[WIPz]Oblivion reanimated

Post » Fri May 27, 2011 5:17 pm

I can't manage to make a decent walk animation, I am tired :( ...
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Brentleah Jeffs
 
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Post » Fri May 27, 2011 10:40 am

I can't manage to make a decent walk animation, I am tired :( ...


Don't burn out Howard! If you get frustrated, you might stop making the mod. Take a little break if things get too difficult. Just an advice :talk:
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Rudy Paint fingers
 
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Post » Fri May 27, 2011 10:08 pm

Don't burn out Howard! If you get frustrated, you might stop making the mod. Take a little break if things get too difficult. Just an advice :talk:

Don't worry :)
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GRAEME
 
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Post » Fri May 27, 2011 11:14 am

A article about walk cycle would be welcome.....
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Adriana Lenzo
 
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Post » Fri May 27, 2011 11:09 am

A article about walk cycle would be welcome.....


what do you mean by article about walk cycle?
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Prue
 
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Post » Fri May 27, 2011 9:51 pm

what do you mean by article about walk cycle?

http://animation.about.com/od/flashanimationtutorials/ss/flash29walkcycl.htm
http://en.wikipedia.org/wiki/Walk_cycle
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asako
 
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Post » Fri May 27, 2011 10:58 am

I was pretty impressed by this new rockstar walk animation. check it out. the run animation is the best I've seen as well.
http://www.gametrailers.com/video/gameplay-series-red-dead/59978
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Miragel Ginza
 
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Post » Fri May 27, 2011 12:07 pm

omg. Damn, go rockstar.

alexscorpion- I like it so far. I suppose you are going for a rather genaric catch all sneak. With the ninja outfit I was half imagining a slightly more dramatic hollywood ninja sneak. Like with the arms a bit more out in a pose.. i don't ninja style. might not want to got there for a replacer :P
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Peetay
 
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Post » Fri May 27, 2011 6:31 pm

Which skeleton.nif is being used for this? Do we have extra bones?
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George PUluse
 
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Post » Fri May 27, 2011 11:31 am

Which skeleton.nif is being used for this? Do we have extra bones?

http://fs1.tesnexus.com/download.php?file=Full%20Human%20Male%20and%20Female%20Topless%20ImportReady%20Body%201_0-12248.7z&domain=tesnexus.com
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Jason King
 
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Post » Fri May 27, 2011 9:54 pm

Anyone remember Shadow of the Colossus? That game had some of the best animations I've ever seen. I really enjoyed that game particularly because of it's animations. I would link, but I'm too lazy. Just search youtube.

Ravin
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Chris Guerin
 
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Post » Fri May 27, 2011 1:37 pm

Actualy I am rather learning than making, I bought some books about animation :read: , well that's why it's soooo slow :shrug: ..................
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Gemma Flanagan
 
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Post » Fri May 27, 2011 9:10 pm

Actualy I am rather learning than making, I bought some books about animation :read: , well that's why it's soooo slow :shrug: ..................


Well as long as your moving along, I think everyone is going to be happy no matter what the pace.
Will this be a modular release? Meaning your going to realese an animation as soon as you get it done for the community to test it, then bug fix if any are found, and then do a [RELZ] of that single animation/set of animations?

Ravin
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Natasha Biss
 
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Post » Fri May 27, 2011 1:31 pm

http://fs1.tesnexus.com/download.php?file=Full%20Human%20Male%20and%20Female%20Topless%20ImportReady%20Body%201_0-12248.7z&domain=tesnexus.com


I was hoping for http://www.tesnexus.com/downloads/file.php?id=27945 for the rig if all animations were being rekeyed. I believe there are some animations that use this skeleton already.
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megan gleeson
 
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Post » Fri May 27, 2011 3:52 pm

I was pretty impressed by this new rockstar walk animation. check it out. the run animation is the best I've seen as well.
http://www.gametrailers.com/video/gameplay-series-red-dead/59978

FWIW, Rockstar didn't actually *animate* any of that. Either they or NaturalMotion have done some major work on Euphoria and I'm really impressed with it (notice how the narrator guy explicitly mentions *the technology that generates these animations,* it's a real-time combo of physics simulation and AI) Thanks for the vid link, incidentally; not hugely interested in the game itself but it's certainly got some great reference material.
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Ludivine Dupuy
 
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Post » Fri May 27, 2011 12:05 pm

Will this be a modular release? Meaning your going to realese an animation as soon as you get it done for the community to test it, then bug fix if any are found.

No way :)
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dav
 
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Post » Fri May 27, 2011 9:12 am

No way :)


Gotcha. Good luck on getting them all done then! I just put together a computer so I can play oblivion again and I eagerly await your release.

Ravin
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Causon-Chambers
 
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Post » Fri May 27, 2011 8:03 pm

hell yeah......... all ready bookmarked this topic..........nice work so far........... :goodjob:
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Amelia Pritchard
 
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Post » Fri May 27, 2011 12:09 pm

Walk v02 WIP (old version) :

http://www.youtube.com/watch?v=GPKV19VqXtE

http://www.youtube.com/watch?v=PKdmZjppjEU

v03
up down motion - decreased
"cartoon feeling" - removed
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Kahli St Dennis
 
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Post » Fri May 27, 2011 12:13 pm

Ooooo Looking good man :thumbsup:
There would be more compliments and approvals in this post but I gotta get to work <_<

Ravin
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Ruben Bernal
 
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Post » Fri May 27, 2011 2:23 pm

Sounds insane, but amazing if it can be done
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Jordan Fletcher
 
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Post » Fri May 27, 2011 2:57 pm

I love watching these WIP vids but its really so hard to tell unless you see the animations in game, moving forward, instead of walking on the spot.
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Brian Newman
 
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Post » Fri May 27, 2011 9:41 pm

WIP (New version) :
http://www.youtube.com/watch?v=AakPXaj5iys
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Symone Velez
 
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Post » Fri May 27, 2011 10:22 am

WIP (New version) :
http://www.youtube.com/watch?v=AakPXaj5iys


nice job, those two vids b4 looked like shaggy from scooby doo....or me

really looking forward to this, but please make a very simple animation tutoral after
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Chelsea Head
 
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Post » Fri May 27, 2011 10:09 am

WIP (New version) :
http://www.youtube.com/watch?v=AakPXaj5iys


Looks great! Keep it up.
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Betsy Humpledink
 
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