Extensive and involved character build is what brings you back to the game. For better or worse, that is gone from Skyrim. This is not to knock Skyrim. Bethesda put time and love into Skyrim. Skyrim is made to be immediately rewarding. There is not the same degree of delayed gratification there- you arrive and start kicking puppy butt pretty fast. The Build happens quickly, and is done with sweeping brushstrokes- not a interaction between several variables you help shape. Yes, most of the old elements are there- but not to the degree, not to the extent. Many people feel the new system is better. Who are those people? Well, perhaps they want action and to be entertained and want it tonight- not to have to wait a week of monday's for the steady progress to give them the results they desire. Maybe Skyrim is made for the modern character. A new generation- one that was not raised on reading. But they're are a lot of them, and they're smart and creative and deserve a game built for them.
I will miss what the character build was under Morrowind and Oblivion. I don't think the Elder Scrolls will ever be the same. Oblivion is my go- to game. The game that provides me a home away from home. I've loved Oblivion since I found the GOTY edition and gave it to myself and my three small boys when that edition first came out.
Apparently Bethesda felt the old build system did not play as well with whatever demographic they were going after-ever trying to break larger and wider. I don't know why. Skyrim is a great game- but it is one I doubt very much can be played for as long as I've played Oblivion, and will continue to play. Skyrim may be better at the first play, though that's hard for me to know, being as how I loved Oblivion the moment I broke out of jail and found myself on green rolling hills looking for Chorrol. Maybe at least some of the estactic fans of Skyrim may come around after several hundred hours- but I think most of them will move on to another game and if they're new to the Elder Scrolls never dream Oblivion could be it. Because that's their relationship to games. Games must entertain them- they don't want to invest, not over the same time frame anyway, they want to be rewarded and they are with Skyrim.
I rather think we could have had it both ways- a great game that appeals to those who demand entertainment, and a game that would last much longer than the discovery of every castle and cave. That's the trouble with a game that has shied away from a character investment- it is as good as the features are new and fresh.
Oblivion's features never grow old, because we are there for more than just the discovery of the next obstacle or Keep. Oblivion has given to me since 2007 and will keep giving.
If anyone has wandered by from Skyrim and happened across this post- give Oblivion a try. It is a wonder, a complete game, with warmth and human qualities not many games ever achieve.