[RELz] Oblivion XP Update - Thread 2

Post » Sun Mar 13, 2011 5:36 pm

Hey, I did how you told me before, to have a look in the obse log... here's what it reports:

loading from C:\Users\Lorenzo\Documents\My Games\Oblivion\Saves\Save 20 - Bahamut - Porto, Level 3, Playing Time 00.57.37.obse
HandleLoadGame: exception during load
Error in script 8b0030fb
Invalid array access - expected string index, received numeric.
File: Oblivion XP.esp Offset: 0x0389 Command: Let
Error in script 8b0030fb
Operator [ failed to evaluate to a valid result

The error continues for thousands of lines, then at the end also reports an error with OBGE. You are most probably right about what's causing the screen going grey :smile:


Yeah, when you get an error with one mod, it will affect others. I suspect there is something in your load order that isn't installed quite right and it's affecting everything else that uses arrays, which Ob XP makes extensive use of. Which version of OBSE are you using? Have a look at the top line in the OBSE log.

I do think you'll have to post your problem in the OBGE thread and see if they can help.
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Philip Lyon
 
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Post » Mon Mar 14, 2011 5:18 am

2) How many XP is there (roughly) in vanilla Oblivion?


I can answer this question, in part. Generally, your maximum level is dependent on your race, birth sign, and class choices, as each can modify your base skill and attribute values in vanilla Oblivion (you can actually read more details at http://www.uesp.net/wiki/Oblivion:Character_Creation). Basically, your leveling stops in vanilla Oblivion when all 8 of your attributes reach 100. Technically it can also stop when all of your major skills reach 100 as well (since you can't get the 10 skill increases required to "level up"), but there are ways around it to get a few more levels (using a custom damage skill spell for instance. However, the hard cap is always when you max out all your attributes. You can still get the level up icon, but when you actually go to rest, you get a small message about how you have reached your peak growth, your level won't increase, and you won't get the screen to increase your attributes. So, in theory, the max level in vanilla Oblivion can range from 45 to 53.

That said, I have actually hit a max level on one of my characters (in vanilla, not using ObXP) using an efficient leveling strategy, which was actually 42 for a Bosmer with a Thief birth sign and Thief class. You can read more about efficient leveling at http://www.uesp.net/wiki/Oblivion:Efficient_Leveling, which also points out a lot of the flaws with vanilla Oblivion's default leveling system.

One more note. As I stated before in this thread, vanilla Oblivion does not use an experience points system, so you do not get experience points for completing quests. The only rewards you get are either story progression, items, gold, or a combination of three. There are a few exceptions, like the Night Mother's Blessing for the Dark Brotherhood quest "Whodunit?," but those are few and far between (in fact, "Origin of the Grey Prince" is the only other one). So, you can raise your level, skills, and attributes to the max without ever completing a quest in the game (except for the tutorial quest, which you can't avoid in vanilla). Furthermore, you can can still continue to raise your skills to 100 (or beyond), even after hitting the max level, since the former is not strictly dependent on the latter.

As far as ObXP is concerned, I can also say that my current character is level is 39, and I haven't even touched half of the vanilla quests. However, most of my xp has been from dungeon crawling (i.e. kills) and lock picking, not from quests. I am also using OOO and MMM, which increases the number of locked containers and creature spawns significantly. More importantly, the level cap for ObXP (set in the INI file) is 50 by default, but again, you can hit that easily well before you finsh all the vanilla content. However, mine is set to 75, but I am using an uncapper mod that raises my attribute and skill caps from 100 to 200.

EDIT: In vanilla Oblivion, you can't ever realistically run out of spawns (unless you are trying to hit the same dungeon within 5 game days), as the in-game time it would take to hit all of the possible map locations would far exceed the respawn threshold, even using fast travel. So, it is technically impossible to blow through all content the vanilla game has to offer within the respawn threshold. Also, efficient leveling requires performing a lot of the "tedious" actions you mentioned. In my case, it was mindlessly swinging a sword at the unconscious prisoner from the vile lair plug-in to get a strength increase, as I don't generally do close quarters combat when I play (I prefer ranged sneak attacks). I can assure you that it is, in fact, very unappealing, and was one of leading reasons I started using ObXP exclusively.

