Fable2; remember I'm not versed in Game lore or lingo- what is KofA?
Whenever someone attempts to assign marketing values to Bethesda I get a little queasy. It's not that they're not there- decisions like those always are. But to know what they're thinking? I have little doubt that Howard thought Skyrim was an improvement. I picked that up from his eagerness whenever he discussed Skyrim.
But this brings up a consideration which needs to be asked to those who understand software and design more than I; the NPC interation in Morrowind and Oblivion- is that time consuming to install? I figure it must be. That's money spent. I've had suspicions that Fallout and Skyrim are easier to make in some respects than Morrowind and Oblivion- but heck -I just don't know. Howard may have thought the time spent doing that would be to greater effect elsewhere.
I allow myself an unsupported gut feeling about Howard. I don't place this perception or instinct in bond, but it's there. I hope I'm all wrong. But he was an american success story- started with the company, rose the ranks, became head guru. He doesn't have to change a thing. Would he see it if the Elder Scrolls was losing something of value? Or because he's Howard would that be impossible? He didn't throw out attributes because of negative reaction- he tossed them on his own. A aquaintence who reads the literature told me that. Anyway,so he's an all- star; does that mean he doesn't listen- his way or the highway- there's no chance of returning to more NPC interaction and in depth character build? If my instinct is right, he'll expand the perk tree- but not bring back attributes, and that won't cut it. He has his formula now for top tier games and he's not changing. But in this industry- change is life. I worry he's too proud.
Is is inevitable big means sterile? Doesn't have to be.
I find myself wondering if I'll buy the next Elder Scrolls. The hype will probably grab me, I tell myself.....
My son reminded me that a niche market will still have to be approached by someone or someone's with money. You can't build a computer game in your garage because you need marketing and production if in a hard box, and someone has to provide the aparatus for download. What does it cost to make a computer game first, and if successfull, go to console? Millions I guess. Capitalism better find a way, because Bethesda's Elder Scrolls are losing theirs.
The holy grail is that interaction between the game, the NPC's and the player. Instead of AI, most of the attention is on graphics. And now they've removed most of what interaction there was with the NPC's and pulled the character build structure. I'm supposed to enjoy wandering a new world in 2012? Every new game as exciting as the latest unexplored castle?
I've got games, good games, undone I could play first. I didn't finish Risen. And after Skyrim, Ancarnia (sic?) doesn't look as bad.
I knew something was wrong when I dusted off Sacred 1 and started playing it again.
Oblivion may be the last involved character build in the Elder Scrolls. And Fable2? I think Bethesda is wrong about the modern gamer. They thought a more sophisticated surface was all that was needed, and that is a mistake. These kids may not have been raised on literature, but new castles and hills will only go so far. For me, the sheen is off, the magic dulled. The Elder Scrolls are just another series.
The expectation of a new release, once as exciting as a new Beatles album, is over. My small hope is that like the Beatles, Bethesda will break form and do something new just as you've grown tired of their old sound.
In the history of this Art, it's going to be a long time before someone reaches the level of a game as good as Oblivion.
For God's sakes, how much more can be pulled out of the Elder Scrolls and still allow it to be called an RPG? Because next game you get to decide what color of pants you wear?