Error in script 9500fddaOperator := failed to evaluate to a valid result File: Oblivion XP.esp Offset: 0x00000666 Command: Let (0x1765)Error in script 9500fddaAn expression failed to evaluate to a valid result File: Oblivion XP.esp Offset: 0x00000687 Command:(0x0973)Error in script 950030fbOperator := failed to evaluate to a valid result File: Oblivion XP.esp Offset: 0x00000C96 Command: Let (0x1765)Error in script 950030fbAn expression failed to evaluate to a valid result File: Oblivion XP.esp Offset: 0x00000CAD Command: (0x0021)Error in script 950030fbOperator := failed to evaluate to a valid result File: Oblivion XP.esp Offset: 0x00000D0B Command: Let (0x1765)Error in script 950030fbAn expression failed to evaluate to a valid result File: Oblivion XP.esp Offset: 0x00000D2F Command: (0x0F01)Error in script 9500fddaOperator := failed to evaluate to a valid result File: Oblivion XP.esp Offset: 0x00000666 Command: Let (0x1765)Error in script 9500fddaAn expression failed to evaluate to a valid result File: Oblivion XP.esp Offset: 0x00000687 Command: (0x0973)Error in script 950030fbOperator := failed to evaluate to a valid result File: Oblivion XP.esp Offset: 0x00000C96 Command: Let (0x1765)Error in script 950030fbAn expression failed to evaluate to a valid result File: Oblivion XP.esp Offset: 0x00000CAD Command: (0x0021)Error in script 950030fbOperator := failed to evaluate to a valid result File: Oblivion XP.esp Offset: 0x00000D0B Command: Let (0x1765)Error in script 950030fbAn expression failed to evaluate to a valid result File: Oblivion XP.esp Offset: 0x00000D2F Command: (0x0F01)Error in script 9500fdd8Operator := failed to evaluate to a valid result File: Oblivion XP.esp Offset: 0x0000084E Command: Let (0x1765)Error in script 9500fdd8An expression failed to evaluate to a valid result File: Oblivion XP.esp Offset: 0x0000086F Command: (0x0873)Error in script 950030fbOperator := failed to evaluate to a valid result File: Oblivion XP.esp Offset: 0x00000C96 Command: Let (0x1765)Error in script 950030fbAn expression failed to evaluate to a valid result File: Oblivion XP.esp Offset: 0x00000CAD Command: (0x0021)Error in script 950030fbOperator := failed to evaluate to a valid result File: Oblivion XP.esp Offset: 0x00000D0B Command: Let (0x1765)Error in script 950030fbAn expression failed to evaluate to a valid result
minor: 10specialized minor: 1.5major: 1specialized major: 0.6
3 Major: Attribute +3 (Skills increased by +3.5)2 Major: Attribute +2.2 (Skills increased by +2.6)1 Major: Attribute +1.4 (Skills increased by +1.7)0 Major: Attribute +0.6 (Skills increased by +0.8)
(t + a) / (t + s1 + s2 + s3) * 10
Active Mod Files:00 Oblivion.esm01 ScreenEffects.esm02 You Are Here.esm03 Francesco's Leveled Creatures-Items Mod.esm04 Francesco's Optional New Items Add-On.esm05 Cobl Main.esm [Version 1.71]06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]07 Mart's Monster Mod.esm [Version 3.7b1]08 TamrielTravellers.esm [Version 1.39c]09 FCOM_Convergence.esm [Version 0.9.9a7]0A Armamentarium.esm [Version 1.3]0B Artifacts.esm0C HorseCombatMaster.esm0D UnnecessaryViolence.esm0E Unofficial Oblivion Patch.esp [Version 3.2.0]0F UOP Vampire Aging & Face Fix.esp [Version 1.0.0]10 Oblivion Citadel Door Fix.esp11 DLCShiveringIsles.esp12 Unofficial Shivering Isles Patch.esp [Version 1.4.0]13 SM Plugin Refurbish - SI.esp [Version 1.05]14 Francesco's Optional Chance of Stronger Bosses.esp15 Francesco's Optional Chance of Stronger Enemies.esp16 Francesco's Optional Chance of More Enemies.esp17 Francesco's Optional Leveled Guards.esp++ Francesco's Dark Seducer Weapons Patch.esp18 FCOM_Francescos.esp [Version 0.9.9]19 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]1A FCOM_FrancescosNamedBosses.esp [Version 0.9.9]1B Fran Armor Add-on.esp1C MIS.esp1D MIS New Sounds Optional Part.esp1E Atmospheric Oblivion.esp1F