EDiT2: I can also verify that you will hit the skill based level cap well before you finish all of the vanilla content, even if you avoid any non-quest activities (e.g. dungeon looting), provided you picked a class that has major skills you actually using during play (like Thief class for a stealth character, Warrior for a melee character, etc). In fact, the vanilla game levels you up too quickly in that regard imho.
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Michael Russ
 
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Post » Mon Mar 14, 2011 1:45 am

There is a Bug existing from the even oldest version I ever used.

When trespassing a shop, players can grab items without taking them to gain "stealing xp" for unlimited times.

That's it, but I don't know if others have discussed about it or if you authors thought about it.
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Sammie LM
 
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Post » Sun Mar 13, 2011 8:59 pm

There is a Bug existing from the even oldest version I ever used.

When trespassing a shop, players can grab items without taking them to gain "stealing xp" for unlimited times.

That's it, but I don't know if others have discussed about it or if you authors thought about it.


Actually it's not a bug - it's the unfortunate way that the game works. The script simply checks the PC Misc. Stat 28, which the game dutifully increments every time you pick up a stolen item. It's a known exploit and it you read the Outstanding Bugs and Future Plans section in the opening post, you'll see that it is listed along with what I hope to do about it.
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Red Bevinz
 
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Post » Sun Mar 13, 2011 8:44 pm

Actually it's not a bug - it's the unfortunate way that the game works. The script simply checks the PC Misc. Stat 28, which the game dutifully increments every time you pick up a stolen item. It's a known exploit and it you read the Outstanding Bugs and Future Plans section in the opening post, you'll see that it is listed along with what I hope to do about it.


Just my $0.02 , but is it possible to also fix this issue by handling stolen items the same way the misc script is handling books and scrolls?

EDIT: This is not to imply that I don't like what you are planning to do (I do like the idea), it's just that I'm sure that some may not always fence all the items we steal (like myself), so I was just thinking it might be nice to have the option. :wink:
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Add Me
 
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Post » Sun Mar 13, 2011 10:18 pm

Just my $0.02 , but is it possible to also fix this issue by handling stolen items the same way the misc script is handling books and scrolls?

EDIT: This is not to imply that I don't like what you are planning to do (I do like the idea), it's just that I'm sure that some may not always fence all the items we steal (like myself), so I was just thinking it might be nice to have the option. :wink:


I was thinking about that too, but the books and potions scripts are actually pretty intensive and rather flaky. Also, it would mean that once you have stolen one item, you wouldn't get points if you steal another of that same item. I'd like to fix it by seeing if it can be based on amount fenced, which would batch it up more and should perform better, first. It that doesn't work, then look at a similar mechanism to the books and potions. I had some ideas for fixing the potions script as well. The books and scrolls aren't too bad, but the potions are really hit and miss.
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Jade
 
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Post » Mon Mar 14, 2011 7:37 am

Hi Andalaybay,
Maybe it's because of darn UI, but your bar seem a little too big for my http://img254.imageshack.us/img254/2241/hudw.jpg. [1]Can you point out if there are any settings that could be changed to make it smaller, very much like the the other ones (same position as actual)? Also if possible, [2] how to disable the reticule around your messages, and [3] how move it above your bar.
If nothing of it can be done (yet... who can say what the future has in store for us?) it's alright, as your mod is already a must have. And for that I thank you.
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Anna S
 
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Post » Mon Mar 14, 2011 5:21 am

Hi Andalaybay,
Maybe it's because of darn UI, but your bar seem a little too big for my http://img254.imageshack.us/img254/2241/hudw.jpg. [1]Can you point out if there are any settings that could be changed to make it smaller, very much like the the other ones (same position as actual)? Also if possible, [2] how to disable the reticule around your messages, and [3] how move it above your bar.
If nothing of it can be done (yet... who can say what the future has in store for us?) it's alright, as your mod is already a must have. And for that I thank you.


All of those things are part of the UI changes I plan to make. I'm working on some changes to the UI right now...
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danni Marchant
 
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Post » Sun Mar 13, 2011 9:10 pm


As far as ObXP is concerned, I can also say that my current character is level is 39, and I haven't even touched half of the vanilla quests. However, most of my xp has been from dungeon crawling (i.e. kills) and lock picking, not from quests. I am also using OOO and MMM, which increases the number of locked containers and creature spawns significantly. More importantly, the level cap for ObXP (set in the INI file) is 50 by default, but again, you can hit that easily well before you finsh all the vanilla content. However, mine is set to 75, but I am using an uncapper mod that raises my attribute and skill caps from 100 to 200.

