[RELz]Oblivion Stutter Remover

Post » Fri May 13, 2011 11:33 am

My ftp server is down for the time being. I'm still alive.

far327: Nope. Well, maybe PyFFI, but not specifically for combat.
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Dawn Farrell
 
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Post » Fri May 13, 2011 8:15 pm

My ftp server is down for the time being. I'm still alive.

far327: Nope. Well, maybe PyFFI, but not specifically for combat.


No worries, I'll just lower my ugrids a bit more to ensure better FPS during combat.
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Taylah Haines
 
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Post » Fri May 13, 2011 7:14 am

IanPatt already said that even though the game executable READS the values, it does nothing with them at all. So you're shooting blanks there. Fiddling with it will do absolutely nothing, and you can verify that easily enough by setting insanely high numbers and watch as nothing different happens in game.

I am not so convinced as you are. I played a lot with those two settings in the past and I got a lot of crashes if iThreads was set to 1 in combination with low OpenMPLevel numbers such as 10 or even lower such as 5. Especially when encountering a few NPCs or evil critters with FCOM. Changing OpenMPLevel to 30+ with iThreads set to 1 significantly reduced these crashes. It was easy for me to test this since the game would consistently crash with low OpenMPLevel numbers and iThreads set to 1. As soon as I encountered a pack of wolves for example (FCOM) the game would crash shortly after they initiated the attack on my character. As for the "bUseThreaded" settings, I don't know if they affect anything, I always leave them at the default and I never really bothered to test them.
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tannis
 
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Post » Fri May 13, 2011 9:00 pm

Basicly i got this problem. Hope anyone able to help me out. I am running into all kinds of ctd's. Mostly i will start noticing missing textures (sky textures or even black armour or face or arms or whatever texture.. They become black.. Not purple but black. Or i'm having missing land masses. I'm using a extremely bloated oblivion load order with fcom, all dlc's, uop's, all natural, tamriel travellers, armamentarium, cobl, supreme magicka and about 40+ misc mods like reneers guard overhaul, midas magic, etc. And a huge number of texture replacers like book jackets, qtp3 redimised, etc.. Basicly i'm guessing here oblivion is running out of resources at any given moment and it causes textures to not load and landmasses to not load and such. Even the texture of my main menu becomes completely white before some crashes. Even that fails to load.

My question. Is there any way to increase the resources via stutter remover?? I've got 6gb of memory and 2x 1gb gtx 280 videocards. I've got a i7@ 4.2 ghz. This game should run without any problems on such a pc. But the game is like 6 years old and 32 bit and has little foundations to support all these powerfull addons like qtp3, fcom and all these mods. In the past i used latidoo to make oblivion able to access 64 bit memory. But obse won't allow such a function since it won't recognise oblivion.exe anymore. So basically my question is... Could any playing around with oblivion.ini help solve my crashes??? IPreloadsizelimit??? threads, etc.. And is it possible that stutter remover could basicly grant more resources to oblivion. Isn't a heap replacer capable of multiplying the resources available to oblivion??

I'm thinking of reinstalling oblivion and dropping some of the larger packs not because they run slow or anything. I easilly get 60 frames all the time. But oblivion simply doesn't use the resources available.
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Sophie Payne
 
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Post » Fri May 13, 2011 11:44 pm

@chris_1979:
Check far327's thread: http://www.gamesas.com/bgsforums/index.php?showtopic=1078392&hl=

edit:
As a side note I don't think it's possible to make a 32 bit program access a 64 bit address space, what is this latidoo you speak of?
Also to the best of my knowledge what you describe may not be ram related, Oblivion is so sensible that a failed allocation would probably CTD it :).
Is your dual video card thingie(sorry forgot the name) turned off when playing oblivion? Because it seems a more likely cause to me...
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Lil'.KiiDD
 
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Post » Fri May 13, 2011 10:13 am

@chris_1979:
Check far327's thread: http://www.gamesas.com/bgsforums/index.php?showtopic=1078392&hl=

edit:
As a side note I don't think it's possible to make a 32 bit program access a 64 bit address space, what is this latidoo you speak of?
Also to the best of my knowledge what you describe may not be ram related, Oblivion is so sensible that a failed allocation would probably CTD it :) .
Is your dual video card thingie(sorry forgot the name) turned off when playing oblivion? Because it seems a more likely cause to me...


Laatido patches the executable to use Large Acess Aware flag. So it allows up to 4 gb per 32 bit application on 64 bit OS.
http://www.musikbanken.se/laatidosetup.exe

It used to be compatible with obse but i believe it isn't anymore since 0.18 or such. I'm trying the patch again right now to see if i'm still right.


