I have some very exciting news about a project that myself and a few others have been working on in secret. We feel that there is enough of the mod to release in ALPHA form. The best part of 9 months work has gone into this and while still buggy in places is playable enough to get a test for the potential of the mod.The mod basically simulates Oblivion physics in morrowind. So far it only works with statics but we are working out the kinks to get animations to work.
So how does it work? Well a year ago it was discovered that Oblvion nifs with some tweaking could keep their oblivion havoc data and potentially be used on the morrowind engine. But there was some difficulty getting the engine to read the nifs. A combination of MWE and MWSE allowed us to overcome this.The solution was to get MWE to read the oblivion engine while morrowind was running, then getting MWSE to help MWE recgonise the modified nifs ? however this lead to problems with morrowinds engine becoming unstable due to the fack that Oblvion had to be running in the background!
But a work around was found which allows only for MWE to read the oblivion data files without oblivion having to be run in the background. PLEASE keep in mind that it only simulates oblivion physics and is no where near perfect!
So what do you need to run the mod? The esp is very small, because it relies on a bunch of 3rd party programmes to run it. In order to use this mod you need to have the following installed:
MWE, MWSE, Morrowind Code patch and Oblivion. Then just run the exe contained within the rar. download.
Currently a small team of us are working to include animations. As you can understand if we can crack the animations it could allow for new NPC animations, creature animations and other effects into morrowind! You could in theory then transport oblivion creatures over to the morrowind engine.
Bugs ? theres a fair few. The coding for this is very advanced and what we are trying to achieve has never been done before. This is where you come in. We need people to report every bug . When you come across a bug we need you to post your system specs, your mod list, your warnings list and any other errors that appear along with a detailed desctiption of the bug. Common bugs include items floating in the air, static items near npcs spontaneously flying across screen and of in places like towns a heavy loss in FPS.
So now you know about the project do you want to help? Currently we need as many coders as possible to help on the project. I myself am rubbish at coding but we have a few experts on team, though we could use a few more. If your interested drop me a PM and I will link you to our forums. The next step to the project is also to pass on any information to the open source projects that are building morrowind from scratch as the data could prove usful and perhaps speed up the open source projects!
We are very excited to present you with this mod and ask for patience and co-operation with the project.
http://www.box.net/shared/97cernuuno
PES PENDING