EDIT: In vanilla Oblivion, you can't ever realistically run out of spawns (unless you are trying to hit the same dungeon within 5 game days), as the in-game time it would take to hit all of the possible map locations would far exceed the respawn threshold, even using fast travel. So, it is technically impossible to blow through all content the vanilla game has to offer within the respawn threshold. Also, efficient leveling requires performing a lot of the "tedious" actions you mentioned. In my case, it was mindlessly swinging a sword at the unconscious prisoner from the vile lair plug-in to get a strength increase, as I don't generally do close quarters combat when I play (I prefer ranged sneak attacks). I can assure you that it is, in fact, very unappealing, and was one of leading reasons I started using ObXP exclusively.

EDiT2: I can also verify that you will hit the skill based level cap well before you finish all of the vanilla content, even if you avoid any non-quest activities (e.g. dungeon looting), provided you picked a class that has major skills you actually using during play (like Thief class for a stealth character, Warrior for a melee character, etc). In fact, the vanilla game levels you up too quickly in that regard imho.


A few questions.

1. You say that you hit 39 before finishing half the vanilla content using ObXP. Any idea what would have been the situation if you hadn't been using ObXP?
2. When you say in your EDIT2 that you will hit the skill cap before finishing vanilla content are you meaning with vanilla leveling or obXP?

Basically, I would like to play though a game that has a continuous challenge. It is why I use Progress (and nGCD) 9and FCOM) to make sure that I am continuously developing, but not outpacing the content and everything becomes dull. Will ObXP end up leveling 'too fast'?
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Joe Bonney
 
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Post » Sun Mar 13, 2011 9:08 pm

A few questions.

1. You say that you hit 39 before finishing half the vanilla content using ObXP. Any idea what would have been the situation if you hadn't been using ObXP?
2. When you say in your EDIT2 that you will hit the skill cap before finishing vanilla content are you meaning with vanilla leveling or obXP?

Basically, I would like to play though a game that has a continuous challenge. It is why I use Progress (and nGCD) 9and FCOM) to make sure that I am continuously developing, but not outpacing the content and everything becomes dull. Will ObXP end up leveling 'too fast'?


I think Javert93 has his Oblivion XP configured to level rather quickly. He is also running OOO and MMM, which provide a lot of extra "material" that provides opportunities for earning experience points. He also likes to dungeon dive and it sounds like he's clearing all the dungeons in the game.

I have finally managed to get one of my characters to level 38 but I have extended my game a bit by loading some extra quest mods. I also reverted my levelling rate back to default (for Oblvion XP) so I would level a little quicker again. I'm mostly doing development at this point and not playing much anyway :)

Oblivion XP is extremely customizable. I discuss the levelling formula and ways to tweak the parameters in the readme file in the download. I suggest you grab the download and go through the readme file. In particular I give tips for slowing down the rate of levelling. You can also fine-tune the actions that will yield experience points.

Oblivion XP replaces Progress and nGCD. You don't improve your skills by use anymore with Oblivion XP, so you don't need anything like Progress. And obviously Oblivion XP replaces nGCD.

My character was level 22 when he finished the Main Quest. That was by design because I wanted the best version of some of the loot you get at the end. He had pretty much finished all the guild quests by then too. It would have been a good place to end the game, but I purposely kept him going so I could do some testing with a high level character and I wanted to max out all my skills and attributes. At level 38, I still haven't maxed out everything, although I do have a few that are over 100 - I'm running Elys Uncapper. You will have to increase Oblivion XP's default settings for the number of skill points per level that you have to spend if you want to max out your skills in a typical game. Once again, I discuss this in the readme.

The readme is in OpenDocument text format so you will need OpenOffice (free) or Word 2007+ to read it.
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aisha jamil
 
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Post » Mon Mar 14, 2011 11:00 am

Thanks for the quick reply.

In the original obXP site, the author listed some 25 odd mods that ObXP was compatible with (like Ivellon, etc), are those preserved in your update?

