[WIPZRELZ] Oblivion resources conversion

Post » Wed May 02, 2012 1:16 pm

Hello,

I'm currently working on a massive Oblivion resource conversion to Morrowind.
Actually, Momo, sinHHHans and Koniptions have allowed me to convert their work.
Note that I don't use Oblivion stock textures when they are used by a resource, but look for an alternative.

Already available :

Momos resources
- Momos Palm Resource http://www.confrerie-des-traducteurs.fr/morrowind/mods/ressources_communes/palmiers_de_momo.php and http://www.tesnexus.com/downloads/file.php?id=40934.
- Momos Basket Resource http://www.confrerie-des-traducteurs.fr/morrowind/mods/ressources_communes/paniers_de_momo.php and http://www.tesnexus.com/downloads/file.php?id=41052.
- Momos Crane Resource http://www.confrerie-des-traducteurs.fr/morrowind/mods/ressources_communes/grues_de_momo.php and http://www.tesnexus.com/downloads/file.php?id=41074.
- Momos Fishery Resource http://www.confrerie-des-traducteurs.fr/morrowind/mods/ressources_communes/ressources_de_peche_de_momo.php
- Momos Ivy Resource http://www.confrerie-des-traducteurs.fr/morrowind/mods/ressources_communes/lierre_de_momo.php

washington resources :
- Old Bridge http://www.confrerie-des-traducteurs.fr/morrowind/mods/ressources_communes/vieux_pont.php

InsanitySorrow resources :
- Nordic Drinking Horn http://www.confrerie-des-traducteurs.fr/morrowind/mods/ressources_communes/corne_a_boire_nordique.php

Hebinisiki resources :
- Banana resources http://www.confrerie-des-traducteurs.fr/morrowind/mods/ressources_communes/ressource_de_bananes.php

Koniptions resources :
- Exotic flora http://tes.nexusmods.com/downloads/file.php?id=42005. (aka the Elsweyr Pack)


A preview look of the amazing sinHHHans flora is http://www.confrerie-des-traducteurs.fr/forum/gallery/album.php?album_id=173.

I've also found a nice orchids and carnivorous plants resource, and am actually trying to find a way to contact the author, Andy.
User avatar
Solène We
 
Posts: 3470
Joined: Tue Mar 27, 2007 7:04 am

Post » Wed May 02, 2012 1:52 pm

I'm always for more resources being introduced to Morrowind, and in my experience, most Oblivion modders are cool with their stuff being converted.

Looking forward to what you come up with!
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Wed May 02, 2012 1:04 pm

There's a lot of nice resources out there for Oblivion, so I'm also looking forward to these conversions. :foodndrink:
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Wed May 02, 2012 3:10 pm

Thanks . :)
Don't hesitate to suggest a ressource you wish to see converted.
User avatar
Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am

Post » Thu May 03, 2012 4:33 am

Thanks . :)
Don't hesitate to suggest a ressource you wish to see converted.

All of momos stuff would come in handy, farms, cranes , crates ,carts, blacksmith, houses etc
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Wed May 02, 2012 8:44 pm

I will do them. :)
User avatar
oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am

Post » Thu May 03, 2012 4:04 am

i did the fishing ones by momo too, expect for the decapitated fish (because i thought some where vanilla OB meshes) so i'll keep a look out if you finish i off!

also, watchout with sinHHans flora.. alot of it is vanilla edits. (moslty textures and mushrooms :( )

cool wip though!
User avatar
Brittany Abner
 
Posts: 3401
Joined: Wed Oct 24, 2007 10:48 pm

Post » Wed May 02, 2012 2:09 pm

also, watchout with sinHHans flora.. alot of it is vanilla edits. (moslty textures and mushrooms :( )

cool wip though!

Thanks. I'm aware of the problem with sinHHans flora (same for a lot of momo's resources) and browsed through Nexus to find alternatives.

First I checked Vurts Landscape & Flora Retexture and found... one of the many textures I was looking for. <= Vurt game me his authorization.
Then I looked through QTP3 and found 29 textures.
Koldorns have made a slaughterfish retexture that I can use in the fishery resource.
qwertyasdfgh made HiRes Pewter where is one of the needed texture. <= permission to use it in other games is given in the TesNexus profile of the mod.

If these modders agree for the use of their work, I'll need to find these textures, or have someone make them for me :

- textures\clutter\calcinatornovice01.dds
- textures\clutter\ingredservantspie02.dds
- textures\clutter\lowerclass\ceramiccupbottom.dds
- textures\creatures\horse\tack.dds
- textures\plants\groundcovertigerlily01su copy.dds
- textures\plants\croptobacco01.dds

For the meshes :
I think I know where to find alternate mushroom meshes.
All I need now is an alternate model for morning glory (I know that it may also be useful for the Province : Cyrodiil mod).


Anyway, despise this, things are going very well and I'll soon release a new resource pack.
Get ready for some nice exotic flora. :)

Here are the news for KoniptionsKreations - Exotic Flora.
Armor, helm and lilypads not included by author's request, passion flower on standby.
A very few models failed to convert properly.
Get ready to add some http://www.tesnexus.com/downloads/images/18961-5-1217988138.jpg, http://www.tesnexus.com/downloads/images/18961-4-1217988138.jpg, http://www.tesnexus.com/downloads/images/18961-4-1217987958.jpg, http://www.tesnexus.com/downloads/images/18961-5-1217986718.jpg, http://www.tesnexus.com/downloads/images/18961-4-1217986517.jpg, http://www.tesnexus.com/downloads/images/18961-3-1217985700.jpg and much more plants, along with some clutter, to your mods. :)
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Thu May 03, 2012 2:40 am