PCSoundNalia.esp [Version 2.6]20 Storms & Sound.esp** AmbientDungeons.esp21 Adonnays Ranger Coats.esp++ Item interchange - Extraction.esp [Version 0.74]22 RAEVWD Cities.esp [Version 1.4]23 RAEVWD Imperial City.esp [Version 1.4]24 Living Economy.esp25 Living Economy - Items.esp26 Map Marker Overhaul.esp [Version 1.2]27 sr_super_hotkeys.esp28 DLCHorseArmor.esp29 SM Plugin Refurbish - HorseArmor.esp [Version 1.11]2A DLCVileLair.esp2B SM Plugin Refurbish - VileLair.esp [Version 1.11]2C DLCSpellTomes.esp++ MaleBodyReplacerV4.esp++ EVE_StockEquipmentReplacer.esp2D Adonnays Elven Weaponry.esp2E Arynns-Heavenly-Sword_hottest.esp2F c_dagcol.esp30 Armamentium female.esp31 DLCThievesDen.esp32 SM Plugin Refurbish - ThievesDen.esp [Version 1.11]33 Francesco's Optional New Adventurers.esp34 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]35 ExnemRuneskulls.esp++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]36 Slof's Oblivion Robe Trader.esp37 Cobl Glue.esp [Version 1.69]38 Cobl Si.esp [Version 1.63]** OOO 1.32-Cobl.esp [Version 1.69]++ FCOM_Cobl.esp [Version 0.9.9]39 Bob's Armory Oblivion.esp3A FCOM_BobsArmory.esp [Version 0.9.9]3B Loth's Blunt Weapons for Npcs.esp++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]3C Oblivion WarCry EV.esp3D FCOM_WarCry.esp [Version 0.9.9]3E Oscuro's_Oblivion_Overhaul.esp [Version 1.34]++ OOO-Water_Weeds.esp [Version 1.33]++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33]++ Artifacts - ArmaCompleteAddon.esp [Version 0.20]++ ArmamentariumLLVendors.esp [Version 1.3]++ ArmamentariumLLMagic.esp [Version 1.3]3F ArmamentariumArtifacts.esp [Version 1.3]40 FCOM_Convergence.esp [Version 0.9.9]41 FCOM_RealSwords.esp [Version 0.9.9]++ FCOM_SpawnRatesReduced.esp [Version 0.9.9]++ FCOM_LessRats.esp [Version 0.9.9]++ FCOM_LessReaversInGates.esp [Version 0.9.9]++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b1]42 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b1]43 Mart's Monster Mod - Vindasel.esp [Version 3.7b1]44 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1]45 Mart's Monster Mod - Durzog Addon.esp [Version 0.10]46 TamrielTravellerAdvscript.esp [Version 1.39c]47 TamrielTravellers4OOO.esp [Version 1.39c]48 TamrielTravellersItemsnpc.esp [Version 1.39c]49 TamrielTravellersItemsCobl.esp [Version 1.39c]4A TamrielTravellersItemsVendor.esp [Version 1.39c]4B ShiveringIsleTravellers.esp [Version 1.39c]++ ShiveringIsleTravellersFriendlyFactions.esp [Version 1.39c]++ FCOM_TamrielTravelers.esp [Version 0.9.9]4C FCOM_MoreRandomItems.esp [Version 0.9.9]4D Mart's Monster Mod - Shivering Isles.esp [Version 0.18]++ ArmamentariumLL4OOO.esp [Version 2.0]4E OOO-WaterFish.esp [Version 1.34]++ EVE_StockEquipmentReplacer4FCOM.esp4F Akaviri Imports.esp50 Artifacts.esp51 LostSwordOfTheAylied.esp52 One Stop Armors.esp53 DLCFrostcrag.esp54 SM Plugin Refurbish - FrostCrag.esp [Version 1.09]55 Mighty Umbra.esp++ FCOM_MightyUmbra.esp [Version 0.9.9]++ FCOM_SlofsRobeTrader.esp [Version 0.9.9]56 road+bridges.esp [Version 4.4.4]57 mythsandlegends.esp++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]58 Harvest [Flora].esp [Version 3.0.0]59 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]5A Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]5B Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]5C Clean Spellbook.esp [Version 1.1.0]5D kuerteeCustomisableHUDComponents.esp5E dragontorch.esp5F Toggleable Quantity Prompt.esp [Version 3.00]60 kuerteeAlternativesToDeathAndReload.esp61 Quest Award Leveller.esp [Version 2.0.1]62 TFE.esp63 Roughing It.esp64 Egress.esp65 SupremeMagicka.esp [Version 0.89]66 SM_ShiveringIsles.esp [Version 0.86]++ SM_DLCSpellTome.esp [Version 0.80]++ SM_OOO.esp [Version 0.89]++ SM_MMM.esp [Version 0.89]++ SM_COBL.esp [Version 0.86]67 SM_EnchantStaff.esp [Version 0.80]++ SM_UnlockSpells.esp [Version 0.70]++ SM_Scrolls.esp [Version 0.84]++ SM_SigilStone.esp [Version 0.83]68 MidasSpells.esp69 sr_casting_time.esp6A AudaciousMagery.esp6B Alchemical Formulas.esp6C Enchantment Enhanced.esp6D attack and hide medium v2.1.esp6E StealthOverhaul.esp6F RenGuardOverhaul.esp70 RenGuardOverhaulShiveringIsles.esp71 Deadly Reflex 5 - Timed block and 150% damage.esp72 DeadlyReflex 5 - Combat Moves.esp++ SM_DeadlyReflex.esp [Version 0.86]73 IDFQR.esp [Version 1.2]74 Oblivion XP.esp [Version 4.1.5]75 Oblivion XP - OOO.esp76 Oblivion XP - Midas Magic.esp** Let There Be Darkness - Cyrodiil + SI.esp++ Item interchange - Placement for FCOM.esp [Version 0.74]77 Ancient Elven Sorcerer - EV.esp78 Ancient Elven Sorceress - EV.esp** CuteElf11.esp [Version 1.2]79 Cobl Races.esp [Version 1.52]** Cobl Races TNR.esp [Version 1.53]** Cobl Races TNR SI.esp [Version 1.53]++ Cobl Races - Balanced.esp [Version 1.52]7A DBWBMR.esp [Version 1.20]++ EVE_KhajiitFix.esp7B No More Annoying Comments.esp7C Get Wet.esp7D ScreenControls.esp7E UnnecessaryViolence.esp7F NRB4 Standard Road Record.esp++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]80 Cobl Silent Equip Misc.esp [Version 01]81 Bashed Patch, 0.esp82 Streamline 3.1.esp83 EY_AoD.esp84 JumpModifier.esp85 MiniMap.esp
;===============================================================================; ; This is the INI file for Oblivion XP Leveling v4.1.5 ; ----------------------------------------------------- ; ; This file must be in your "Oblivion\Data\Oblivion XP" folder! The mod will not; run if the file is not found. ; ; For your convenience, the defaults of each setting are listed after the semi- ; colon. ;===============================================================================;===============================================================================; LEVELING ; --------- ; These settings control various things related to your level. ; ; - attributePointsPerLevel - ; This constant determines how many Attribute Points the player gains when ; increasing his/her level. ;; - skillPointsPerLevel - ; This constant determines how many Skill Points the player gains when ; increasing his/her level. ;; - trainingSessions - ; This sets the number of training sessions you gain per level. Unused sessions ; carry over to the next level! ;; - trainingCostMult - ; This sets the training cost multiplier. It will override any changes made; to this variable by other mods. ;; - multXPNeeded - ; The amount of XP Needed per level is multiplied by this factor.;; - multXPNeededLevel - ; Controls the per level increase of the amount of XP Needed to gain a level. ;; - multXPNeededBase - ; Controls the base amount of XP Needed to gain a level. ;; - maximumAttributeIncrease - ; Determines the maximum number of points a player can put into a single ; attribute when leveling. ;; - skillPointPreset - ; Specifies the preset to determine how many Skill Points it costs to increase ; a Skill by 1. Set to 1 for Specialist preset, set to 0 for Master of All. ;; - minimumLevelApprentice - ; Player level required to progress to Apprentice Skill Level.;; - minimumLevelJourneyman - ; Player level required to progress to Journeyman Skill Level.;; - minimumLevelExpert - ; Player level required to progress to Expert Skill Level. ;; - minimumLevelMaster - ; Player level required to progress to Master Skill Level. ;; - minimumLevelGrandMaster - ; Player level required to progress to Grand Master Skill Level. ;===============================================================================Set ObXPSettings.attributePointsPerLevel to 13 ; 13Set ObXPSettings.skillPointsPerLevel to 36 ; 36Set ObXPSettings.trainingSessions to 5 ; 5Set ObXPSettings.trainingCostMult to 10 ; 10Set ObXPSettings.minimumLevelApprentice to 0 ; 0Set ObXPSettings.minimumLevelJourneyman to 5 ; 5Set ObXPSettings.minimumLevelExpert to 10 ; 10Set ObXPSettings.minimumLevelMaster to 20 ; 20Set ObXPSettings.minimumLevelGrandMaster to 30 ; 30Set ObXPSettings.maximumAttributeIncrease to 5 ; 5Set ObXPSettings.skillPointPreset to 1 ; 1;===============================================================================; ATTRIBUTE / SKILL RE-DISTRIBUTION ; ---------------------------------;; When first using Oblivion XP on an exisiting character, you are given the ; option to redistribute all your Skills and Attributes.;; - redistRefundSkillBooks -; When set to 1, you will get 1 additional Skill Points per Skill Book that you; read before first using Oblivion XP.;; - redistRefundTrainingSessions -; When set to 1, you will get 1 additional Skill Point for every time your have; have trained a Skill before first using Oblivion XP.;;===============================================================================Set ObXPSettings.redistRefundSkillBooks to 1 ; 1Set ObXPSettings.redistRefundTrainingSessions to 1 ; 1; XP NEEDED TO LEVEL ; ------------------; The formula for XP Needed to Level is as follows:;; XP (x) = multNeeded * (Mult * atan(Slope * x^2 / 250) + Linear * x + Base);; where x = Player Level. This is then rounded to multiples of 100.;; This formula describes a curve that, at first, goes up really quickly, and then; after a while goes over into a straight line. With the default settings, what; this means is that, before level 30, the XP Needed to Level will increase more; and more and faster and faster each level, until you reach around level 40-45; and then every level your XP Needed increases with almost the same amount; every next level.;; To better understand this formula, here follows a qualitative description of; what each variable does.;; - multXPNeeded -; This simply multiplies the result of the formula. If you like the shape of the; XP needed curve, but just want to make it slower or faster to level, than this; is the easiest variable to change.;; - multXPNeededBase -; This controls the very base amount of XP that is Needed to Level, regardless; of the rest of the formula.;; - multXPNeededLinear -; This variable controls the increase of the straight line, it mainly determines; how much XP Needed increases after level 40 (before that it has a lot less ; influence).;; - multXPNeededQuadraticSlope -; The slope variable controls how quickly the peak of increasing XP Needed per; level is reached. If you set this to 2, for example, your XP Needed will go; steady at level 25-30 instead of level 40-45. Increasing this variable also; slightly increases the XP Needed, but not by much.;; - multXPNeededQuadraticAmp -; This variables determines the amplitude of the quadratic part of the formula.; What it determines is really the maximum amount of Needed XP contributed by; the quadratic part. This value is reached when the curve goes into the ; straight line (which point is determined by the Slope variable).;===============================================================================Set ObXPSettings.multXPNeeded to 1 ; 1Set ObXPSettings.multXPNeededBase to 1500 ; 1500Set ObXPSettings.multXPNeededLinear to 150 ; 150Set ObXPSettings.multXPNeededQuadraticSlope to 1 ; 1Set ObXPSettings.multXPNeededQuadraticAmp to 20000 ; 20000;===============================================================================; XP GAIN MULTIPLIERS - KILLS ; --------------------------- ; This controls the amount of XP that is awarded per kill. The calculation is ; as follows: First, the Base XP of a kill is calculated, after which the stats ; of the NPC are compared to your own, which determines the Bonus Multiplier. ; This Bonus Multiplier is then applied to the Base XP to yield the XP awarded. ; ; - multXPKillBase - ; Increase this to have kills yield more Base XP. ;; - multXPKillBonus - ; When this is set to 1, the Bonus XP Multiplier is normally equal to 1 when ; the NPC's stats are equal to yours. Setting