We all know I'm the ultimate master of that art...
if (arg3.ParentCellHasWater == 0) set doorparentcell to arg3.GetParentCell SetCellWaterHeight doorparentcell finalwaterheight SetCellHasWater doorparentcell 1 Print "Interior Cell Water Height: " + $finalwaterheight PurgeCellBuffers endifThe finalwaterheight comes out as -630 (close enough), but the actual water height ends up being 0. Any idea what may be causing this discrepancy?
if (arg3.ParentCellHasWater == 0) set doorparentcell to arg3.GetParentCell SetCellWaterHeight doorparentcell finalwaterheight SetCellHasWater doorparentcell 1 Print "Interior Cell Water Height: " + $finalwaterheight PurgeCellBuffers endifThe finalwaterheight comes out as -630 (close enough), but the actual water height ends up being 0. Any idea what may be causing this discrepancy?
if (SetCellWaterHeight doorparentcell finalwaterheight == 0) set ticker to 2 Print "Interior Cell Water Height: " + $finalwaterheight return endifAnd as you can likely guess, it kept looping and spitting out the Print message in the console. Also, in case it matters, I'm calling this function on an unloaded (I believe) interior cell.
int avCodestring_var avStringbegin _gameMode let avCode := 19 let avString := "restoration" ; the following all do the same thing GetRequiredSkillExp avCode GetRequiredSkillExp avString GetRequiredSkillExp "restoration"end
int avCodestring avStringbegin _gameMode; the following all do the same thing GetRequiredSkillExp avCode GetRequiredSkillExp avString GetRequiredSkillExp "restoration"end
scn aaqqxxTestSCRIPTshort ifloat vstring_var s1string_var s2ref reffarray_var arrbegin _gamemode let s2 := sv_construct "Selected %g" i let s2 := sv_construct "Selected %g" v let s2 := sv_construct "Selected %g" arr[1] let s2 := sv_construct "Selected %z" s1 ;<<
let s2 := sv_Construct "Selected %.2f " + s1, i
let s2 := sv_Construct "Selected %.2f " + s1, i
let s2 := sv_Construct "Selected %.2f " i + s1
let s2 := sv_Construct "Selected %.2f " i + s1
let s2 := (sv_Construct "Selected %.2f " i) + s1
sv_Construct "Selected %.2f" + s1, someArray[index + 5] - (cos theta) * Call SomeFunction arg1 arg2
; the following all do the same thing GetRequiredSkillExp avCode GetRequiredSkillExp avString GetRequiredSkillExp "restoration"end