EDIT: Problem solved, see post #4 for a tutorial if you'd like to have this in your Oblivion XP as well.
I love Oblivion XP, but there is one thing that bothers me. Increasing your major/special skills goes too fast if you concentrate on it. There is only a level cap for when you are allowed to raise your skill points to the next perk level (25/50/75/100). But once you reach the level needed you can add a huge amount of points to a skill at once. An example:
I have a character that has combat specialization and blade as a major skill so blade costs 2 points per skill point at level up. My level cap for the journeyman level is set to 6, my skill points per level up are the default 36. I increase the skill to 49 at level 2 already (starting with 35) and stay there till level 6. At level 6 I can raise it directly to 67 and at level 7 I can raise it to 74. Then I stay there until I reach the next level cap.
This bothers me a bit because important skills can be raised in large chunks once you reach the next perk level. The difference between a level 5 and a level 6 character is huge, his weapons deal a lot more damage only because he has reached the next possible perk level. There is a maximum attribute points increase per level and attribute, I wonder why there is not the same for skills. I would love to have one for skills as well, like a maximum of 5 skills points increase per level and skill.
Under normal circumstances I would just alter the mod myself, but after looking at the Oblivion XP scripts I realized that it is a bit too complicated for me. I have a decent understanding of scripts, but I have never used OBSE commands and the scripts are generally pretty complicated. I'm sure it wouldn't work in the best case if I tried and it would break the mod in the worst case.
So I'm here to make a request. Are there any experienced OBSE scripters out there who read and understand the Oblivion XP scripts like it was a children's book? There is already a points per level cap for attributes so I imagine it wouldn't be too hard to add one for skills as well. I'm pretty sure other people would be interested in an addition like that as well.
Since an altered version of the mod can't be reuploaded without permission from Sir Frederik it would be enough to post the parts of the scripts that need to be altered so I and others can implement them on their own.