Oblivion is too fast-paced

Post » Fri Apr 16, 2010 5:05 pm

Oh, look it's Weynon Priory....I guess I can drop off the Amulet.

You are Grand Master of the Blades......you go find Martin.

Kavatch: You want me to jump into what?.....I'll be right back.

Cloud Ruler Temple: And just why would I want to join the Blades?
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Yonah
 
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Post » Sat Apr 17, 2010 5:02 am

My present character only turned the amulet in after he failed to pawn it off because anyone who put it on suffered horrible agonies.
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Ana
 
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Post » Sat Apr 17, 2010 5:53 am

Could I justify not meeting Baurus for the Path of Dawn for a while? It's been an ingame week. The reason I am not doing it is because I want him to live through
Spoiler
the small fight.

Unfortunately,
Spoiler
he has a habit of tracking you down as soon as you find the 3rd book, even if you happen to be half a continent away and deep in some ruin
. Certainly not a fun thing to happen when you aren't expecting it and are playing a stealthy character.

Like most other places where you have to keep NPCs alive, getting levels usually ends up working against you. The real deciding factor is really
Spoiler
trying to figure out who svcks more at hiding, or has the lower disposition rating (yes, lower than -100).

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Amber Hubbard
 
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Post » Fri Apr 16, 2010 5:07 pm

I'm thrust into a world which needs my help, Martin Septim needs to be saved in Kvatch urgently,he's in grave danger! And I go to join the Mages' Guild to get discount spells. Or, Jearl's Orders say an imminent attack on Bruma whilst I go beat up some bandits. OBLIVION IS TOO FAST-PACED. It feels like there's no time to train or join a guild, whereas Morrowind was slower, Caius Cosades advising you to join a guild, come back when you're ready-Those were the days!
Can anyone help me make sense of this?


You can literally just stop and wait forever and Martin will be fine. There might be an illusion of urgency, but that's all it is, an illusion. You can quit the MQ right at the climix and suffer no ill consequences while you dink around killing goblins and taking potshots at the adoring fan with a bow. Mehrunes Dagon is powerless in the face of a player who chooses not to pursue the MQ.
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Far'ed K.G.h.m
 
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Post » Sat Apr 17, 2010 5:36 am

You can literally just stop and wait forever and Martin will be fine. There might be an illusion of urgency, but that's all it is, an illusion. You can quit the MQ right at the climix and suffer no ill consequences while you dink around killing goblins and taking potshots at the adoring fan with a bow. Mehrunes Dagon is powerless in the face of a player who chooses not to pursue the MQ.

True, the only time you can't exit is at the
Spoiler
battle for Bruma
and the
Spoiler
Imperial City Invasion
. Martin will
Spoiler
auto-die
thanks to a super handy script the developers decided to add.
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mike
 
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Post » Sat Apr 17, 2010 7:24 am

You could just do the main quest and get it out of the way.

Unlike in Morrowind you aren't the immediate focus of public veneration (that's Martin) and you don't get any overpowered super items along the way (just a mediocre suit of armor).
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scorpion972
 
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Post » Sat Apr 17, 2010 4:28 am

Unfortunately, even if you do decide to just go along with the urgency and blow through the MQ, you get to save the world with your novice- and apprentice-ranked skills from an epic invasion of... stunted scamps. :/ It makes me wonder why the player was even needed then. That's the worst thing about the MQ urgency IMO - the RP aspect is really awkward either way.
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Campbell
 
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Post » Fri Apr 16, 2010 6:05 pm

You can literally just stop and wait forever and Martin will be fine. There might be an illusion of urgency, but that's all it is, an illusion. You can quit the MQ right at the climix and suffer no ill consequences while you dink around killing goblins and taking potshots at the adoring fan with a bow. Mehrunes Dagon is powerless in the face of a player who chooses not to pursue the MQ.


Yeah, I know that, but I like to RP. That wouldn't make sense if
Spoiler
Dagon held off the Invasion
just so I can become a SUPER POWERFUL DUDE WITH AN ENCHANTED BLADE WITH A THOUSAND DAMAGE (to fatigue).
Spoiler
So he can just lie there whilst I punch him to death!

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Lucy
 
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Post » Fri Apr 16, 2010 10:30 pm

Unfortunately, even if you do decide to just go along with the urgency and blow through the MQ, you get to save the world with your novice- and apprentice-ranked skills from an epic invasion of... stunted scamps. :/ It makes me wonder why the player was even needed then. That's the worst thing about the MQ urgency IMO - the RP aspect is really awkward either way.


So true, the Blades say they ''would gladly die'' for the Emperor, why don't they go save the world whilst I smuggle Skooma into guards' pockets. Hey I was in jail for a reason! Old habits die hard...