this to 2 for example will make ; it so that if your stats are twice that of the NPC, you get the base amount ; of XP. Essentially, this is the toughness ratio of the NPC to the Player. If ; you set it to 2, then that means the NPC will only have to be half as tough ; as the player in order to yield full XP.;; - multXPKillLevel - ; After the above is applied, the XP gained is multiplied by the 1 plus the ; player's level times this factor.; ; - multXPKillSneaking - ; If the player makes a kill in stealth and remains undetected, the XP gained; for the kill is multiplied by this factor.;===============================================================================Set ObXPSettings.multXPKillBase to 5 ; 5Set ObXPSettings.multXPKillBonus to 1 ; 1Set ObXPSettings.multXPKillLevel to 0.3 ; 0.3Set ObXPSettings.multXPKillSneaking to 2 ; 2;===============================================================================; XP GAIN MULTIPLIERS ; ------------------- ; This controls the amount of XP that is awarded per action. ;; - multXPLevel - ; Any XP gained is multiplied by (1 + player level * multXPLevel). Set this to 0; if you want the same actions to always yield the same XP regardless of your; character's level. Quest and Killing XP are not affected by this, but they ; instead have their own level multiplier.; ; - multXPQuestLevel - ; Any XP gained for completing a Quest is multiplied by ; (1 + player level * multXPQuestLevel). ;; - multXPSleeping - ; Unlike the other XP gain multipliers, this is a percentage of the total XP ; needed to level. By default, it's at 3% with a maximum of 8x3% = 24%. ;; - globalQuestXPMult - ; The XP gained for completing any quest is multiplied by this value. ;; - lockpicksBrokenMax -; This determines the maximum number of lockpicks the player is allowed to break; while still getting XP for picking a lock.;===============================================================================Set ObXPSettings.multXPLevel to 0.2 ; 0.2Set ObXPSettings.multXPQuestLevel to 0.1 ; 0.1Set ObXPSettings.multXPArtifacts to 300 ; 300Set ObXPSettings.multXPBook to 25 ; 25Set ObXPSettings.multXPEating to 1 ; 1Set ObXPSettings.multXPExploration to 30 ; 30Set ObXPSettings.multXPFame to 50 ; 50Set ObXPSettings.multXPGates to 200 ; 200Set ObXPSettings.multXPHorses to 65 ; 65Set ObXPSettings.multXPHouses to 180 ; 180Set ObXPSettings.multXPInfamy to 50 ; 50Set ObXPSettings.multXPInvest to 150 ; 150Set ObXPSettings.multXPLockpick to 15 ; 15Set ObXPSettings.multXPNirnsFound to 50 ; 50Set ObXPSettings.multXPNPCDisposition to 25 ; 25Set ObXPSettings.multXPPickpocket to 4 ; 4Set ObXPSettings.multXPPotion to 25 ; 25 Set ObXPSettings.multXPSouls to 20 ; 20Set ObXPSettings.multXPStealing to 1 ; 1Set ObXPSettings.multXPVampireBite to 50 ; 50Set ObXPSettings.multXPSleeping to 0.03 ; 0.03Set ObXPSettings.globalQuestXPMult to 1 ; 1Set ObXPSettings.lockpicksBrokenMax to 5 ; 5;===============================================================================; CAPS ; ---- ; This controls the caps for your Level, Skills and Attributes. Note that when ; you allow skills and attributes to raise above 100, you will need to use one ; of the various uncappers (e.g. Elys' Uncapper) for the attributes to have any ; effect above 100. Also, these caps simply serve to not allow ObXP to raise; variables beyond them; they will not, however, lower any level/attribute when ; it already is beyond the cap upon first using ObXP. ;===============================================================================Set ObXPSettings.capAttributes to 100 ; 100Set ObXPSettings.capLevel to 50 ; 50Set ObXPSettings.capSkills to 100 ; 100;===============================================================================; DERIVED ATTRIBUTES (HEALTH/MAGICKA/FATIGUE) ; ------------------------------------------- ; This controls the various settings determining