[RELz] Oblivion XP Update

Post » Wed Sep 01, 2010 9:45 am

Which version are your running? If you're not running 4.1.7a, could you upgrade please? This was all fixed in 4.1.7 - it was severely busted before then :) Follow the upgrade instructions in the Oblivion XP Readme 4.1.7a.pdf. You don't need to do a clean save or anything like that. Just back up your ini file first and transfer the changes from your old ini file to the new - do NOT copy your old ini file over - there were new settings added in 4.1.7. Follow the instructions in the readme and you should be fine :) I have posted the readme on the Nexus download page as well, if that makes it easier. Just select View Readme from the options menu to the right of the description area.

Anyway other than telling me there is something wrong with your install if you are running 4.1.7+, it also tells me that you have trained 18 times up until now, so you should have 27 training sessions available.



Ahh whoops. I am indeed running 4.1.5. I'll upgrade to 4.1.7a and let you know if there are any problems.
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Rozlyn Robinson
 
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Post » Wed Sep 01, 2010 10:25 am

Ahh whoops. I am indeed running 4.1.5. I'll upgrade to 4.1.7a and let you know if there are any problems.


That totally fixed it. Thanks. :)
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Chantelle Walker
 
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Post » Wed Sep 01, 2010 6:05 pm

Phewww! Wipes brow :wink_smile: Glad to hear it :)
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Ross
 
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Post » Wed Sep 01, 2010 7:44 pm

Hi andalaybay, first off thanks for taking up the reigns and improving Oxp.

I was playing yesterday, and i stole a few items to furnish my house, when i got back to my house i dropped the items from my inventory, when i picked them up to place them i received xp for stealing an item, and again if i picked them up, normal?
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Louise Lowe
 
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Post » Wed Sep 01, 2010 10:40 am

Andalaybay,
I would just like to thank you for your work on this mod. Outstanding work, outstanding support! Cheers.
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Penny Flame
 
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Post » Wed Sep 01, 2010 11:12 am

Hi andalaybay, first off thanks for taking up the reigns and improving Oxp. I was playing yesterday, and i stole a few items to furnish my house, when i got back to my house i dropped the items from my inventory, when i picked them up to place them i received xp for stealing an item, and again if i picked them up, normal?


Yes, unfortunately. This will be fixed in a future release.

Andalaybay,I would just like to thank you for your work on this mod. Outstanding work, outstanding support! Cheers.


Thanks for the support :)
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Far'ed K.G.h.m
 
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Post » Wed Sep 01, 2010 4:39 pm

Yes, unfortunately. This will be fixed in a future release


Cheers for clearing that up for me.
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AnDres MeZa
 
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Post » Wed Sep 01, 2010 2:00 pm

Hey Andalay, it's your favorite (not) problem guy from TESNexus. Anyways, at the moment, there aren't a ton of mods with extra quests I'm using, at least not those not supported by OXP. OOO and Dark Brotherhood Renewed are both supported, if I recall correctly. However, I also have this mod: http://www.tesnexus.com/downloads/file.php?id=14714, which isn't supported.

Although really I just wanted a manual way of adding XP for... recreational purposes. xD
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Jeff Turner
 
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Post » Wed Sep 01, 2010 3:13 pm

Hey Andalay, it's your favorite (not) problem guy from TESNexus. Anyways, at the moment, there aren't a ton of mods with extra quests I'm using, at least not those not supported by OXP. OOO and Dark Brotherhood Renewed are both supported, if I recall correctly. However, I also have this mod: http://www.tesnexus.com/downloads/file.php?id=14714, which isn't supported.

Although really I just wanted a manual way of adding XP for... recreational purposes. xD


Welcome to the forums! Have a http://www.uesp.net/w/images/images.new/c/c4/Fishystick.jpg.

Yes, OOO is supported "internally" and ABR has a patch. I'll track down the details and Hoarfrost Castle and see about creating a patch for it.

So, if you're plugging away and not getting any XP, here's how to give yourself some.

Open the console and type:
show ObXPMain.currentXPshow ObXPMain.totalXP


Take note of these numbers. Now decide how many points you should have earned for the quest. This is usually between 100 and 250 points. You can have a look at the second post in this thread for guidelines on how many points are awarded for quests.

Now get out your calculator and do this calculation:
gainedXP = ( 1 + playerLevel * ObXPSettings.multXPQuestLevel ) * ObXPSettings.globalQuestXPMult * NumberOfPointsIShouldHaveGotten

where playerLevel is your current level, ObXPSettings.multXPQuestLevel is from the ini (usually 0.2), ObXPSettings.globalQuestXPMult is also from the ini (usually 1.0) and NumberOfPointsIShouldHaveGotten is what you want to award yourself. So if you want to award yourself 100 points and you are currently level 14, this works out to 380 points.

Now, take the numbers you noted earlier and add 380 points to them. If current XP was 7297.4587 points and total XP was 24898.8384, then type the following into the console:
set ObXPMain.currentXP to 7677.4587set ObXPMain.totalXP to 25278.8384


And voila, you've just rewarded yourself some points :)
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Zach Hunter
 
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Post » Wed Sep 01, 2010 11:57 pm

Woah. Just a tiny bit more complicated than I expected. I was thinking you'd have a variable set somewhere that has XP added to it which the script checks regularly, adding it to your total XP and returning it to 0 after each check. But then again, I'm no scripter, so. xD Would it be much work to add such a thing into the mod? Like putting this into the console:

set ObXPMain.gainedXP to xxx


Then have a separate script that does the multiplication for you using that formula (I assume it shouldn't be too hard to call the variables from the .ini file?) and change the two values to what is required? I'm assuming that the latter part can be done since it already can be done in the console; it's the multiplication and calling part that I'm unsure of. Remember, I'm no scripter, so.

Unless, of course, you feel there's no need for such a script since you're not supposed to be able to do that in the first place? xD
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Jessica Stokes
 
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Post » Wed Sep 01, 2010 6:51 pm

There's a lot more factors involved :) That's what I love about this mod - lots of math :wink_smile: You should see the kill script!

You could just set currentXP and totalXP, but you do need to know the original values since those are running totals. And yes, you shouldn't be doing any of this anyway...
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Eric Hayes
 
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Post » Wed Sep 01, 2010 8:14 pm

All is working very fine with Oblivion XP.

Small suggestion:

When I go to jail and serving a sentence, my time in jail count as sleep, and OXP give a super bonus XP of two days sleeping. :)

Maybe changing to not give bonus using the bed of prision.

Sorry my bad English
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Nancy RIP
 
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Post » Wed Sep 01, 2010 11:24 pm

All is working very fine with Oblivion XP.

Small suggestion:

When I go to jail and serving a sentence, my time in jail count as sleep, and OXP give a super bonus XP of two days sleeping. :)

Maybe changing to not give bonus using the bed of prision.

Sorry my bad English


:rofl: And who says crime doesn't pay? Agreed, I'll see if I can fix that at some point.

Just to clarify, you don't get a bunch of XP for sleeping. Instead what happens is Ob XP creates a bonus pool. Any XP you earn while you have a bonus pool is doubled and the amount is removed from the pool.

So, let's say you get a pool of 1000 XP from sleeping. Then you go and kill something. Normally you would receive 10 XP for killing this creature, but because you have a bonus pool, you will earn 20 XP instead. Now your bonus pool is reduced to 980 XP. You will keep getting double the normal amount of XP until the bonus pool is used up.

Lastly, the limit for the rested XP bonus is 8 hours. So even though you spent two days in jail and slept the time away, you only get a bonus equal to 8 hours.

Check your total XP before and after sleeping and the numbers will be the same.
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Stryke Force
 
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Post » Wed Sep 01, 2010 3:21 pm

Just to be clear, this DOES get rid of OB's crappy vanilla levelling? Like getting rid of bandits in kick-ass gear after x levels, etc? And it's compatible with OBSE 19? I saw someone on Nexus about that.
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Tina Tupou
 
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Post » Thu Sep 02, 2010 12:42 am

Just to be clear, this DOES get rid of OB's crappy vanilla levelling? Like getting rid of bandits in kick-ass gear after x levels, etc? And it's compatible with OBSE 19? I saw someone on Nexus about that.


No, it has nothing at all to do with NPC leveling, it only affects the way the player gets new levels. Nothing else.
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Jennifer Rose
 
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Post » Wed Sep 01, 2010 9:47 pm

Just to be clear, this DOES get rid of OB's crappy vanilla levelling? Like getting rid of bandits in kick-ass gear after x levels, etc? And it's compatible with OBSE 19? I saw someone on Nexus about that.

For the problems of world levelling is OOO (or full FCOM). Oblivion XP changes crappy vanilla levelling of the PC and only for him.
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Ana Torrecilla Cabeza
 
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Post » Wed Sep 01, 2010 6:35 pm

Ok I clicked the "Click to level up" and all it does is turn it back to the playing screen... so now what do I do? I cant level up even if i sleep, please i need to know what to do, my level bar is also all the way to green and more.
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ZANEY82
 
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Post » Wed Sep 01, 2010 6:44 pm

Ok I clicked the "Click to level up" and all it does is turn it back to the playing screen... so now what do I do? I cant level up even if i sleep, please i need to know what to do, my level bar is also all the way to green and more.


