Main forum thread:
Oblivion XP Update
Version 4.2.2
Download links:
http://www.darkcreations.org/forums/files/file/678-oblivion-xp/
http://www.tesnexus.com/downloads/file.php?id=35333
Oblivion XP Update is a full update to SirFrederik's Oblivion XP mod. It has several bug fixes and script optimizations that utilize the new features and functions available in the newer versions of Oblivion Script Extender. I intend to release further updates that will include more bug fixes, performance improvements and a complete overhaul of the third party mod support.
Existing users will be able to install this update and continue with your current games. You should not lose the progress you have made. You will need to follow the upgrade instructions in the readme file because the location and contents of the ini file have been changed.
The package is BAIN compatible, with an OMOD conversion script for OBMM as well.
Description
For those unfamiliar with Oblivion XP, it is a levelling system replacement. The Oblivion levelling system is based on skill use to improve the skills themselves and their associated attributes. However, for many players this has turned out to be a tedious exercise that forced them to use skills that did not fit their roleplaying experience in order to improve certain attributes. It also required a certain degree of "micromanagement" if you wished to get the maximum attribute bonuses when you increased in level.
Oblivion XP aims to change all that. It brings the experience point reward system to Oblivion. You gain experience points for performing a variety of actions, including completing quests, killing monsters, picking locks or discovering new locations. When you accumulate enough experience points, you will gain a new level. Upon gaining the new level, you spend points to increase your attributes and skills. You no longer improve your skills by using them. You earn experience points by action and spend an allotted number of points on skills and attributes to improve them, anyway you wish, when you level-up.
SirFrederik is the original author of this mod. He devised the mathematical formulae that control the number of points you need to level and the number of experience points you receive for various actions. The system he designed is complete and operates as a balanced and comprehensive unit. I will not be altering any of this underlying logic. He also made Oblivion XP extremely customizable through settings in the ini file so that this system would work with a variety of playing styles.
Important Notes
Oblivion XP 4.2.0+ requires OBSE 21 Beta 3 or above. shadeMe has added a custom event handler that allows major performance improvements over the previous versions. It also requires MenuQue version 13c or newer.
See the readme file in the download for a full description of all the changes.
Requirements:
This release requires http://obse.silverlock.org/. This is a newer version than what the original Oblivion XP required.
Also requires http://www.tesnexus.com/downloads/file.php?id=32200/ version 13c or newer.
Translating Oblivion XP
If you are interested in translating Oblivion XP, all you need to do is to translate the ObXP_strings.xml file that was introduced in version 4.1.9.
Oblivion XP uses a new MenuQue feature that will take any xml file in Data\Menus\Strings and append it to the base strings.xml file. The strings.xml file has most of the menu text in it. It is located in the Oblivion - Misc.bsa file. You don't need to touch the original strings file or extract it from the BSA. MenuQue will append the data in your custom string files at runtime.
If you decide to do a translation, please let me know and I will host your translated ObXP_strings.xml file on the Nexus download page.
Translations Available
Italian by FatalIllusion
Japanese by nkyhiro
French by Sita. Updated by Gameruper.
Simplified Chinese by dantebelmondo
German by Klaus
Russian by Chai Pei
Previous Threads
http://www.gamesas.com/topic/1126968-relz-oblivion-xp-update/
http://www.gamesas.com/topic/1147258-relz-oblivion-xp-update-thread-2/
http://www.gamesas.com/topic/1165958-relz-oblivion-xp-update-thread-3/
http://www.gamesas.com/topic/1178686-relz-oblivion-xp-update-thread-4/
http://www.gamesas.com/topic/1203988-relz-oblivion-xp-update-thread-5/
http://www.gamesas.com/topic/1225062-relz-oblivion-xp-update-thread-6/
Friends of Oblivion XP
Friends of Obivion XP is a prestigious group of mods in which the mod authors have taken the time to build Oblivion XP support into their mod!
When you complete quests in these mods, you will be awarded experience points. Oblivion XP only has a small amount of work to do to process these points, so performance is greatly improved. Also, this code is only run for mods that you actually have loaded and if the mod author changes the mod, you will get those changes as soon as you download the new version of the mod!
Current Friends
Kragenir's Death Quest
Enhanced Economy
The Ayleid Steps
AFK Weye (external patch written by dwip)
Faregyl Village
Frostcrag Village
Better Cities (will be in new version)
Now I'm sure that there are more out there than that, so if I've missed anybody, please let me know and I will be sure to add them to the list.
Adding Oblivion XP Support
How do I make my mod support Oblivion XP? Excellent question
If your mod requires OBSE, then all you need to do is add a couple of lines of code to the result script for the quest completion stage, as follows:
if ( isModLoaded "Oblivion XP.esp" ) runScriptLine "set ObXPMain.interOpGainedXPMessage to sv_Construct %qCompleted the blah blah quest%q" runScriptLine "set ObXPMain.interOpGainedXP to 100"endifReplace "blah blah" with the name of the quest. Replace the 100 in the second line with the number of points you wish to award.
Point guidelines:
* For simple quests that really only require you to talk to somebody, you would award about 50 pts. The Deliver the Amulet quest is a good example. The master training quests in which all you need to do is find the trainer and talk to him are also good examples.
* For quests that involve you doing bit of leg-work, you would award about 100 pts. The miscellaneous quests "The Potato Snatcher", "Raid on Greyland", "Go Fish" or "Bear Season" are all good examples.
* For quests that involve a small dungeon dive and retrieval you might award about 150 pts. The Daedric Shrine quests all fall into this category. "Find the Heir" or "Weynon Priory" are also examples.
* For quests that involve a more extensive dungeon dive or a lot of running around, you might award 200 to 250 pts. This is typically the upper limit.
Oblivion XP will handle everything else, including scaling those points to the player's level.
If your mod doesn't require OBSE and you don't want to add it, then let me know and I will see about creating a patch for it. Patches will be posted as extra files on the Obivion XP download page. The downside to doing a separate patch is that if a mod is changed, then the patch will become obsolete unless it is updated as well.
Third Party Mod Support
When SirFrederik released Oblivion XP, he included support for 22 mods. I plan to overhaul this part of Oblivion XP and set things up so that the only processing that occurs is for mods the player actually has loaded. The best way to do that is to ask mod authors to add Oblivion XP support to their mods.
Here is the list of mods that have support built into Oblivion XP:
Arrows of the Ayleid King v1.8
Bartholm v7.0
Blood & Mud
C&C - The Blackwood Company v1.0.2
Daggerfall Memories - The Liberation of Cybiades v2.1
Gates to Aesgaard Ep. 1 v1.1
Glenvar Castle v2.10
Heart of the Dead v5.3
Integration – TSL
JQ Assassin Quest v1.0
Malevolent v1.0.2
Midas Magic v0.990
Oscuro's Oblivion Overhaul v1.34
Ruined Tail's Tale v3.0.1
Servant of the Dawn SI v2.25
Tamriel Rebuilt – Stirk v1.2
Tears of the Fiend v1.2.2
The Dungeons of Ivellon v1.8
The Lost Spires v14
Verona House – Bloodlines SI v1.2
Windfall v1.0
Patches
I will list the patches currently available in this section. Patches can be downloaded from the main download page.
A Brotherhood Renewed
AFK Weye (patch written by dwip)
Kvatch Rebuilt 1.1
Configuring Oblivion XP
In this section, I will list some guidelines for configuring Oblivion XP. I have also listed some of the changes other players have made to the levelling parameters to suit their gaming experience. Basically as more quest mods support Oblivion XP, we are finding that the original equations developed by SirFrederik need a bit of tweaking to slow your rate of levelling. All of the players below are either running FCOM or have a large number of quest mods loaded. You can see what kind of effect these numbers will have on your game by downloading the spreadsheet from the Miscellaneous files section on the Nexus download page. The spreadsheet has a graph of the existing formula, as well as an area for you to plug in new numbers and see the result.
If you are running FCOM, I recommend using settings labelled as much slower.
Levelling Parameter Customizations
Player: astr0wiz Levelling Effect: Much slower
Set ObXPSettings.multXPNeeded to 3 ; 1Set ObXPSettings.multXPNeededBase to 4500 ; 1500Set ObXPSettings.multXPNeededLinear to 150 ; 150Set ObXPSettings.multXPNeededQuadraticSlope to 0.4 ; 1Set ObXPSettings.multXPNeededQuadraticAmp to 30000 ; 20000
Player: omeletted Levelling Effect: Much slower
multXPNeeded 3.00multXPNeededBase 1500.00multXPNeededLinear 200.00multXPNeededQuadraticSlope 0.50multXPNeededQuadraticAmp 40000.00
Player: Phitt Levelling Effect: Slower
Set ObXPSettings.multXPNeeded to 1.5Set ObXPSettings.multXPNeededBase to 1500Set ObXPSettings.multXPNeededLinear to 150Set ObXPSettings.multXPNeededQuadraticSlope to 1Set ObXPSettings.multXPNeededQuadraticAmp to 40000Phitt also changed the sleeping bonus: Set ObXPSettings.multXPSleeping to 0.005 and removed or reduced many of the points from miscellaneous actions.
