Like the other ActiveMenu cmds, it takes an optional integer menu type code.
Thanks.

Those commands won't help you here, though.
I know, thought about using GetActiveMenuSelection in Inventory and save if the last one used is a SoulGem.
I should be able to get you the soulgem after I've decoded the recharge menu's class. (Anything else you are interested in for that menu?)
I'm sure I already said that, but :intergalactic:
:D
Hm, anything else in the Menu that can't be accessed using GetMenuString/FloatValue?
Maybe an OnReacharge-Event. If possible with a way to tell if the recharging was done by yourself or bought.
I guess the last recharged Item could be interesting, too. Nothing I'm interested atm, though.
While we're talking about Event Handlers:
I'm trying to create a Enchant-Skill which would replace the Vanilla-Enchanting-System completely by sth. inspired by the Morrowind-System (not sure what to do about Sigil Stones, but I'll deal with that later). Is it possible to trigger the OnEnchant-Event my self?
And change the return values of GetLastEnchantedItem?
Or rather, are you willing to allow this (i.e. add a command that does exactly this)?
As always: thanks for your effort. :goodjob: