There is no chance of this happening. There's been no word nor sighting from SF for almost 2 years.
That was my understanding too. It was just when you mentioned that you thought he was coming back, I thought maybe you had heard something from somewhere else. That's too bad, but hopefully he's having a blast modding other games
Andalaybay, sorry I didn't get back to you earlier, installed OBMM and got OXP and OOO 1.33 working, much less of a head ache than the tedious skill grind, thanks for your help.That said, and I know I can manually edit the XP given for certain tasks, but I've been getting most of my XP through reading books and discovering new areas... Is this normal? I seem to hardly get any XP for killing stuff that's a few levels higher than me, maybe it's the static NPC levels of OOO?
Good, glad you got it working. What level are you currently? Even without OOO, you don't get a lot of experience for killing things when you are at a low level. Now if I understand how OOO works, it makes it so that you might encounter something that is a higher level than you, which should earn more points, but Oblivion XP uses the ratio of the sum of your attributes versus the target's attributes to figure out the bonus.
So, Oblivion XP figures out the total of your PC's attributes (Health, Agility, Endurance, Intelligence, Personality, Speed, Strength and Willpower). Then it does the same for the actor (i.e. your target, whether it's a creature or NPC). It also takes the actor's level into account (with 1 being the minimum). From all that it calculates the basixP. A big part of this calculation is the multXPKillBase setting from the ini file. Your PC's level is also factored in. Then the basixP is multiplied by a bonusXP which is the ratio of the sum of the attributes times to multXPKillBonus.
So, in a nutshell, it really depends on how that ratio of attribute sums works out. I know the other big thing with OOO is that it also changes all the attributes, so perhaps even though the target is a higher level than you, maybe its attributes aren't that much higher? I'm not really sure, because I've never played OOO.
I remember that early on, even without OOO, I was only getting anywhere from 3 pts to 40 pts for a kill. I remember that getting 100 pts was a lot and I don't think that started to happen until I was level 6 or maybe even higher.
Basically SirFrederik worked all this out so that even though you don't get as many points for stuff, at the lower levels you don't need as many points to gain a level.
My PC is now level 31 and even then I will get approx. 0.3 pts for killing a mudcrab and 200 pts for killing an ogre. The screenshot on the Nexus page shows 400 XP for killing an ogre, but that's because I had rested, so I was getting an extra bonus. That screenshot was also taken when my character was a couple of levels lower than what he is now.
With Oblivion XP, you won't see the huge point gains that you might see with other RPG's that use the experience point system. But you will never need a million points to gain a level either. You can tweak the kill base and bonus settings, but I'd be careful doing that because you might find you level too quickly that way. Now that may not be such an issue with OOO, I'm not sure.
I wish I could give you some pointers for the settings to use with OOO, but I've never used OOO. Perhaps some other players that have can pitch in with some tips. You might try asking in the OOO thread as well...