Michi
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Franko AlVarado
 
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Post » Mon Mar 14, 2011 2:50 am

Yes, and there are some additional patches as well.
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Sherry Speakman
 
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Post » Mon Mar 14, 2011 11:40 am

AndalayBay pretty much already gave a good overview of what my response would be, but I'll go ahead and fill in a few details.

1. You say that you hit 39 before finishing half the vanilla content using ObXP. Any idea what would have been the situation if you hadn't been using ObXP?


My prior example (the level 42 Bosmer) was done without using ObXP, and the same was true of that game, which I had played pretty much without any mods. The only two I had active at the time were the Unofficial Oblivion Patch and Reneer's Guard Overhaul, neither of which adds any quests, nor do they extend any of vanilla Oblivion's existing content. I pretty much hit that cap only doing the main quest, half of the dark brotherhood quests, and 2 or 3 side quests. I'm not sure if that is mathematically half or not, but I would say it certainly didn't feel like a whole lot. However, as AB mentioned, I do a lot of dungeon crawling between quest locations (I don't use fast travel a lot), at the rate of probably 2 or 3 dungeons between any two given quest locations. And as AB also mentiondc, I do indeed exterminate anything with a pulse in the entire dungeon. :smile:

2. When you say in your EDIT2 that you will hit the skill cap before finishing vanilla content are you meaning with vanilla leveling or obXP?

Basically, I would like to play though a game that has a continuous challenge. It is why I use Progress (and nGCD) 9and FCOM) to make sure that I am continuously developing, but not outpacing the content and everything becomes dull. Will ObXP end up leveling 'too fast'?


I'm referring to vanilla quests, although I am using ObXP in that game (actually, I never play a game without it anymore), but ObXP itself doesn't add any quests to the game. I do have a few content mods loaded (like MMM, OOO, and Lost Spires), but I usually leave those until last. Also, when I say "vanilla," I am referring to anything from Bethesda, which includes the Knights of the Nine and Shivering Isles (although I have yet to even touch the latter). I wouldn't say that I have my ObXP settings set to level too fast (15 attribute points and 36 skill points), especially considering I've set my cap to level 75, and attribute/skill points to 200. However, I do have MMM, which increases the number of spawns per room by anywhere from a factor of 3 to 5, so instead of 1 or 2 enemies per room, I usually have about 6-10. So, as AB pointed out, I probably have higher chances to get XP from kills than most, especially considering how much dungeon crawling I do. That said, I will also add that MMM and ObXP are a match made in heaven if you want a challenging game :wink:

In any case, regardless of the mods you do or don't use, ObXP is amazingly customizable, so you can tweak the settings to level as fast or slow as you want. :biggrin:

EDIT: Actually, I had to go back and read my own post again, and it looks like I've confused things. I was actually referring to my level 38 game when I was answering the second question (sorry, my bad). The character I was referring to in EDIT2 was actually the level 42 Bosmer I mentioned earlier, so no, I was not using ObXP at that time. Hopefully that clears things up a bit (again, sorry for the confusion :( )
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GEo LIme
 
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Post » Mon Mar 14, 2011 1:34 am

A few questions.

1. You say that you hit 39 before finishing half the vanilla content using ObXP. Any idea what would have been the situation if you hadn't been using ObXP?
2. When you say in your EDIT2 that you will hit the skill cap before finishing vanilla content are you meaning with vanilla leveling or obXP?

Basically, I would like to play though a game that has a continuous challenge. It is why I use Progress (and nGCD) 9and FCOM) to make sure that I am continuously developing, but not outpacing the content and everything becomes dull. Will ObXP end up leveling 'too fast'?


That is why I switched to Wrye Leveling. There is no skill increase for anything you do, you just purchase a level up and have a set amount of attributes and skill points to distribute. So you can stay at whatever level you want as long as you want. I gound level 23 to be the limit for me, at which point anthing above that the game is not very challenging and I would start over.

Oblivion XP worked great for me in the earlier days as I was used to that type of leveling from way back. But like anything else, you outgrow it and move on.

For those who do not want to use Wrye Leveling, I think Oblivion XP is the level mod of choice for the "RPG feel" of it, especially with the work Andalaybay has done to it. I may return to it myself one day. And with the ini file, you have alot of contol for how fas you gain experience.
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Campbell
 
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Post » Mon Mar 14, 2011 11:38 am

I seem to be having training count issues.

