Hi SirFrederik, how is the mod going on?
Sorry for the late reply, I was away for the weekend

Anyhow, the work on moving everything to c++ is progressing very nicely so far.
I have XP for kills and XP for Misc Actions working smoothly, as well as game settings control, UI stats updating, level up menu, printing custom HUD messages, and controlling player level. And furthermore, I've figured out how to use OBSE's save system so I can just save the info I want with a savegame

Next up is derived attribute control. Everything is 100% automatic so far and running very smoothly on it's own thread, so that all that needs to be done to make this work is copy the obxp.dll (and optionally the UI files) to Data\OBSE\Plugins and it
just works. I'll have to see if I can achieve everything I want without using a .esp altogether, though (e.g. quest XP may become a problem).
Don't expect the next version to be released for quite some time btw: it's lots and lots of work to program something this big in c++, let alone getting it all to work smoothly. It's a hell of a lot more comfortable to do my debugging in Visual Studio though, so that now I can at least figure out what's going wrong without hours of error-and-trial testing with the TESCS

SirFrederik, I love your mod.
I modified a version of Oblivion XP to be compatible with More Static Oblivion. I've been using it for my own personal use without any problems. I sent you a PM about it a week or two ago. Anyway, do you mind if I release it on the nexus? You could probably come up with a better patch than mine, as I replace the esp altogether, but mine works. I'll plan on releasing it in a few days if I don't hear from you. At that point I'll take it down if you let me know that it's bothering you.
Thanks for the great mod!
I never received this PM, sorry. Did you send it here to BGsForums?
Anyway, if you want to release a
patch (i.e. a separate .esp that modifies Oblivion XP.esp) that is fine. But please do
not release a full modified version of Oblivion XP. That is just asking for versioning problems etc. I can help you in making a patch file if needed.
I have a request; being able to set up a custom XP table eg. Level1XP = 100, Level2XP = 300 et.c (no more painstakenly advanced math lol).
Sounds like a good option to have - I'll keep it in mind for the next version