Well, it's good that there are still options atleast. I will be looking closely at how it turns out, I'm waiting on a few mods that won't release until obse 18 is stable
MYTESTQUEST.ArrayVariable[0][1]Like that?
MYTESTQUEST.ArrayVariable[0][1]Like that?
if eval ar_HasKey arrayvar index
if eval (ar_Size arrayvar) < index
ref rNPCarray_var aAnimsset rNPC to GetFirstRef 69while (rNPC)if rNPC.IsFemale let aAnims := rNPC.GetSpecialAnims if eval (ar_Find "CustomWalk.kf" aAnims) >= 0 if rNPC.ToggleSpecialAnim "CustomWalk.kf" 1 message "Animation activated" else message "Animation already active" endif else message "KF file has not been installed" endifendifset rNPC to getNextRefloop
ref rNPCarray_var aAnimsset rNPC to GetFirstRef 69while (rNPC)if rNPC.IsFemale let aAnims := rNPC.GetSpecialAnims if eval (ar_Find "CustomWalk.kf" aAnims) >= 0 if rNPC.ToggleSpecialAnim "CustomWalk.kf" 1 message "Animation activated" else message "Animation already active" endif else message "KF file has not been installed" endifendifset rNPC to getNextRefloop
scn aaaTestScriptlong Workingbegin GameMode if Working != -1 if Working == 1 message "Working" printc "Working" else message "Not Working" printc "Not Working" endif set Working to -1 endifendbegin MenuMode if Working == 0 || Working == 1 set Working to 1 endifend