your Derived Attributes. ; In Vanilla, the values are calculated as follows: ; ; Health = PCHealthMultBase * End + PlayerLevel * PCHealthMultEnd * End ; Magicka = PCMagickaMultBase * Int ; ; With the default Oblivion XP settings, this changes to: ; ; Magicka = PCMagickaMultBase * Int + PlayerLevel * PCMagickaMultInt * Int ; + ( Sum of Magic Skills ) * PCMagickaSumMult ; ; The PC...MultAgi etc, change the per level bonuses for each attribute. OXP ; also provides the option to have the level of your Magic skills influence the ; amount of Magicka you have: ; ; - PCMagickaSumBase - ; Set this to 1 to enable having your Magic skills influence your Magicka pool. ;; - PCMagickaSumMult - ; This is the multiplier applied to the sum of your Magic skills ; ; - fatigueControlEnabled/healthControlEnabled/magickaControlEnabled - ; Set this to 1 to enable having Oblivion XP determine your Health/Magicka/ ; Fatigue. ;===============================================================================Set ObXPSettings.fatigueControlEnabled to 1 ; 1Set ObXPSettings.healthControlEnabled to 1 ; 1Set ObXPSettings.magickaControlEnabled to 1 ; 1Set ObXPSettings.healthMultBase to 2 ; 2Set ObXPSettings.healthMultAgi to 0 ; 0Set ObXPSettings.healthMultEnd to 0.1 ; 0.1Set ObXPSettings.healthMultInt to 0 ; 0Set ObXPSettings.healthMultPer to 0 ; 0Set ObXPSettings.healthMultSpd to 0 ; 0Set ObXPSettings.healthMultStr to 0 ; 0Set ObXPSettings.healthMultWil to 0 ; 0Set ObXPSettings.magickaMultBase to 2 ; 2Set ObXPSettings.magickaMultAgi to 0 ; 0Set ObXPSettings.magickaMultEnd to 0 ; 0Set ObXPSettings.magickaMultInt to 0.1 ; 0.1Set ObXPSettings.magickaMultPer to 0 ; 0Set ObXPSettings.magickaMultSpd to 0 ; 0Set ObXPSettings.magickaMultStr to 0 ; 0Set ObXPSettings.magickaMultWil to 0 ; 0Set ObXPSettings.magickaSumBase to 1 ; 1Set ObXPSettings.magickaSumMult to 0.25 ; 0.25Set ObXPSettings.fatigueMultAgi to 0 ; 0Set ObXPSettings.fatigueMultEnd to 0 ; 0Set ObXPSettings.fatigueMultInt to 0 ; 0Set ObXPSettings.fatigueMultPer to 0 ; 0Set ObXPSettings.fatigueMultSpd to 0 ; 0Set ObXPSettings.fatigueMultStr to 0 ; 0Set ObXPSettings.fatigueMultWil to 0 ; 0;===============================================================================; REGENERATION ; ------------ ; These settings determine the rate of regeneration of Health and Magicka. ; ; - healthReturnEnabled/magickaReturnEnabled - ; Set this to 1 to enable ObXP's Health/Magicka Regeneration. ;; - healthReturnBase - ; This specifies the Base rate of Health Regen. ;; - healthReturnMult - ; This specifies how much each point of Willpower influences Health Regen. ;; - magickaReturnBase - ; This specifies the Base rate of Magicka Regen. ;; - magickaReturnMult - ; This specifies how much each point of Willpower influences Magicka Regen. ;===============================================================================Set ObXPSettings.healthReturnEnabled to 1 ; 1Set ObXPSettings.magickaReturnEnabled to 1 ; 1Set ObXPSettings.healthReturnBase to 0.75 ; 0.75Set ObXPSettings.healthReturnMult to 0.02 ; 0.02Set ObXPSettings.magickaReturnBase to 0.75 ; 0.75Set ObXPSettings.magickaReturnMult to 0.02 ; 0.02;===============================================================================; MESSAGE SETTINGS ; ---------------- ; These are the settings that control the XP gain messages. ; ; - messageBufferSize - ; This determines the number of lines kept in the ObXP message buffer. ;; - messageLogAutoHide - ; Setting this to 1 will automatically hide the Oblivion XP message log if; nothing happened for more than 5 seconds. ;; - messageIcon - ; Set to 0 to not show the ObXP icon, set to 1 to show it. ;; - messageInit - ; Set to 0 to not show the ObXP initialization message, set to 1 to show it. ;; - messageSoundX - ; Set this to 0 to not play any sound for action X, set to 1 to play it.;; - keyControl -; This