- (Via script), create a list of positive/negative effects (positive: restore health, attributes, resist poison, etc), while negative (drain/poison/fire damage...).
- Poison/potion creation: The same as potions, but if all effects are negative, Alembic and Retort would increase them instead of decreasing. If the potion has negative and positive effects, [insert idea here]
(Alternative) On equipping the Mortar and Pestle, ask what would you like to create. If you choose a "Potion", Alembic and Retort will act as normal. If you choose "Poison", Alembic AND/OR Retort will increase the strength of the poison.
If the potion/potion has:
*All positive effects: Act as a normal potion.
*All negative effects: On equip, bring up a menu (like the Item enchant selection one, if possible only showing weapons). When you select a weapon, the poison effect applies for 1 hit On Strike (a-la Oblivion), for several hits or for a certain period of time (a-la Dragon Age) (choose one method, maybe different .esps for each one?).
*Negative and positive effects: On equip, bring up a menu where you can choose either to drink it or to apply it to a weapon. If you choose to drink it, go to step 1. If you choose to apply it as a poison, go to step 2.
This, and maybe modifying some ingredients to add some more negative effects (elemental damage, and damage health/magicka/fatigue above all, mainly in ingredients that have less than 4 effects), would make a nice basic poisoning mod....so, is this viable?