Player: Prugalo Levelling Effect: About the same as default
Set ObXPSettings.attributePointsPerLevel to 3Set ObXPSettings.skillPointsPerLevel to 12Set ObXPSettings.trainingSessions to 0Set ObXPSettings.skillPointPreset to 1Set ObXPSettings.multXPKillBase to 100Set ObXPSettings.multXPKillBonus to 1Set ObXPSettings.multXPKillLevel to 0Set ObXPSettings.multXPKillSneaking to 2Set ObXPSettings.multXPLevel to 0Set ObXPSettings.multXPQuestLevel to 0Set ObXPSettings.multXPArtifacts to 10000Set ObXPSettings.multXPBook to 100Set ObXPSettings.multXPEating to 3Set ObXPSettings.multXPExploration to 100Set ObXPSettings.multXPFame to 300Set ObXPSettings.multXPGates to 10000Set ObXPSettings.multXPHorses to 500Set ObXPSettings.multXPHouses to 1000Set ObXPSettings.multXPInfamy to 300Set ObXPSettings.multXPInvest to 500Set ObXPSettings.multXPLockpick to 100Set ObXPSettings.multXPNirnsFound to 500Set ObXPSettings.multXPNPCDisposition to 250Set ObXPSettings.multXPPickpocket to 50Set ObXPSettings.multXPPotion to 250Set ObXPSettings.multXPSouls to 200Set ObXPSettings.multXPStealing to 10Set ObXPSettings.multXPVampireBite to 250Set ObXPSettings.multXPSleeping to 0Set ObXPSettings.globalQuestXPMult to 30Set ObXPSettings.capLevel to 100Prugalo didn't change the levelling parameters, but he reduced the number of skill and attribute points per level and changed many of the other factors so that levelling is much more static. You'll see that many of the levelling bonuses have been removed.
Player: Terra Nova Levelling Effect: Slightly slower
Set ObXPSettings.multXPNeeded to 0.8 ; 1Set ObXPSettings.multXPNeededBase to 10 ; 1500Set ObXPSettings.multXPNeededLinear to 380 ; 150Set ObXPSettings.multXPNeededQuadraticSlope to 0.5 ; 1Set ObXPSettings.multXPNeededQuadraticAmp to 35000 ; 20000
Player: Rehwyn Levelling Effect: Slower
multXPNeeded: 2.00multXPNeededBase: 4500.00multXPNeededQuadraticSlope: 1.50multXPNeededQuadraticAmp: 17500.00Rehwyn reports that these numbers "greatly slow down the first 10 to 15 levels (450% increase XP at level 1 down to around 200% increase at 10), where the XP you get from killing stuff in FCOM seems to be most exaggerated, before eventually tapering off to around at 100% increase in the upper 20s (when you encounter fewer enemies above your level)."
My settings: Slower
Set ObXPSettings.multXPNeeded to 2 ; 1Set ObXPSettings.multXPNeededBase to 1500 ; 1500Set ObXPSettings.multXPNeededLinear to 150 ; 150Set ObXPSettings.multXPNeededQuadraticSlope to 2 ; 1Set ObXPSettings.multXPNeededQuadraticAmp to 20000 ; 20000I don't play with FCOM or OOO, but I do have a number of quest mods loaded.
Player: emptythe Levelling Effect: Slower
Best way to handle unscaled overhauls, like TIE, WAC and OWC-ND with OBXP (WAC+OWCND is my current setup with OBXP), is to tweak the ini for a steeper ramp and less exp for kills. I generally leave all other exp settings to default and ends up like this:
Set ObXPSettings.multXPNeeded to 2 ; 1 - changed this to be higher for more exp per level neededSet ObXPSettings.multXPNeededBase to 1500 ; 1500Set ObXPSettings.multXPNeededLinear to 150 ; 150Set ObXPSettings.multXPNeededQuadraticSlope to 2 ; 1 - changed this higher for a steeper slopeSet ObXPSettings.multXPNeededQuadraticAmp to 20000 ; 20000Set ObXPSettings.multXPKillBase to 3 ; 5 - changed this lower for less exp per killSet ObXPSettings.multXPKillBonus to 0.5 ; 1 - changed this lower so that enemies need to be tougher to yield full expSet ObXPSettings.multXPKillLevel to 0.3 ; 0.3Set ObXPSettings.multXPKillSneaking to 2 ; 2Set ObXPSettings.multXPLevel to 0.2 ; 0.2Set ObXPSettings.multXPQuestLevel to 0.2 ; 0.1 - higher quest gain as you get higher level, I feel its better at higher levels like thisSet ObXPSettings.multXPStealing to 0.5 ; 1 - half the normal exp for stealing, I never liked how easy it was to level from stealing
Change Log
Ok, now the details on what I've done so far... This is only a brief summary - see the readme file for details!
Version 4.1.9a
- fixed problem with text display for some Skill Perks.
