Renee Gade lll- OK, I got it- in a classic adventure action game, the character is fixed, you don't create one.
Good. Glad we got that clear.
....And the NPC's saying the same line- following me into my house to say them? I can't bargain, can't use a negotiation wheel.
Okay, you got a point. Bargaining is stronger in Oblivion, for sure, it makes sense and feels natural. This is what people do IRL when they want a better deal.
On the other hand, I don't miss that clunky disposition wheel thingie at all.
Having a "conversation" in which the PC jokes, jousts, compliments, and whatever the 4th choice was over and over is not natural. I would agree there needs to be some sort of improvement here, though I don't know what it could be.
Lockpicking in Skyrim, for instance, is simply intuitive. I feel like I'm picking a lock in Skyrim, not playing a mini-game. But having a "disposistion discussion"? I'm glad this is gone.
And they don't speak to themselves much. In Cyrodil they gathered in groups and clucked all day long. Yes, it was repetitive, but it gave the appearence of people socializing- and they also reacted to the Hero's actions and new events in their world. These ambitious things are gone from Skyrim.
No they're not. They're not totally gone.
You're doing it again ... that "black and white" thing that bugged me in your OP.
I would agree that Cyrodiilic NPC's did socialize more than Skyrim's characters, but most of this was off-topic nonsense which (as you've noted) was repetitive. NPC interaction still exists in Skyrim. It's just not as often as in Cyrodiil.
Also, my current Skyrim character Claire Voyance still hears reactions to the fact that she's part of the College all the time. "You're that mage from the college"...bla bla bla. She hears reactions to some of her accomplishments, too. She hears reactions to the fact that she likes wearing light armor. I've
never heard an NPC comment on the armor my character is wearing in Cyrodiil. Or if she looks "ill".
When NPC's do interact in an on-topic manner in Skyrim, the things they say have a tendency to grab my attention more. In Cyrodiil, I found myself constantly blowing NPC's off when they pvssyd. Or listening with half-an-ear, maybe having a chuckle here and there at the nonsense they spouted, because most of the time, that's exactly what it was: nonsense. It made me laugh, but rarely would I be able to take it seriously, even in a roleplay sense.
Let's look a little deeper now, at NPC interactions. If Claire casts her Clairvoyance spell near a guard, chances are he'll have an adverse reaction to this:
"Keep that magic stuff away from me!" This makes
sense to me that a non-magic using guard would not trust magic, that he would trust only his blade, and that therefore he wants Claire to keep way from him.
In Oblivion, you could throw a 70-point lightning bolt inches away from a guard's head. Where was the reaction to this? There was only a reaction of you actually hit the guard.
Now my main critiques. What bugs me in Skyrim is if my character walks too close to an NPC, I know there's a good chance I'm gonna get one of those flat, declarative statements. "I work for Belathor, in the General Goods store" is an example. The first time you hear this, you're like COOL! I'll stop by sometime! After the 3rd time...it's like "um...I KNOW dude". After the 46th time, I'm facepalming!
It would make more sense if they said just "hey, how's it going" or something generic like this. When I pass somebody in the street, I say "hi". I don't say "I used to be a tax accountant like you, then I took a default bankruptcy and foreclosed".
On the other hand, I find myself paying attention to Skyrim's NPC's more, it's literally possible to miss something random which could actually matter later on if you're not paying attention. Claire then makes a judgement call whether or not she wants to get involved with their problems and concerns. Sometimes she does not, matter of fact. Sometimes she does. It all depends on the roleplay at that moment.
The loss of magic creation for me wasn't as significant, but it was missed. For some mage types, that was a real killer. And the spells are limited, and the potions? All loss of choices
So what? Why does everything have to be exactly the way it was in previous games? Why can't the team focus on new directions?
Yes, there is less in these regards, but you're ignoring the fact that lots of new elements have been introduced. Smithing. Crafting. New spells (there
are some new spells, ya know). Better, much more vivid spell effects. Fireballs that move MUCH faster than they did in Oblivion. More non-threatening animals (rabbits and such) out in the wilderness. A much greater draw distance. Horses that move in variable speeds, rather than just running or galloping, as in Oblivion. Et cetera.
The way I see it, magic, alchemy, spell-making (etc.) took a nose-dive in the 200 years after the Oblivion crisis occured. This makes total sense. Technology does not always move forward and improve. So what if magic and alchemy aren't as great?
Skyrim in general is run-down and somewhat pathetic. Its single "College" is not trusted by the majority of the Nords, for obvious reasons. I would expect that in this atmosphere, magic-users haven't got the time and resources to perfect certain apects of their crafts, the way they were able to during the days when the Empire actually backed the Arcane University and dozens of magic-users could spend all day doing "research".
So- it's easy to see Skyrim is not an action adventure game by the book, but its sure heading there fast.
I highly doubt that. I have faith in Bethesda. True, they've dumbed down the numbers side, and this
does irk me a bit, but the bottom line is
I still get to play the role I want to play. And I have (as I said) nearly a dozen ideas for future characters I'm gonna try in Skyrim.
...I want to try to explain a few things here, and I'm only spending time typing all of this because I care, and because I want to maybe illuminate you to new ways of thinking. I don't know about you, but I grew up with The Fantasy Trip and Dungeons and Dragons--both of which are considered the original RPG's, the ones which started it all.
What made these games role-playing games wasn't all the numbers, the fact that we used dice, dozens of books, the stat sheets, etc...what made them RPG's was the fact that they allowed you to
play a role, with a single character or multiple characters. Role-playing. That's why we call the genre "role-playing games". This is what it's about. PLaying a role. Imagination was key back in the day.
....You rolled the dice, you killed the troll, you got the troll's loot. It wasn't so much that you just killed a troll and got his loot...what was your character's reaction to this? Did your character sulk? Did he celebrate? Did she start to plot against her team to steal a larger amount of the gold?
All of these extra things (the celebration, the plotting, the sulking, etc.) were
not included in the original adventure books. They came about because we were
playing a role. As we got deeper and deeper into this role, we started to realize
(1). not all characters have the same reactions and interactions with their world
(2). after awhile, our charcters might start doing things which we ourselves would not do, under any circumstances. Now we're RPing!
Just because TES games are becoming more and more visual, and their action side is becoming more and more fluid (generally) does not mean they're lesser RPG's. I still get my roleplay kick, in some ways more so than in those dice & paper RPG's I played long ago.
I wonder if the love of Skyrim isn't going to wane after months, instead of years.
Not for me it isn't.
No offense, but it almost seems as if you're desperate for me (and some others here) to say "yes".
Why is it so hard for you to see some of us enjoy a game for what it is?