This sounds like an installation issue. Which UI are you using? Which version of Oblivion XP are you using? Make sure you follow the instructions in my readme (Oblivion XP Readme 4.1.7a.pdf), including using OBMM to install this.

If you're pretty sure this is installed correctly, then please post your obse.log file in spoiler tags. Another possibility is that you've run into the bug in OBSE v19 and it's affecting Ob XP. I haven't had any reports of this though and I know there are a lot of Ob XP users running OBSE 19. The issue you describe is usually an installation problem.
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darnell waddington
 
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Post » Wed Sep 01, 2010 5:32 pm

Hi Andalaybay,

is OXP already OOO/FCOM friendly?

I'm almost finishing my mod setup (started back in August lol), but without OXP support there are
many installed third-parties quests I'll avoid until they are compliant!

Anyway, thanks for keeping up the great work :)
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Bryanna Vacchiano
 
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Post » Wed Sep 01, 2010 6:39 pm

Definitely compatible with OOO - you will get points for doing the quests - it's built in. There are people running this with full FCOM, but I think you need a pretty good rig. Some have reported an issue where they don't get points for miscellaneous actions anymore, and each time I've gotten one of those reports, the person was running FCOM. I've also gotten reports of other odd bugs. I would say to give it a try. I think there are more people running this with FCOM than the reports of problems I've been told about.
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Theodore Walling
 
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Post » Wed Sep 01, 2010 5:24 pm

@andalaybay: In the levelup_menu.xml, can you please read the localized names? :>

So instead of
 Strength 

You would have to write
  


This would be much friendlier to foreign language users. All the strings are in strings.xml

Maybe when I'm in the moon, I will write a completely localized for german users.
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Amanda Leis
 
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Post » Wed Sep 01, 2010 5:25 pm

@andalaybay: In the levelup_menu.xml, can you please read the localized names? :>

So instead of
 Strength 

You would have to write
  


This would be much friendlier to foreign language users. All the strings are in strings.xml

Maybe when I'm in the moon, I will write a completely localized for german users.


I'll keep that in mind when I overhaul the UI in a future release. Would this still work for the English versions? I've seen the strings.xml once for a mod I was running but I don't know too much about it right now.
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butterfly
 
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Post » Wed Sep 01, 2010 2:01 pm

This sounds like an installation issue. Which UI are you using? Which version of Oblivion XP are you using? Make sure you follow the instructions in my readme (Oblivion XP Readme 4.1.7a.pdf), including using OBMM to install this.

If you're pretty sure this is installed correctly, then please post your obse.log file in spoiler tags. Another possibility is that you've run into the bug in OBSE v19 and it's affecting Ob XP. I haven't had any reports of this though and I know there are a lot of Ob XP users running OBSE 19. The issue you describe is usually an installation problem.

well i have it installed perfectly with the OBMM and it has levelled up before, but it just wont.. whats up with that?
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IM NOT EASY
 
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Post » Wed Sep 01, 2010 10:50 am

well i have it installed perfectly with the OBMM and it has levelled up before, but it just wont.. whats up with that?


Well, you could mess up a previously working installation by installing other mods that overwrite the menus. If you installed a mod that overwrites the level-up menu, Oblivion XP is busted. You won't be able to level-up anymore. This is my suspicion.

As I said, which version are you running? Which UI are you running? Also, please post the contents of your obse.log. I'm pretty good at problem solving, but I'm not psychic! :)

Your obse.log is in your Oblivion directory. Post that in spoiler tags.

We'll figure it out - I just need some info.
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Catherine Harte
 
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Post » Wed Sep 01, 2010 7:52 pm

Well, you could mess up a previously working installation by installing other mods that overwrite the menus. If you installed a mod that overwrites the level-up menu, Oblivion XP is busted. You won't be able to level-up anymore. This is my suspicion.

As I said, which version are you running? Which UI are you running? Also, please post the contents of your obse.log. I'm pretty good at problem solving, but I'm not psychic! :)

Your obse.log is in your Oblivion directory. Post that in spoiler tags.

We'll figure it out - I just need some info.

all right I'm using version 4-1-7a, what is a UI? and and obse.log is? also where can i find both, but don't tell me in the Oblivion directory because i don't know where that is.. I'm not trying to be mean if i sound so.
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Poetic Vice
 
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