» Fri Apr 16, 2010 4:58 pm
A fast-paced and urgent storyline is great if it's implemented properly. Have any of you played Guild Wars: Nightfall? Undoubtedly the strongest story in the series. A fallen God was attempting to regain influence over the world, and things in the game made this evident - wars breaking out, cities being garrisoned, invasions, and the continual execution and ostracizing of the faction the players belonged to. It felt like chaos and disorder were breaking out all over the continent. You actually felt like you had to get things done before all hell broke loose. It was awesome.
Oblivion tried this but failed horribly. There's supposed to be a Daedric invasion, but instead you find the commonfolk of Cyrodiil drinking in taverns all day talking about those nasty Mudcrabs that are everywhere. Coupled with the fact Jauffre and Martin were the only ones who seemed to really be aware of the Daedra incursions, the mood established left much to be desired. When I first saw the Oblivion trailer, the loud, blaring theme, even though it was an evident remix of Morrowind's, made me think this game was going to be very serious and pivotal in the history of Tamriel. You're in the capitol of the Empire, Uriel Septim is going to die, Mehrunes Dagon seems to be ready to invade Nirn once again.
But once the game actually starts all of that urgency is lost. I'm not saying Oblivion had to rely on time-critical elements to advance the story or anything like that, but for a large-scale invasion you really didn't hear much about it - and what about the other provinces? A rumor here or there, but that's it. Bethesda just isn't ready to go for serious plot movement just yet, which is why I urge them to lessen the tensions and return to something more subtle in TES V.