Forcing matched clothing sets is an incredibly stupid idea. It's completely logical (and quite historically correct) for a lightly armored combatant to wear only a cuirass along with ordinary clothing. It's also perfectly logical for a swordsman to wear just the gauntlets and boots. This is the kind of game-changing that does nothing to improve anything, but only serves to limit role play.
My Etta character is a swashbuckler. She mixes armor (heavy shield, leather boots, leather gauntlets) and clothing (middle class top, upper class bottom.) She dresses that way to support the imagined character. If I had to do this all by imagining it, I would do so, but the ability to "bring it to life" on my monitor makes the enjoyment better.
It is all a matter of taste. I wear armor based on its looks, and I generally do not like the look of mixing things up. For example, I think http://img.photobucket.com/albums/v90/subrosa_florens/oblivion/Oblivion591.jpg, or if http://img.photobucket.com/albums/v90/subrosa_florens/oblivion/Oblivion617.jpg It is all a matter taste. I am also possibly different from most, in that my characters almost never wear the vanilla armor or clothing any more. I have played Oblivion so much that most of the vanilla stuff just bores me. I get their gear from mods, which usually have a very distinct look to them, so they do not mix well with anything else.
I simply don't understand some of the arguments in this discussion. People seem to be saying "I wish they had kept thus-and-so, but it doesn't matter, because you can imagine it." Or "...because they can mod it back in." Well, if they wish it had been kept, then maybe it does matter.
I am with you on this. Something that can fixed with a mod, or by ignoring it, is an issue. It means that something is not working, or is not what you want from the game (for example, I can't speak for anyone else, but I want my magic resistance to work, and my dragons to fly forward, not backward...). One is a matter of taste, like with mixing your clothing, or not liking how every pair of pants my female character puts on magically turns into a skirt. No game is going to be 100% exactly how you like it. There are just too many people in the audience for the developer to try to appeal to. But there is no excuse for things like magic resistance not working, or that damn witch not taking your bloodgrass, etc...
I liked coming up with armor combinations that look good together, but where not built to go together. Most of Aravi's armor from Oblivion was mixed and matched from several different sets.
I do think allowing clothing below the armor is too many enchanting slots. Oblivion was laughably easy to break with enchanting slots, I cannot imagine what you could do in Morrowind.
It is all just a matter of personal taste on the mixing things up. We just have different likes there. But I can see your point of wanting that feature. It have no trouble with simply always wearing matching greaves and cuirass. But you being stuck with a one-piece jumpsuit is something that you can never change. That is a choice that was removed from you.
I think Morrowind makes up for it by magic being a lot less potent. For example, my first character wanted to get a shield enchantment on her Chitin Cuirass. But it was literally impossible for her to get even a constant 1% Shield on it. The Chitin it is made of is a material too low to hold that strong of an enchantment. You would need something like ebony or glass. Aside from the armor, constant effect enchantments were much weaker then one shot ones, and could only be gotten from grand souls. So if you had a set of ebony armor, you might be able to enchant each piece to get a 10% shield total. Basically what you can get enchanting one article of clothing in Oblivion.
Yeah, I was using those as examples. Still, you often see bandits (particularly archers) in vanilla Oblivion wearing only a cuirass with ordinary pants. I think it's especially appropriate for female characters to have the option of combining upper armor with a long skirt.
And I don't believe that there has ever been a type of armor in which greaves and cuirass have actually been one piece. How would one put on armor made that way?
You have never worn a long skirt before have you?
They are difficult to move in, tripping you up, and limiting how far you can stretch your legs when you take a step. They would spell death to any fighter who tried to wear them. Much safer to go naked. At least then the men you are fighting might be too distracted staring at your genitals to defend themselves.
Plus, the Celts did have a precedent for fighting in the buff.
Quite right on the once piece armor. Mail was at least a pair of pants and a shirt, plus more. But then again, some suits of IRL armor could come in hundreds of pieces, and I am sure no one wants to go through adding each one when playing the game. The ten or so pieces in Morrowind is enough of a chore as it is.
What I think is a major factor in the devs going to the one piece armor suits is simple convenience on their part. It is fewer unique items to create in the construction set and place in the world, both in NPCs inventories, and in loot containers or just sitting out in the open. Another thing I found when creating sets of bound armor, is that you need a separate magic effect for each individual piece of armor. In my Witchcraft mod, I was using 4 magic effects just to make one set of bound armor (with no helmet). I made a another set using the DB armor as a base, and got away with using only one magic effect. So there is a big incentive with anything summoned to go one-piece.
How about a system of diminishing returns? Each additional enchanted slot would be slightly less potent than the previous enchantment. The first enchantment might be at 100% strength, the second enchantment 95%, the third 90%, and so on. This might allow the larger numbers of enchantments without becoming too powerful.
Or just make the effects you can get weaker across the board. IMHO, the sigil stones in Oblivion are just way overpowered in what they give you. One of the reasons I stopped playing Artemisia is that she was doing the main quest, and so was enchanting everything with sigils. Eventually she just became overpowering because of it, and the game stopped being a challenge.