[WIPz]Oblivion reanimated

Post » Fri May 27, 2011 9:36 am

UV2 has vampire feeding, but I could add one (with my own animation) to Oblivion reanimated, if HeX_0ff don't mind.


UV as in Unneccesary violence? I thought I already scavenged that :bigsmile: If you would that would be fantastic. There is no wonder there aren't many animators around, it's very time consuming and the learning curve can be tedious. You really learn to appreciate animators if you have tried animating yourself.
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Danny Blight
 
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Post » Fri May 27, 2011 4:33 pm

Does that mean you going to join :P
Actually there so few animator :( ....
I can handle it myself :shrug:



unfortunately... i don't even have time for my own projects ..
also.. i've just installed windows 7 .. and 3ds max 8 doesn't work that well on this platform ...
what software are you using .. blender ?
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XPidgex Jefferson
 
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Post » Fri May 27, 2011 4:34 pm

Some eye candy :) :

http://www.youtube.com/watch?v=24z2hw0RKGQ
http://img42.imageshack.us/img42/9326/forwardwip.jpg
http://img19.imageshack.us/img19/3918/forwardwip2.jpg
http://img21.imageshack.us/img21/9293/idleo.jpg
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Kara Payne
 
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Post » Fri May 27, 2011 11:08 pm

what software are you using .. blender ?

Yep
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Devils Cheek
 
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Post » Fri May 27, 2011 3:41 pm

SneakIdle reminds me of metal gear solid:

- http://www.youtube.com/watch?v=iNNoGUpNfcY (0.23-0.27)

Looking good UK47Howard, keep up the great work :goodjob:
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Jinx Sykes
 
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Post » Fri May 27, 2011 4:38 pm

Niice :D This inspired me to try animation in blender again. Gotta learn somehow :) So you just export animations as .kf then?
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Dona BlackHeart
 
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Post » Fri May 27, 2011 7:47 pm

I've only got animation experience in Lightwave, unfortunately, and not much walking/running etc animation when it comes to characters.

EDIT: Actually, one of the real problems with the player character is that there's no blending... like when you're running forward and strafing at the same time. I don't think the NPC's ever do that, though.
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Lance Vannortwick
 
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Post » Fri May 27, 2011 6:26 pm

Looks very nice!

Cant wait to see what you come up with for walking animations.

A request if I may, if possible, could you make seperate walking animations for males and females? that always really bugged me.
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Alex Vincent
 
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Post » Fri May 27, 2011 10:24 pm

Looks very nice!

Cant wait to see what you come up with for walking animations.

A request if I may, if possible, could you make seperate walking animations for males and females? that always really bugged me.

Yep
Argonian and human too :)
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Sharra Llenos
 
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Post » Fri May 27, 2011 11:59 am

I've only got animation experience in Lightwave, unfortunately, and not much walking/running etc animation when it comes to characters.

EDIT: Actually, one of the real problems with the player character is that there's no blending... like when you're running forward and strafing at the same time. I don't think the NPC's ever do that, though.

Actually I don't really see what you want mean...
Did you heard about bone priority ?
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josie treuberg
 
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Post » Fri May 27, 2011 6:40 pm

I think he means the animations aren't seamless. For instance going from idle to running the animations for running start immediately, there isn't any in-between animation where the character begins to run.
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Dorian Cozens
 
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Post » Fri May 27, 2011 1:27 pm

Some eye candy :) :

http://www.youtube.com/watch?v=24z2hw0RKGQ
http://img42.imageshack.us/img42/9326/forwardwip.jpg
http://img19.imageshack.us/img19/3918/forwardwip2.jpg
http://img21.imageshack.us/img21/9293/idleo.jpg

maybe you could add those to the first post?

this is amazing, i love the vid, even though its just an idle, and not moving forward yet, i believe i seen the character breathing... either that or im seeing things! lol. but even if im seeing things, it looked amazing.

i would offer to help, but honostly, i svck, im still learning alot of crap. as soon as i think i have a mesh complete, theres something eles i didnt even KNOW about! and i havent tried much in animation, but im sure i would svck in that too lol. (i tried to import the Oblivion skeleton, but it never imports correctly. always makes it so if i move upper arm, thats the only piece that moves, and it should move the forearm also, but it doesnt :( it hates me )

on conversation: i believe he means, like how when you hold W and A your character walks forward, and floats left. in some other third person games, the character will look the direction its moving, or it will do some kind of side-walk thing.
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Marnesia Steele
 
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Post » Fri May 27, 2011 9:25 am

I think he means the animations aren't seamless. For instance going from idle to running the animations for running start immediately, there isn't any in-between animation where the character begins to run.