- on-screen log was listing wrong string when an artifact was found. On-screen log would say "Read a book" when it should have said "Found an artifact".
- added missing Dark Brotherhood quest and added alternate ending for Fighters Guild quest
Version 4.1.9
- HUD overhaul! New progress bar to match the other HUD elements. Also restored option to display progress text. New ini options to control display of progress text and progress bar itself.
- menu overhaul! Character statistics menu and Level-up menu have been given a face lift.
- added support for Dark UI
- skill increases per level capped at five. Configurable in ini file.
- skill point cost progression. Higher level skills will cost more to increase. Also configurable.
- Skill Perks are now displayed when you increase a skill to the next mastery rank. May be turned off in ini file.
- can set trainingSessions and/or trainingCostMult ini settings to 0 to disable. Disabling Oblivion XP's control of these parameters will revert them to the default game settings and unused training sessions will NOT carry over to the next level (if trainingSessions is set to 0).
- all messages and menu text moved to the ObXP_strings.xml file. Now anybody wishing to translate Oblivion XP only has to translate the ObXP_strings.xml file. Oblivion XP now requires MenuQue. It also requires a newer version of OBSE than previous versions.
- enhanced OBSE detection. Will detect if OBSE is not running properly in addition to detecting if wrong version is installed.
Version 4.1.8
- Fixed miscellaneous stats bug. This is the "no experience from miscellaneous actions" bug that has plagued Oblivion XP for so long - not any more!
- Removed built-in support for AFK_Weye. Dwip has created a patch that will award experience points for all quests in AFK_Weye.
- Fixed vanilla/BTmod character stats menu. Now your current level will be displayed properly in the menu.
- Fixed bug that was preventing the training cost multiplier from being processed properly. Now if you change the ini setting, it will be reflected properly in-game.
- Changed Health regeneration calculation so that the minimum rate is always 1.0. Previously it was possible for characters with low Endurance and/or Willpower to have a rate less than one, so there was no Health regeneration at all.
Version 4.1.7a
- Fixed bug in Curse of Hircine script. Also fixed a bug in the Cowl of Nocturnal script. Points were still being awarded if your "normal" infamy exceeded that of the Cowl - naughty, naughty
- Removed built-in support for The Ayleid Steps - Ervvyn has added Oblivion XP support to the latest version of The Ayleid Steps.
Version 4.1.7
- No points awarded for kills by poison, part 2: The previous fix didn't work in all cases. I think I got it this time
- Training sessions not carrying over to next level, part 2: There were still some problems with training sessions carrying over properly that has now been fixed. No special steps to upgrade anymore either!
- Gray Cowl of Nocturnal bug: A large number of experience points would be awarded when removing the Cowl. Not any more!
- Curse of Hircine bug: Similar to the Gray Cowl of Nocturnal. No more XP for switching forms.
- Point awards fixed for Lockpicking: If you broke more lockpicks than the setting in the ini file, you would still receive full points for picking the lock. This has been fixed. Furthermore, there is a new ini setting for the Skeleton Key. By default, if you have the Skeleton Key, you will NOT earn any experience points for lockpicking!
- Points awarded when in text input mode: Previously you would earn points for reading a book everytime you went into text input mode. Fixed now.
Version 4.1.6
- Summons bug No. 1: Kill a conjurer with a summoned creature and you'd only get the points for killing the measly creature.
- Summons bug No. 2: Experience point running total corrupted by killing a zero-level summoned creature.
- Poison Kills bug: No points awarded for killing a creature or NPC via poisoning.
- DLC Quest bug: No points awarded for completing the official DLC quests.
- No Level Adjustment for 3rd Party Mods: Experience points awarded for completing quests in third party mods with built-in Oblivion XP support were not scaled properly.
- No Kill Points Awarded if Bonus Muliplier Disabled bug.
- Training Sessions bug: Training sessions not carrying over to next level. See the readme file for details.
- Master Training Quests bug: No points awarded for completion of master training quests.
Credits
I wouldn't be able to do this alone! Thanks to:
- Bethesda for creating Oblivion.
- SirFrederik for creating Oblivion XP.
- Tejon for some hints and a sample script to fix the summoned creature bug.
- Javert93 for his help in anolyzing, testing and fixing the miscellaneous stats bug.
- kyoma for his help in fixing the miscellaneous stats bug. Also for his help with the menus, especially the new levelling menu.
- TheNiceOne for his help in demystifying Oblivion XML and the Darnified UI.
- Phitt for his suggestions on the new skill cost progression. Also for his help in testing.
- Amadaun, Klaus, samuro_, Tatts4Life and FatalIllusion for their help in testing.
- LHammonds for the Readme Generator that the readme file was based on.