So it doesn't limit you to have fewer character creation choices? Even though you "would have liked attributes to still be in the game"?
Not if you've got an active imagination it won't. I could post the list of ideas for future characters I've got for Skyrim, some of which would be impossible for me to play in Oblivion, but it would be a long list, and I dont' feel like typing it all out right now. Lack of attributes won't stop me from employing these ideas. I never used Oblivion's prefabricated character classes, I always went custom.
That being said, I do want attributes back. Just to have them. I miss them.
I grew up with numbers in every "RPG" I've ever played (even the bad ones) and I miss them.
Personally, I think that Skyrim is more of a return to Morrowind, in that respect. Some things about Skyrim do not reward me instantly. .....
An example would be Skyrim's "world map" or whatever it's called. I was assuming it would make the game too easy. Looking at Oblivion's map, it's always easy to see where you are, so that if I used it
at all out in the wilderness, it would almost feel spoiler-ish. Skyrim's map is covered with clouds, really makes it more challenging to use. I like this sort of challenge.
The OP absolutely was not, did not, and is not saying that most people feel the same as him. He even went as far as stating he feels like his opinion is a minority opinion. LEARN TO READ.
Ahabshazami, I appreciate you've read my posts, and acted on good intention in your post to Renee Gade lll; but we already settled our differences. And forum people helped along the way- I don't want to go backward.
Thank you Grog.
I want to know how people feel or think about Skyrim's character depth and development and NPC interaction. Doesn't anyone else miss the interaction with NPC's and the choices of your character as they grew that made the game so interesting?
I have no problem with character depth or development in Skyrim or Oblivion. So long as I start with a solid set of ideas, I usually wind up with a character I can play for a long, long time.
Having lots of imagination helps. There are also still a decent amount of "choices" one can make. In some cases, Skyrim allows more choices during questlines than I noticed in Oblivion. Sky's bigger quests are obviously shorter, though. That's the main detriment there.
NPC's are a mixed bag, but this could also be said of Oblivion's NPC's too. Anyways,...Skyrim's NPC's often are right on-topic with the things they say. Like if I pass a cave, my follower
might say "oooh, a cave. I wonder what's inside..." That's completely on-topic, and really immerses me. I could post numerous examples of on-topic, immersive things Sky's NPC's say. This is true during quests, too.
On the other hand, where Skyrim eventually fails is after awhile, lots of NPC's simply start stating the same things over and over...
"you know what's wrong with Skyrim, everyone is obsessed with death!" is an example. This statement might be okay once in a while, but every time we pass that same NPC?????????? It gets old after awhile.
Skyrim is largely Fallout 4. Fallout may be called a rpg, but it's primarily a action adventure- regardless where critics place them.
I've never played Fallout (I'm afraid to, honestly) but I'm disagreeing with you on this one in regards to Skyrim being an A/A.
In an action/adventure like Tomb Raider or Uncharted, the focus of the game is on the
action and the adventure. To move the game along, you have to participate in the game's action/adventure side, there really is nothing else to do in these games but jump from planes or swing from vines over scissor traps, whatever. You do
not get to create your own role...this has been created already. We merely get to participate.
In TES, on the other hand, Oblivion or Skyrim (the 2 games I've tried so far) I get to create my
own role, which is open-ended and somewhat limitless. If I want to create a character who picks mushrooms and flower all day, a character who
never dungeon-dives or participates in any quests whatsoever, I can do so. Is picking mushrooms and flowers action? Is it adventure? I would say it's not.
I am therefore playing a role with this flower-picking character. We can call it "alchemist", we can call this role "hippy"...whatever we like. BUT that doesn't stop me from doing other things. TES allows us lots of other activities (Skyrim more than Oblivion in my opinion) which are neither action or adventure.