I thought that was a pretty good response post, Fable2.
Thank you.
I can't tell from the Skyrim forum if today's boosters will find what I did- that Skyrim does not hold like Morrowind and Oblvion. If they do, though, and Bethesda see no reason to change the formula,that opens up a niche market for someonelse to fill. It's a pretty big niche.
I suspect many of them will split over time quietly into two groups: a) those who quickly finish the game as is, and leave for the next action title to rave about; and those who discover mods and become addicted to the experience of a heavily modded Skyrim. As for the niche, you're right, it's big. Even now, Howard and crew are prepping KofA: Reckoning for release, and from what little they've given out, this "revolutionary" title has nothing new to offer except ever more "pulse-pounding combat graphics and animations." I have no objection to such a title, but I do think the PR that deliberately limits players' perceptions of just what's possible or desireable in the genre is a problem. It's one thing to state "We've tried to get rid of the numbers so you focus more on doing stuff," another to claim, as all the gamesas PR has, that "We've tried to get rid of the numbers because they're laughable and bad." The first is arguable, the second a condemnation that the cheerleaders will repeat ad nausem, and miss out on the purpose of those numbers.
Skyrim is a fine game, but the slick merchandising used to denigrate its predecessors and promote only one way of thinking about RPGs is what causes me problems. And we both know that if it was more profitable tomorrow for gamesas to create a game similar to Morrowind or Oblivion, its PR would start churning out interviews and other content proving that numbers, lengthy quest systems, multi-environment worlds, and a great deal of lore were the only way to build or play an RPG. The cheerleaders aren't being handed a game philosophy. They're being handed a profit and loss statement.