This likely comes from OGE. Looking at the source SEOD and SEOF terminator records are saved as 1-byte, but not read as such. This is harmless, as OBSE code seeks at the correct position after each chunk.
Scn aaaTesterItemref actorref clonearray_var setBegin GameMode if (actor) ForEach set <- actor.GetItems 20 22 if (condisions) let clone := (cloneform (set["value"])) ; Do stuff with clone actor.additemNS clone, 1 endif loop else let actor := getContainer endifEnd
Scn aaaTesterItemref actorref clonearray_var setBegin GameMode if (actor) ForEach set <- actor.GetItems 20 22 if (condisions) let clone := (cloneform (set["value"])) ; Do stuff with clone actor.additemNS clone, 1 endif loop else let actor := getContainer endifEnd
let clone := set["value"]let clone := cloneform cloneactor.additemNS clone 1
let clone := set["value"]let clone := cloneform cloneactor.additemNS clone 1
foreach set <- actor.getitems let clone := cloneForm apple actor.additem clone 1loop
Scn aaaTesterWorksref actorref cloneshort iarray_var itemSetBegin GameMode if (actor) let itemSet := actor.GetItems 20 22 label if eval (itemSet[i]) let i := i + 1 let clone := cloneForm apple actor.additemNS clone 1 goto endif else let actor := getContainer endifEnd
foreach set <- actor.getitems let clone := apple let clone := cloneForm clone actor.additem clone 1loop
foreach set <- actor.getitems let clone := apple let clone := cloneForm clone actor.additem clone 1loop