Can anyone suggest more points in MQ where I can join a Guild,go adventuring,etc.Or you can suggest an RP for me.
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Matt Fletcher
 
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Post » Fri Apr 16, 2010 10:36 pm

Game is still amazing, this has never bothered me.
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Victoria Bartel
 
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Post » Sat Apr 17, 2010 12:05 am

The MQ is optional, as it is a free roam game you can wait until you want to do the MQ and pick it up where you left off.
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[ becca ]
 
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Post » Sat Apr 17, 2010 12:23 am

Yes, you can do the MQ anytime you want, but some people like to actually roleplay. If I'm roleplaying a goody goody Imperial knight type it's really hard to come up with a sensible reason not to head straight for Weynon Priory.
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Naughty not Nice
 
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Post » Sat Apr 17, 2010 5:11 am

urgency schmergency. My characters tend to take a blow to the head during their rush to get out of the sewers... and sadly, the resulting concussion makes them lose the memory of the most recent events. They keep looking at this odd broken amulet (doesn't stay clasped), and they have a vague feeling it's important and all... but just can't remember. :shrug:

It is a bit frustrating that you are doomed to save the world with these kinds of main quests, but that's pretty normal fantasy fair. :)
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Agnieszka Bak
 
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Post » Fri Apr 16, 2010 7:15 pm

Thanks
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Alyna
 
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Post » Fri Apr 16, 2010 4:58 pm

A fast-paced and urgent storyline is great if it's implemented properly. Have any of you played Guild Wars: Nightfall? Undoubtedly the strongest story in the series. A fallen God was attempting to regain influence over the world, and things in the game made this evident - wars breaking out, cities being garrisoned, invasions, and the continual execution and ostracizing of the faction the players belonged to. It felt like chaos and disorder were breaking out all over the continent. You actually felt like you had to get things done before all hell broke loose. It was awesome.

Oblivion tried this but failed horribly. There's supposed to be a Daedric invasion, but instead you find the commonfolk of Cyrodiil drinking in taverns all day talking about those nasty Mudcrabs that are everywhere. Coupled with the fact Jauffre and Martin were the only ones who seemed to really be aware of the Daedra incursions, the mood established left much to be desired. When I first saw the Oblivion trailer, the loud, blaring theme, even though it was an evident remix of Morrowind's, made me think this game was going to be very serious and pivotal in the history of Tamriel. You're in the capitol of the Empire, Uriel Septim is going to die, Mehrunes Dagon seems to be ready to invade Nirn once again.

But once the game actually starts all of that urgency is lost. I'm not saying Oblivion had to rely on time-critical elements to advance the story or anything like that, but for a large-scale invasion you really didn't hear much about it - and what about the other provinces? A rumor here or there, but that's it. Bethesda just isn't ready to go for serious plot movement just yet, which is why I urge them to lessen the tensions and return to something more subtle in TES V.
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Eliza Potter
 
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Post » Fri Apr 16, 2010 7:43 pm

Everyone who gives you a quest in the game, believes you will stop doing whatever you're doing; making pot roast, arranging artifacts in your room, whatever, to rush off and take care of business for them. The extreme sense of urgency is understandable but you can certainly blow off a lot of the quests for time to do later or never. You will find that if you leave a quest alone for several levels, twenty or thirty even, that if you DO decide to return and take care of unfinished business, that everyone will talk as if you were there the whole time. So really no big deal, unless you are role-playing a paladin doing good deeds, or whatever.
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Nicole M
 
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Post » Sat Apr 17, 2010 9:15 am

Bethesda wanted Oblivion to be more fast-paced and focused than previous games. I actually prefer this, but you're not in a rush to do anything. You can take as long as you want, the Oblivion invasion will wait for you.

Dude it like "Seems" that you must do it right away and it adds to the Presure atleast for me it seems like OH MY GOD I HAVE TO STOP THE INVASION I HAVE NO TIME TO LOOSEE! Its kinda Fast forward and YOU GOT NO TIME TO LOSE TAKE THE AMULET TO JAUFFRE... WE MUST SAVE MARTIN FAASST, Hes in GREAT Trouble, WE MUST GET THE COMMENTARIES SO THAT WE CAN FIND WHERE THE MYTHIC DAWN ARE. WE GOT TO GET THE AMULET OF KINGS AND THE MYSTERIUM XARXES FROM THE MYTHIC DAWN, OH NO WE GOT TO GET TO PARADISE CUS MANKAR CAMORAN ESCAAAPEED, WE MUST FIND A LOT OF RANDOM STUFF TO OPEN THE PORTAL TO THE PARADISE, YOU HAVE TO HURRY AND CHASE DOWN MANKAR CAMORAN AND KILL HIM, HURRAY YOU KILLED MANKAR CAMORAN AND GOT THE AMULET BACK, NOW WE MUST SPEAK WITH THE PRIME MINISTER OF CYRODILL AND MAKE MARTIN EMPEROR, NOW WE MUST HURRY TO THE DRAGONFIRES TO END THEM, OH NOOO!!! DAGON IS HERE NOW MARTIN MUST SACRIFICE HIMSELF TO SLAY HIM... HURRAY NOW CYRODILL IS SAVED... OH NO A STRRANGGEE DOOR OPENED... like that... :P
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victoria johnstone
 