Oh !
Actually the "seamless" is the main goal of Oblivion reanimated :)
I already worked on it :read:
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Cathrin Hummel
 
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Post » Fri May 27, 2011 9:23 am

Oh !
Actually the "seamless" is the main goal of Oblivion reanimated :)
I already worked on it :read:


If you could do that, then that would be so amazing. Could you do that for horses too?
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alicia hillier
 
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Post » Fri May 27, 2011 10:04 pm

i believe i seen the character breathing... either that or im seeing things! lol. but even if im seeing things, it looked amazing.

he is breathing ;)

i would offer to help, but honostly, i svck, im still learning alot of crap. as soon as i think i have a mesh complete, theres something eles i didnt even KNOW about! and i havent tried much in animation, but im sure i would svck in that too lol. (i tried to import the Oblivion skeleton, but it never imports correctly. always makes it so if i move upper arm, thats the only piece that moves, and it should move the forearm also, but it doesnt :( it hates me ).

http://www.tesnexus.com/downloads/file.php?id=28225

on conversation: i believe he means, like how when you hold W and A your character walks forward, and floats left. in some other third person games, the character will look the direction its moving, or it will do some kind of side-walk thing.

Yes, I will "fix" it :)
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LittleMiss
 
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Post » Fri May 27, 2011 10:47 am

Yeah, I meant that if you press forward+left (for example) the player will run forward and glide left.

EDIT: Sorry, that has nothing to do with blending... "all" you'd need is diagonal movement animations.
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Alan Cutler
 
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Post » Fri May 27, 2011 2:45 pm

I had already downloaded you animation base a while ago and haven't gone and played with it because of my lack of animation knowledge. :P

I hope you post up a tutorial one of these days. :)
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Michelle Serenity Boss
 
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Post » Fri May 27, 2011 11:57 pm

so you think you can add new awesome animations do you have any proof?




I like your avatar, matches your personality...

edited:I posted in annoyance, apologies, but seriously, have some consideration people
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cosmo valerga
 
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Post » Fri May 27, 2011 1:51 pm

I like your avatar, matches your personality...

edited:I posted in annoyance, apologies, but seriously, have some consideration people


thank you

you solve my personality
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Soraya Davy
 
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Post » Fri May 27, 2011 9:21 pm

The new sneak idle animation just reminds me of splinter cell double agent (in all the best way.)
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Flutterby
 
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Post » Fri May 27, 2011 6:06 pm

Good job, UK47Howard. Keep it up! :goodjob:
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Charleigh Anderson
 
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Post » Fri May 27, 2011 12:26 pm

he is breathing ;)


http://www.tesnexus.com/downloads/file.php?id=28225


Yes, I will "fix" it :)

AHAHA! im not seeing things!

:o thankies! i will use it and love it forever! if i turn out to get anything decent i'll make a vid and post it here, and then you can judge it. but that probably wont happen... just saying if theres a divine intervention lol.

O_O wheres the download link!? lol. fixing that is like a dream come true! i didnt even think it would be POSSIBLE! when this is complete, i will scream with happieness for HOURS! :D
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Alexis Acevedo
 
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Post » Fri May 27, 2011 7:32 pm

http://www.youtube.com/watch?v=o4s_Cmj26Wg
Note, lol don't worry it's just a test :P
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steve brewin
 
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Post » Fri May 27, 2011 2:27 pm

Having seen the new video.....Requesting a Chicken Dance animation :)

As an aside, where was that video taken?
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xx_Jess_xx
 
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Post » Sat May 28, 2011 12:10 am

As an aside, where was that video taken?

Chorrol (Better Cities) :)
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joannARRGH
 
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