(height:float) GetLandHeight CellX CellY
I know this information is stored in the LAND records, specifically the VHGT subrecord (32bit float).
Yeah, I did some decoding recently on the LAND stuff with the same goal in mind, looks doable.
Upgrading from ver18 to ver19b causes all my summoned creatures to vanish almost immediately. For example a zombie is merely visible, its duration is now less than 1 second.
When downgrading back to 18 all is fine again.
Is this an issue known to anyone?
(I do have a lot of mods running so maybe a problem on my side)
Sounds like we may have changed something in 0019b which has affected a mod.
Can you PM me your mod list, preferably pointing out any that affect magic in general and summoning spells in particular?
Hmm, seems to be working as advertised here. Let me test it a little more and see if I can repro it. If you have a script that exhibits the problem feel free to post it.
Steam or non-Steam doesn't matter. Nehrim might. I'd like to see what obse_editor.log looks like after a crash. In addition, if you want to help narrow it down a bit and have a few spare minutes, try any or all of the following:
-Make sure no OBSE plugins (.dll) are interfering by temporarily renaming your Data/Obse/Plugins folder
-Try running the CS without loading Nehrim in it.
-Try it with obse 0018.