Anyone else get weird white boxes all over the screen after running OSR 3b6 in Heap Mode 1?
In menu mode or during the game?
If menu only, I got them with all heap modes (except perhaps vanilla one, which I don't use anymore). Resident UI textures seem to be evicted for some reason. Try these - not sure which did the trick for me:
a) If you're running HTFPCB (or any cell purge mod except Streamline), test without it.
B) If Streamline, set Streampurge to 4 (Performance) or higher. Finding a good balance with uExteriorCellBuffer setting in the oblivion.ini works best here.
c) If using MiniMap, try playing with it hidden and see if it still reproducible.
d) If nothing else helps, experiment with exterior/interior/prefetch limit values in the .ini. Backup your old one just in case.