» Fri Apr 16, 2010 3:53 pm
Yep, Oblivion is way too fast paced. The whole chargen process is nothing but a massive guilt-trip on the player to immediately start the MQ; it's damaging to the consistency and believability of characters who aren't self-absorbed yet who you don't want to jump straight into things. It forces people to use mods or to RP that the chargen process never happened, neither of which are preferable to legitimate mechanics.
There are precious few breathing room moments in the MQ either. So the guilt-tripping continues there. At no time are you told it's OK to get your skills up and come back when you are ready. You're given a few outs once or twice to do just that, but it's more along the lines of, "What? You can't handle this right at this moment? Why not? OK, fine, go get better prepared and then come back, but make it snappy, the world's gonna end here!"
I hate the fast-paced nature of Oblivion's main quest. It was designed to svck people in, to make their adrenaline run and make them feel like a part of something important. And while those aren't bad things to strive for, they are bad things to strive for at the very beginning of an open-sandbox do-whatever-you-want RPG. That kind of emotional pull needs to be saved for the later stages of the MQ, and then all the stops can be pulled and the player can be guilt-tripped to no end. It fits then.