[edit]
Well it seems to work again... Or still. Maybe i had a corrupt oblivion.exe In the past.. Well anyways, if you didn't know. LaaTiDo patches oblivion to use up to 4 gb of memory.
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Richus Dude
 
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Post » Fri May 13, 2011 11:18 am

@DarklyDreaming

Actually thanx for the link, i just crashed at 3600 megs.. So something is squandering my memory, but still that was about an hour of uninterupted play! Thanx! Well what did the trick??? LAA combined with heap replacer.. This stuff works miracles..
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Ludivine Dupuy
 
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Post » Fri May 13, 2011 1:28 pm

@DarklyDreaming

Actually thanx for the link, i just crashed at 3600 megs.. So something is squandering my memory, but still that was about an hour of uninterupted play! Thanx! Well what did the trick??? LAA combined with heap replacer.. This stuff works miracles..


Just for the information the LAA patch doesn't permit a 32 bit executable access to a 64bit address space, it just gives him full access to the 32 bit address space(ie 4GB).
A 64 bit program has 8TB(yep that's tera bytes :P) of address space.

And yes I think you have a mod that is causing some problems, I never reached that much even during 6 hours play sessions...
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k a t e
 
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Post » Fri May 13, 2011 5:42 pm

Just for the information the LAA patch doesn't permit a 32 bit executable access to a 64bit address space, it just gives him full access to the 32 bit address space(ie 4GB).
A 64 bit program has 8TB(yep that's tera bytes :P ) of address space.

And yes I think you have a mod that is causing some problems, I never reached that much even during 6 hours play sessions...


Well.... I think your right... Some mod is burning memory. But that's really not too bad. I'm pretty sure a good search will deliver the culprit to me. But at least no more ctd's at all, save that memory leakage. Yeah it was really bad.
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Britney Lopez
 
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Post » Fri May 13, 2011 6:21 pm

Bump for news from SkyRanger :).
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stevie critchley
 
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Post » Sat May 14, 2011 1:34 am

Bump for news from SkyRanger :).
I haven't been getting any work on this done lately. Partly real life stuff.

I haven't been on the forums as much since they changed the implementation either, as this version pops up error messages for me every minute or so.

Mostly likely features for next alpha release are improved performance monitoring and reporting. No timeline for when that might be.
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Louise Andrew
 
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Post » Fri May 13, 2011 12:02 pm

Something tells me that I could find an explanation to this by searching the tech.dok of OSR but I am going to ask anyway... After installing OSR - everything to default, I lost the ability to take screenshots.... the .ini file still has "bAllowScreenShot=1" so that ain't it... Any heads up would be most appreciated. BR Jac.
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lexy
 
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Post » Fri May 13, 2011 11:23 pm

Amazingly cool mod. :rock: Just noting here that with the latest version I experience the "NPC's drop dead" issue and also a nasty time-lag when closing out inventory menus...it stopped by disabling bAllowSlowMotion. PM if anyone needs more details or a load order or something.
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biiibi
 
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Post » Fri May 13, 2011 6:20 pm

Read the tweak. It uses slow motion to cover up bad stuttering. I cannot give you the more technical explanation...
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Eileen Collinson
 
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Post » Sat May 14, 2011 1:51 am

Something tells me that I could find an explanation to this by searching the tech.dok of OSR but I am going to ask anyway... After installing OSR - everything to default, I lost the ability to take screenshots.... the .ini file still has "bAllowScreenShot=1" so that ain't it... Any heads up would be most appreciated. BR Jac.
Was this the only thing you installed at that time? Inability to take screenshots is a symptom of using certain combinations of Anti-aliasing and HDR, I think.

Might also be an issue with OBGE, can't recall for sure.
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tegan fiamengo
 
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Post » Fri May 13, 2011 7:08 pm

Oh my GOD!

I'm playing Oblivion with a constant 70+ framerate (except with tons of NPC's with big scripts on screen)...

After tweaking a few of the .ini settings, enabling the heap, it feels like an entirely different game. It now has that smooth, buttery movie-feel to it.

I'm so excited that I literally just soiled myself, and I DEMAND the OSR team buys me a new computer chair and some jeans!
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Nichola Haynes
 
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Post » Fri May 13, 2011 11:48 am

Oh my GOD!

I'm playing Oblivion with a constant 70+ framerate (except with tons of NPC's with big scripts on screen)...

After tweaking a few of the .ini settings, enabling the heap, it feels like an entirely different game. It now has that smooth, buttery movie-feel to it.

