SneakIdle. no ! you are wrong, kneeing is used as "sneak idle" in every realistic game (like Splinter cell, Arma2).
You did not convince me: what is fine for a modern gunman (Splinter cell and Arma2 are both shooters) is not "realistic" for a medieval character: a proud noble knight in a heavy and noisy metal armor will never knee in front of an enemy (in front of a souserain, may be); long bow archer simply has to stand while shooting; mage is a mage and is protected by spells; perhaps, only ninja-assassin might take this pose occasionally while hiding. Knight is my favorite PC.
About Walking. Cmon ! it's a joke ! a test.
?as I said "I am practicing
I see. Ha-ha, I have not realized that: I have problems with understanding humor in any language.
I have few technical questions.
UK47Howard, you are using Blender, right? How are you dealing with twist bones?
Alexscorpion, I guess you are a Max user and you are working with CS biped not a custom Max bones rig. Correct? To my knowledge several variants of OB PC/NPC CS biped were released by modders, e.g. Mr.Cellophane, Robert, RX31. As far as I understand all of these bipeds are approximations (some with, some without twist bones). How have you created your biped?
I am working with biped in Max2010, NifTools plugin and noticed that exporter samples often not correctly planted keys (in Max everything is OK, in NifScope/game feet are moving a bit, Bip01 has unexpected small rotations..). Do you know how to deal with such problems?
I have noticed that you are using Max8 that can be used with CivIV nif exporter.
Thank you.