While waiting for some alternate textures, I finished http://www.confrerie-des-traducteurs.fr/morrowind/mods/ressources_communes/paniers_de_momo.php.
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Wed May 02, 2012 4:32 pm

Thank you for converting these! I like the palm trees in particular.
User avatar
kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

Post » Wed May 02, 2012 7:26 pm

Hi everyone, last news :

- I finished converting Momos Crane Resource, I will upload it tomorrow.
- Koniptions Exotic Flora is done, I need to check if everything is ok ingame and I'll upload it as well in a few days.
It is too bad that I don't know how to convert an animated meshe. The sea urchins would have been a nice resource.
- For sinHHHans flora it is all done, I will now double check every mushroom with the basic Oblivion meshes to be sure that no Bethesda resource will be used.
- Momos Fishery Resource make use of a lot of Oblivion meshes. I'm not sure if it is worth to release the few meshes that remains.
- I was not able to find a way to contact Andy. I will start to convert his beautiful orchids and carnivorous plants after I finished the other packs. As for every conversion I've made, he will receive full credits for his work.
Next resource after all these will probably be Momos Cart.
User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Thu May 03, 2012 12:19 am

Hi everyone, last news :

- I finished converting Momos Crane Resource, I will upload it tomorrow.
- Koniptions Exotic Flora is done, I need to check if everything is ok ingame and I'll upload it as well in a few days.
It is too bad that I don't know how to convert an animated meshe. The sea urchins would have been a nice resource.
- For sinHHHans flora it is all done, I will now double check every mushroom with the basic Oblivion meshes to be sure that no Bethesda resource will be used.
- Momos Fishery Resource make use of a lot of Oblivion meshes. I'm not sure if it is worth to release the few meshes that remains.
- I was not able to find a way to contact Andy. I will start to convert his beautiful orchids and carnivorous plants after I finished the other packs. As for every conversion I've made, he will receive full credits for his work.
Next resource after all these will probably be Momos Cart.


Thanks for doing these, i am looking forward to a lot of the stuff you are planning on converting. Please release what you can of the fishery resource even if only a few models which is better than nothing
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Wed May 02, 2012 8:18 pm

Ok Slartibartfast1, will do. :)

First post updated with tesnexus link to basket resource, and french link to crane resource.
User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm

Post » Thu May 03, 2012 12:57 am

Good news on the fishery resource. Finally, only four meshes were not converted, so it remains 10 very nice meshes to add to your mods.
Check the fist post for the french link, also added Nexus link for Crane resource.
Now I'm going to add all Koniptions flora somewhere in Vvardenfell and check if everything is OK, then release it as well.
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Thu May 03, 2012 3:26 am

May I suggest you contact Phitt and convert some of his resources from his http://www.tesnexus.com/downloads/file.php?id=37329? There's a lot of remade Morrowind meshes that are more hifi and would be good as replacers. He's also made a unique dwemer tileset unseen in Morrowind and more pieces for the daedric tileset.
User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Thu May 03, 2012 2:09 am

Interesting, I'll add this to my todo list, swg. :)
User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

Post » Thu May 03, 2012 1:26 am

ooooh, soon: skyrim resources!
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Thu May 03, 2012 2:56 am

If you want to, you can also convert some of my stuff, most of it is 100% custom using Ob vanilla textures.
User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Wed May 02, 2012 7:29 pm

Thanks washington, I'll add your creations to my growing list. :)
With the help of Qarl texture pack, I have an alternative to most of the vanilla textures.

Oh, and I just finished Momos Ivy Resource last night, I'll upload it tomorrow. :)
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Thu May 03, 2012 12:13 am

I worked on washington's old bridge : http://www.confrerie-des-traducteurs.fr/forum/upload/Inny/Inny_1321893092_pont1.jpg and http://www.confrerie-des-traducteurs.fr/forum/upload/Inny/Inny_1321893109_pont2.jpg
I also made an alternate mossy version : http://www.confrerie-des-traducteurs.fr/forum/upload/Inny/Inny_1321893130_pont3.jpg

I've asked Papill6n to alter a texture to better fit the original bridge, and will release the resource when I have it.
User avatar
Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

Post » Wed May 02, 2012 1:52 pm

Elterin, would you know how to convert the nvde body models from say, HGEC, for example, into Morrowind? Would it work properly? I know none of the Better Bodies clothes would fit on it but that's besides the point.
User avatar
Katie Louise Ingram
 
Posts: 3437
Joined: Sat Nov 18, 2006 2:10 am

Post » Thu May 03, 2012 1:12 am

With the help of Qarl texture pack, I have an alternative to most of the vanilla textures.
QTP for Oblivion can't be used as a substitute for vanilla Oblivion textures, as it is just modified versions of Oblivion's textures.
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Wed May 02, 2012 4:25 pm

Well, QTP3 use new textures and altered ones.
And anyway, Bethesda allows the use and redistribution of altered ressources. Can't say that Qarl texture are pure vanilla.
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Wed May 02, 2012 10:25 pm

Well, QTP3 use new textures and altered ones.
And anyway, Bethesda allows the use and redistribution of altered ressources. Can't say that Qarl texture are pure vanilla.
in the same game, afaik.

otherwise i'd of tweeked every mesh in OB slightly and then released mods with the files.
User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Thu May 03, 2012 2:04 am

Ok so I'll stop using Qarl textures that are not clearly new.

Well, there's still a lot of things I can convert. :)

I have a nice http://www.confrerie-des-traducteurs.fr/forum/upload/Inny/Inny_1321981097_drinking_horn.jpg made by InsanitySorrow.
Check the first post for link.
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Next

Return to III - Morrowind