I'm so excited that I literally just soiled myself, and I DEMAND the OSR team buys me a new computer chair and some jeans!


Perhaps you could offer us some details.

About your settings. Not your...accident.
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Eibe Novy
 
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Post » Sat May 14, 2011 12:48 am

Ewww...I could've done without reading that.
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Colton Idonthavealastna
 
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Post » Fri May 13, 2011 12:05 pm

Perhaps you could offer us some details.

About your settings. Not your...accident.

  • Intel Q9550 Quad Core 2.83 Ghz
  • Nvidia GTX 275 (driver settings tweaked and maxed for Oblivion - 8x AA/Alias/supersampling, etc)
  • 8GB System RAM
  • Onboard sound

Earlier, I was using OSR, Pluggy, FastExit2, the 4gb Oblivion .exe patch, and Streamline, trying to work out this painful stuttering/FPS.

FPS in cities was dropping to 10 if the camera showed more than two NPC's. Exterior travel was terrible, major "jolts" of loading objects while passing over terrain. Adjusting graphics drivers settings did not help - max settings gave essentially the same FPS as ultra performance. I knew it was a memory issue, and having several graphic re-texture overhauls, environment overhauls, MMM and OOO installed, didn't help.

There was a strange lag when closing the inventory menu I couldn't figure out, like time was slowing way down, or FPS was dropping to single digits, for about 2-3 seconds. Also, NPC's were falling over "dead" as it mentions in the OSR .ini.

So I opened it and changed the following:
  • bAllowSlowMotion=0
  • bReplaceHeap=1
  • Maximum FPS=70
  • iSchedulingParanoia=0
  • iSmoothFrames=1


I'm pretty sure that's all I changed, along with updating BOSS and reconfiguring some very minor mods in my Load Order. I haven't touched it since, but Oblivion literally runs like it's on crack. It's ridiculous - there's no more stuttering jolts, and I get a constant 60+ FPS even with settings maxed and cruising across exterior terrain. Cities are still a little grubby, but only because there's some extra scripting from mods on the NPC's.

Basically, it now feels less like a game and more like something I'm watching in windows media player. Really smooth and nice. :hubbahubba:

EDIT: missed a few of the things I changed

hope this helps :cake:
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Sammygirl
 
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Post » Sat May 14, 2011 4:49 am

What tweak is supposed to help NPCs falling over? Someone is having that issue, and I do not know anything about it.
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IsAiah AkA figgy
 
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Post » Fri May 13, 2011 12:52 pm

What tweak is supposed to help NPCs falling over? Someone is having that issue, and I do not know anything about it.
From OSR INI

_comment = Basic FPS stuff, switches to slow-motion on low FPS; in the past this has occaisonally produced bugs like the NPCs-dropping-dead issue; the issues are believed to be fixed but if you suspect you are having related problems you can try disabling bAllowSlowMotion which is the main suspect for any problems relating to FPS management
bAllowSlowMotion = 1
1=yes So would have to change to 0=off
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Tikarma Vodicka-McPherson
 
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Post » Sat May 14, 2011 4:10 am

What tweak is supposed to help NPCs falling over? Someone is having that issue, and I do not know anything about it.


Turning off the bAllowSlowMotion thing really helped me - it solved the lag-on-menu-exit issue as well.
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Donatus Uwasomba
 
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Post » Sat May 14, 2011 2:56 am

I will have the person try that, thanks.
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Dan Stevens
 
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Post » Sat May 14, 2011 3:28 am

  • bAllowSlowMotion=0
  • bReplaceHeap=1
  • Maximum FPS=70
  • iSchedulingParanoia=0
  • iSmoothFrames=1




I was having horrible stutter lag with 10 FPS after finishing my game modding, then I did these tweaks and it runs smoothly! Still 10ish FPS, but that's just cause I'm only rocking a 8800GT lol
Works fine for me on Med settings =D

So these definitely work!
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Amiee Kent
 
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Post » Fri May 13, 2011 2:32 pm

  • bAllowSlowMotion=0
  • bReplaceHeap=1
  • Maximum FPS=70
  • iSchedulingParanoia=0
  • iSmoothFrames=1



From the readme, concerning bAllowSlowMotion:

If this is set to 0, the "smoothing" logic doesn't do anything...The smoothing logic will have no effect if bAllowSlowMotion is 0.

So, if I understand OSR correctly, turning off slo-mo as you've done invalidates iSmoothFrames=1. Might want to set the latter to 0.
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Annika Marziniak
 
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