Oblivion v Skyrim comparo?

Post » Tue Jan 28, 2014 2:19 pm

I'm getting to the point where I've gone and done the bull of stuff in Skyrim. I played a lot of Morrowind, but never touched Oblivion. I was just wondering what you guys think of Oblivion compared to Skyrim. What are its relative strengths and weaknesses? Will I be pleasantly suprised or ruined by standards of Skyrim.
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Kirsty Wood
 
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Post » Tue Jan 28, 2014 10:14 am

For me Oblvion is a game that once everything has been completed there is no fun in playing it anymore. I cannot roleplay at all on Oblivion. I have made a lot of characters that each done a seperate thing but once everything was complete I have not been able to play it. It is an amazing game but I just can't play it anymore.

Skyrim is the most replayable game I have ever played. I do "hardcoe" Roleplaying and love it. I have completed it multiple times and still enjoy it. I love the Helgen intro.
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Josh Sabatini
 
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Post » Tue Jan 28, 2014 12:43 pm

I think the writing for the quests is better. It's one of the strong-points for Oblivion.

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Skivs
 
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Post » Tue Jan 28, 2014 4:41 am

Oblivion. Leveling up actually felt fleshed out. You knew where you wanted to go, and you got where you wanted to be. With Skyrim, it's like.. Yay. Here's your Perk Point. Enjoy having to spread them thin for each skill if you want to be fluid in more than 2. And most people choose 7. In Oblivion, once you put that work into a skill, you got rewarded.

And Oblivion had a better Main Quest. And Dark Brotherhood. Almost everything besides the Thieves Guild.

edit:

Leveling up & Classes*, I should say. Major and Minor skills and all that.

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tiffany Royal
 
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Post » Tue Jan 28, 2014 1:18 am

Good stuff that The Elder Scrolls IV: Oblivion has.

#1. Quests are better written and a little bit longer. They make sense.

#2. There is no regenerative health.

#3. Leveling feels better than in The Elder Scrolls :V Skyrim you have attributes, birthsigns, and classes which got removed in The Elder Scrolls V: Skyrim.

Good stuff in The Elder Scrolls V: Skyrim.

#1. Graphics (The Elder Scrolls IV: Oblivion's graphics looked more colorful though which I like more than the brown, gray, and white colors that The Elder Scrolls V: Skyrim has.)

#2. Combat. Somewhat.

#3. I like that you can view the stuff in your inventory in 3D in real time.

#4. At least you cannot fast travel to the cities in The Elder Scrolls V: Skyrim until you discover them unlike in The Elder Scrolls IV: Oblivion when right when you get out of the sewers you can automatically fast travel to any city you want.

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StunnaLiike FiiFii
 
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Post » Tue Jan 28, 2014 3:35 pm

*cracks knuckles.

Oblivion, to me, is a better game than Skyrim, and it's the little things which make it so. When crafting a character, I feel I need to stick with my character's profile, or get punished by the harsh leveling system. I can't just be a mage+warrior+thief whenever I feel like it. I need to actively build my skills, because if I try to do too much, leveling hits me with only +1 and +2 bonus multipliers, while giving me +4 or +5 for doing what I designed with my character.

Exploration feels more natural, having to delve into the deepest caves and forts, then find my way out. Emergency exits do not exist.

If I need potions, I can make them at any time, carrying but the simplest mortar and pestle. I don't need to wait until I get to a town, only to enter every building until I can find an "alchemy table".

If I want to enchant my weapons, I can only do so at one place (excluding sigil stones). That requires me to become a mage in training, which again punishes me if I try to do too much.

It's a wonderful balance.

I also enjoy seeing what my character looks like once I enter the menu system, something I can't do in Skyrim unless I play with the camera angles and stand against a wall.

My speed is reduced when I carry more than I should, not zip around the landscape carrying 299 Wg of 300 Wg as I can in Skyrim.

Closing gates seem to be a chore, to many, but I've learned one doesn't have to battle the way to the top. Simply run up to the sigil stone and remove it, closing the gate in less than 10 minutes, even less for gates with only one tower.

Oblivion isn't going to feel like the same game as Skyrim, given the class system, spell crafting, potion making, and even the overall landscape.

But it's a real RPG, not a "box" game where your character creation doesn't matter.

Even seasoned players can find getting out of the prison a challenge, simply because this game doesn't stop being tough for many levels.

The way an RPG should be.
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lucy chadwick
 
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Post » Tue Jan 28, 2014 6:06 am

I would have put down Oblivion after a very brief playthrough if not for mods. With mods like the FCOM suite (a compilation of a hundred or so mods) + LAME & Supreme Magicka, Unique Landscapes, and others, it was definitely worth playing.

Level scaling and many vanilla spells were just broken (bandits in glass/daedric, burden 5 pts for 10 seconds, etc.). The world and culture were very generic. A fair number of people think that the quests were better than in Skyrim, and I think that there's something to that, but IMO you needed a lot of mods in order to get past the poor game mechanics and enjoy what it had to offer.

Skyrim is more watered down and a little disappointing as an RPG, but is still much more enjoyable in it's vanilla state. Exploration is excellent, and the basic game mechanics work.

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SamanthaLove
 
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Post » Tue Jan 28, 2014 12:52 am

Oblivion bored me to tears.

Skyrim had me playing for 2 years.

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Victor Oropeza
 
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Post » Tue Jan 28, 2014 6:18 am

Oblivion is bigger and quests seem to be a bit better....especially the Thieves Guild as you actually have to work towards joining a criminal organization instead of it blatantly being shoved in your face which makes no sense.

The drawback is the leveling system, everything looks warm and fuzzy, everyone is clean shaven and the Orcs all look like http://fastcache.gawkerassets.com/assets/images/9/2006/04/medium_1145592572_mazoga_001_-thumb.jpg (that's a woman).

Oh and worst of all imo is the damned repair hammers, thank the gods they removed that system.

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Jinx Sykes
 
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Post » Tue Jan 28, 2014 1:11 pm

There seems to be a general consensus that Oblivion has better quests, Skyrim has better exploration. Oblivion has a more focused build system and Skyrim has a more open and re-playable approach to builds.

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zoe
 
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Post » Tue Jan 28, 2014 4:24 am

What? WOW! I don't understand why some people hated repairing the armor, weapons, and the repair hammers in The Elder Scrolls IV: Oblivion. Armor and weapons never getting damaged or broken is unrealistic and dumb. I liked repairing my armor and weapons after battles I want to actually maintain my armor and weapons after battles it's fun to me.

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Add Me
 
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Post » Tue Jan 28, 2014 2:54 am

More in-depth RP options in Oblivion along with better factions and quests and exploration. Skyrim looks nicer than Oblivion graphics-wise, so its a nice playground for those who like to use a lot of their imagination.

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Naomi Lastname
 
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Post » Tue Jan 28, 2014 1:47 am

And on this single point alone, I believe it bests Skyrim.

Make no mistake, Skyrim did plenty of good, made some real strides from previous games. (Alchemy, Smithing...although that one was two steps forward, one step back)

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joannARRGH
 
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Post » Tue Jan 28, 2014 8:44 am

Richard Sherman and his description of the idiot who love tom brady and new England is my answer.

edit: go, seahawks, go seahawks, go,

thank god i'm not gay and dumb

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Kelsey Hall
 
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