I am level 11, set training skills to 10 per level and according to the in game stat trained 91 times. I should have at least another 9 (19?) left yet when I talk to a trainer it says I've used 25/19 for the level.

It's possible it's just broken from the earlier versions of the mod I used.

Is there any way to adjust the totals in game?
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Leah
 
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Post » Mon Mar 14, 2011 5:55 am

I seem to be having training count issues.

I am level 11, set training skills to 10 per level and according to the in game stat trained 91 times. I should have at least another 9 (19?) left yet when I talk to a trainer it says I've used 25/19 for the level.

It's possible it's just broken from the earlier versions of the mod I used.

Is there any way to adjust the totals in game?


Have you trained during your current level? Which version of Ob XP are you using? The training sessions calculations were severely busted prior to version 4.1.7. Upgrading to 4.1.7 should recalculate everything. I tried to set it up so that what you had done previously doesn't matter. Basically it takes the training skills setting from the ini (10 in your case), multiplies that by your current level and subtracts the PC Misc. Stat 3 from that. I would recommend upgrading to 4.1.8 though, if you haven't done so already.

Could you run this in the console and let me know what it returns?

GetPCMiscStat 3
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Scott
 
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Post » Mon Mar 14, 2011 6:48 am

Have you trained during your current level? Which version of Ob XP are you using? The training sessions calculations were severely busted prior to version 4.1.7. Upgrading to 4.1.7 should recalculate everything. I tried to set it up so that what you had done previously doesn't matter. Basically it takes the training skills setting from the ini (10 in your case), multiplies that by your current level and subtracts the PC Misc. Stat 3 from that. I would recommend upgrading to 4.1.8 though, if you haven't done so already.

Could you run this in the console and let me know what it returns?

GetPCMiscStat 3


I upgraded to 4.1.8 yesterday, was previously on 4.1.7a.

I managed to train 15 times at the current level after the update. (Speechcraft 10->25)
Went to try and train Mercentile but got the weird 25/19 message.

The count looked right before I trained Speechcraft.
That command returns 91.

Edit:
I just leveled to 12 and it let me train everything up to the amount I should have.
I don't know what the problem was but it seemed to fix itself.
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Sebrina Johnstone
 
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Post » Mon Mar 14, 2011 11:43 am

I upgraded to 4.1.8 yesterday, was previously on 4.1.7a.

I managed to train 15 times at the current level after the update. (Speechcraft 10->25)
Went to try and train Mercentile but got the weird 25/19 message.

The count looked right before I trained Speechcraft.
That command returns 91.

Edit:
I just leveled to 12 and it let me train everything up to the amount I should have.
I don't know what the problem was but it seemed to fix itself.


Yes, I was going to say that if you could wait, it would fix itself when you levelled :) You'll also notice that if you use up all your training sessions in a level, save and then load a saved game to continue playing, that the training sessions counter will say 15/0 or something like that. That's normal and not a problem. It just means you've used up all your sessions for the current level. You'll get a new batch when you level again.

Lastly, if you change the number of training sessions you're entitled to per level (the training skills setting in the ini), that change will take effect immediately when you load a saved game.
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Big Homie
 
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Post » Mon Mar 14, 2011 9:37 am

Yes, I was going to say that if you could wait, it would fix itself when you levelled :) You'll also notice that if you use up all your training sessions in a level, save and then load a saved game to continue playing, that the training sessions counter will say 15/0 or something like that. That's normal and not a problem. It just means you've used up all your sessions for the current level. You'll get a new batch when you level again.

Lastly, if you change the number of training sessions you're entitled to per level (the training skills setting in the ini), that change will take effect immediately when you load a saved game.


I just wanted to confirm that this is same behavior as one of the items I reported in my initial post (including the odd counts), and leveling made my remaining sessions available as well (save the 5 I got for that level). I believe I was using 4.1.7a at the time, too.
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Roy Harris
 
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Post » Sun Mar 13, 2011 9:56 pm

Alright I'm bringing my bug report from tesnexus on here. Oblivion XP is giving me double exp when I sneak kill things even when I'm detected by them, as long as it's just one enemy that sees me.