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Post » Fri Apr 16, 2010 9:38 pm

May I suggest you encapsulate most of that in spoiler tags? Not everyone on Oblivion General has finished the MQ, and they don't want the progression ruined for them. Simply put the word spoiler in between [ and ] at the beginning of MQ information, and put /spoiler between [ and ] at the end. Or, in the full editor, highlight the text you want to put spoiler tags around, click Insert Special Item, and choose spoiler.
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Batricia Alele
 
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Post » Fri Apr 16, 2010 11:55 pm

The extreme sense of urgency is understandable but you can certainly blow off a lot of the quests for time to do later or never. You will find that if you leave a quest alone for several levels, twenty or thirty even, that if you DO decide to return and take care of unfinished business, that everyone will talk as if you were there the whole time.

It should be like Daggerfall where you fail to meet a quest deadline and then everybody in the guild starts to send assassins after you. :ahhh:
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Maria Garcia
 
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Post » Fri Apr 16, 2010 8:50 pm

Heh... I've got an RP explanation for the whole "let's go explore despite having this urgent thing to drop off!"

I tend to play a classic bad-to-good character. Therefore, the events in the cave are just a "prolouge"... sorta "Who am I and why was I in jail? Well, it all started when..." and viewing everything between me leaving the cave and me handing the amulet to Jauffre as one extended "Flashback." Of course, by the end of this I'm kinda the leader of the DB and TG, so... er... there's good reason why I got sent to the Imperial Prison...


I too play a DB character on my main. She didn't save the world after turning 'good' however; pure self-interest of course.
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Jessie
 
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Post » Fri Apr 16, 2010 6:05 pm

I too play a DB character on my main. She didn't save the world after turning 'good' however; pure self-interest of course.

Thanks for the help!
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^_^
 
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Post » Sat Apr 17, 2010 5:53 am

Dude it like "Seems" that you must do it right away and it adds to the Presure atleast for me it seems like OH MY GOD I HAVE TO STOP THE INVASION I HAVE NO TIME TO LOOSEE! Its kinda Fast forward and YOU GOT NO TIME TO LOSE TAKE THE AMULET TO JAUFFRE... WE MUST SAVE MARTIN FAASST, Hes in GREAT Trouble, WE MUST GET THE COMMENTARIES SO THAT WE CAN FIND WHERE THE MYTHIC DAWN ARE. WE GOT TO GET THE AMULET OF KINGS AND THE MYSTERIUM XARXES FROM THE MYTHIC DAWN, OH NO WE GOT TO GET TO PARADISE CUS MANKAR CAMORAN ESCAAAPEED, WE MUST FIND A LOT OF RANDOM STUFF TO OPEN THE PORTAL TO THE PARADISE, YOU HAVE TO HURRY AND CHASE DOWN MANKAR CAMORAN AND KILL HIM, HURRAY YOU KILLED MANKAR CAMORAN AND GOT THE AMULET BACK, NOW WE MUST SPEAK WITH THE PRIME MINISTER OF CYRODILL AND MAKE MARTIN EMPEROR, NOW WE MUST HURRY TO THE DRAGONFIRES TO END THEM, OH NOOO!!! DAGON IS HERE NOW MARTIN MUST SACRIFICE HIMSELF TO SLAY HIM... HURRAY NOW CYRODILL IS SAVED... OH NO A STRRANGGEE DOOR OPENED... like that... :P

OH MY GOD!!! YOU RUINED THE RIDE MAN! GOD NO PLEASE NO! I HAVEN'T FINISHED THE MQ EVEN THOUGH I'VE PLAYED IT FOR A YEAR!
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Talitha Kukk
 
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Post » Sat Apr 17, 2010 4:32 am

Jeez, Avarus. I'm glad I already finished the MQ awhile back.
Do what that one guy said, or a moderator will do it for you, I suppose.
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Kieren Thomson
 
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Post » Sat Apr 17, 2010 4:02 am

Too many spoilers
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Lauren Graves
 
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Post » Sat Apr 17, 2010 10:10 am

man, I never go straight to the main quest even on the first time i played I went around slashing things up with my rusty iron axe :D, but after i got the feel for it i started up a new class that focused on sneak lockpick and magic, so went and did the theives, mages guild, and a bunch of other misc. quests cuz i want my daedrae to drop some good level goodies haha but also makes the quest line more of a challenge trying to save barus 2 times, he is a b**** to keep alive, but have at it who cares if he spoiled it, its a game were i could read spoilers and still get involved with it cuz its just that great of a game
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Sabrina Schwarz
 
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