defines which key needs to be held in combination with the other keys in; order to control the Oblivion XP message areas.;; - keyHideLog - ; This defines which key needs to be pressed to hide the log/status text.;; - keyShowLog -; This defines which key needs to be pressed to show the log/status text.;; - keyScrollUp -; This defines which key needs to be pressed to scroll up in the message log.;; - keyScrollDown -; This defines which key needs to be pressed to scroll down in the message log.;; Note: For a list of key codes, check the following link:; [src="http://forums.bethsoft.com/index.php?/topic/1029449-relz-oblivion-xp/http://cs.elderscrolls.com/constwiki/index.php/OnKeyDown"]http://cs.elderscrolls.com/constwiki/index.php/OnKeyDown[/url];===============================================================================Set ObXPSettings.messageIcon to 1 ; 1Set ObXPSettings.messageInit to 1 ; 1Set ObXPSettings.messageSoundInit to 1 ; 1Set ObXPSettings.messageSoundLevel to 1 ; 1Set ObXPSettings.messageSoundXP to 1 ; 1Set ObXPSettings.messageBufferSize to 50 ; 50Set ObXPSettings.messageLogAutoHide to 1 ; 1Set ObXPSettings.keyControl to 38 ; 38 (L)Set ObXPSettings.keyHideLog to 203 ; 203 (Left)Set ObXPSettings.keyShowLog to 205 ; 205 (Right)Set ObXPSettings.keyScrollUp to 200 ; 200 (Up)Set ObXPSettings.keyScrollDown to 208 ; 208 (Down);===============================================================================; SCRIPT TIMING / PERFORMANCE ; --------------------------- ; These settings control script timing; if you're experiencing lag, try setting ; bigger delays. Conversely, if you find Oblivion XP doesn't respond quickly ; enough, try setting lower delays. Do note that lower delays may come with a ; performance hit. ; ; - cellScanDelay - ; Controls how often the 25 cells surrounding the player are scanned for NPCs. ;; - scriptDelay - ; Controls global ObXP script delay. ;; - scriptKillingDelay - ; Controls XP for Killing script delay. ;; - scriptMiscDelay - ; Controls XP for Miscellaneous Actions script delay. ;; - scriptQuestDelay - ; Controls global ObXP quest scripts delay. This is the delay for the scripts; that control XP gains from quests.;; - scriptUIDelay - ; Controls script delay for UI control (level up and stats). ;===============================================================================Set ObXPSettings.cellScanDelay to 5.0 ; 5.0Set ObXPSettings.scriptDelay to 0.05 ; 0.05Set ObXPSettings.scriptKillingDelay to 0.1 ; 0.1Set ObXPSettings.scriptMiscDelay to 0.1 ; 0.1Set ObXPSettings.scriptQuestDelay to 1.5 ; 1.5Set ObXPSettings.scriptUIDelay to 0.05 ; 0.05;===============================================================================; COMPANION SUPPORT ; ------------------- ; Set to 0 to disable having Oblivion XP automatically detect whether any NPC; near the player is in combat with any of the player's followers. This is a ; somewhat experimental feature and may cause strange XP gains or unwanted slow-; downs. If you're experiencing any of those, try disabling this part.;===============================================================================Set ObXPSettings.enableCompanionSupport to 1 ; 1;===============================================================================; POISON FIX ; ------------------- ; Set to 0 to disable the fix for poison kills not increasing the player's kill; counter. This is obviously not recommended but the option is there in case ; this gets fixed by another mod.;===============================================================================Set ObXPSettings.enablePoisonFix to 1 ; 1;===============================================================================; INITIALIZATION DONE ; ------------------- ; WARNING: Do NOT change the following! ;===============================================================================Set ObXPMain.initialized to 1