtle. :turtle:
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jessica Villacis
 
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Post » Sun Jul 25, 2010 7:02 am

That's the guy.

Here's your fork turtle. :turtle:

How 'bout.....

There's a heavy armor skill book hidden in the Chorrol Fighters Guild hall - what and where is it?
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Antonio Gigliotta
 
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Post » Sat Jul 24, 2010 8:33 pm

There's a heavy armor skill book hidden in the Chorrol Fighters Guild hall - what and where is it?

There are two!. One is Fighters Guild History First Edition, which is in a locked display case near the entrance. The second is Hallgerd's Tale which is in a chest in the tower.

I know this because just recently I've been going around collecting all of the skill books in the major cities. ;)
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GabiiE Liiziiouz
 
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Post » Sat Jul 24, 2010 11:10 pm

Enough time has passed and I know that's the correct answer anyway, so, next question:

Falanu Hlaalu, owner of All Things Alchemical in Skingrad, also owned an Alchemy store outside of the Imperial City that burned down. What was its name?
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Taylah Illies
 
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Post » Sat Jul 24, 2010 11:50 pm

Enough time has passed and I know that's the correct answer anyway, so, next question:

Falanu Hlaalu, owner of All Things Alchemical in Skingrad, also owned an Alchemy store outside of the Imperial City that burned down. What was its name?

Sorry I'm late. :D

You were more right than I was - I had forgotten the Fighters Guild History 1st Edition (though I can see it in my mind now, sitting there in the case) and was thinking of Hallgerd's Tale.

The shop outside the IC was also called All Things Alchemical.

(Has it been established that it was Falanu's? I always assumed that it was intended to be, but I've never seen any specific mention of it in the game. I just assume that she was burnt out when someone became aware of her..... hobby. :hubbahubba: )
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Anna Krzyzanowska
 
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Post » Sun Jul 25, 2010 8:24 am

Sorry I'm late. :D

You were more right than I was - I had forgotten the Fighters Guild History 1st Edition (though I can see it in my mind now, sitting there in the case) and was thinking of Hallgerd's Tale.

The shop outside the IC was also called All Things Alchemical.

(Has it been established that it was Falanu's? I always assumed that it was intended to be, but I've never seen any specific mention of it in the game. I just assume that she was burnt out when someone became aware of her..... hobby. :hubbahubba: )

Correct! :turtle: !
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Chloe Lou
 
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Post » Sun Jul 25, 2010 9:46 am

'kay.....

There's a non-journal quest in which you get to play matchmaker. Who can you set up with whom?
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Naughty not Nice
 
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