Here's my BOSS'd load order:
Spoiler
Active Mod Files:00  Oblivion.esm01  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]02  Better Cities Resources.esm  [Version 4.8.4]03  DLCShiveringIsles.esp04  Better Cities .esp05  ChaseCameraMod.esp06  Ultimate 3rd Person Camera.esp07  Raestloz Auto Reset Emotion.esp08  Display Stats.esp  [Version 1.3.1]09  Get Wet.esp0A  Enhanced Hotkeys.esp  [Version 2.1.1]0B  EVE_StockEquipmentReplacer.esp0C  Growlfs Animated Hair.esp0D  Hentai Compilation.esp0E  minibloomers.esp0F  TGND.esp10  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]11  EVE_StockEquipmentReplacer for OOO.esp12  VaultsofCyrodiilBC.esp13  Cyrodiil Travel Services.esp  [Version 2.0.5]14  ImmersiveWait.esp15  Scouter.esp16  SpellSinger.esp17  kuerteeAttributeAndSkillBasedDamageModifiers.esp18  Unequip Broken Armor.esp19  Oblivion XP.esp1A  OOO-Level_Stock.esp  [Version 1.33]1B  Mayu's Animation Overhaul.esp1C  Corean_hair_for_Original_race.esp1D  CuteElf11.esp  [Version 1.3.5]1E  Better Cities Full.esp  [Version 4.8.4]1F  Better Imperial City.esp  [Version 4.8.4]20  Better Imperial City FPS Patch.esp  [Version 4.8.1]21  [GFX]_Initial_Glow-all.esp22  Bashed Patch, 0.esp23  CB Dark Enchantress.esp24  Bikini Tops.esp

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Shirley BEltran
 
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Post » Sun Mar 13, 2011 11:09 pm

Welcome to the forums! Have a http://www.uesp.net/w/images/images.new/c/c4/Fishystick.jpg :)

To answer your question from the Nexus forums, no, the results in your video are not normal. Basically Princess Bridget was fighting a highwayman. She injured him quite badly, then went into sneak mode to finish him off. Even though he had clearly detected her, she still got the double bonus points for killing him. I don't think it works this way in my game, but now I'm starting to wonder if I'm mistaken or if I have another mod loaded which somehow fixes the sneak detection mechanism. I don't think so...

Which version of Oblivion XP are you running? I don't think it really matters, but I have made some changes to the killing script, so please upgrade to the latest version if you haven't already. Thanks for the LO - it doesn't look like you have anything that would affect this. I think I'm going to have to do some more investigating. There are some mods that try to fix the sneak detection, but since you've clearly been detected, I don't know if any of those will help any.

So let me do some more investigating and I'll post my findings here when I'm done. Give me a few days. Thanks for the info.
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Christie Mitchell
 
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Post » Mon Mar 14, 2011 10:39 am

Yay my first fishy stick!...what's it do?

I have version 4.1.8, but it's been happening since older versions by the original author. Thank you for investigating!
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Melanie Steinberg
 
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Post » Mon Mar 14, 2011 4:47 am

I have to say. This mod makes leveling as a stealthy character easier. And I absolutely love the fact that extra exp carries over to the next level.

One point, I was ready to level right as I stumbled upon a fort. But I wanted to explore the fort, uncertain if the exp would carry over. Went in, cleared it. Left and went to rest. After I closed my level up screen, my exp was already at a half to the next level.

I did change the mastery levels though. 5 is journeyman, 10 is expert, 15 is master. And 25 is grandmaster.

Quick question though. Values over 100 only help for weapon skills/magic skills, right? Like if I had 200 sneak, I wouldn't be sneakier than if I had 100 sneak, right?

Edit: Also have to say I sleep a lot more now. Lol.
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Juanita Hernandez
 
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Post » Mon Mar 14, 2011 12:11 pm

I have to say. This mod makes leveling as a stealthy character easier. And I absolutely love the fact that extra exp carries over to the next level.

One point, I was ready to level right as I stumbled upon a fort. But I wanted to explore the fort, uncertain if the exp would carry over. Went in, cleared it. Left and went to rest. After I closed my level up screen, my exp was already at a half to the next level.

I did change the mastery levels though. 5 is journeyman, 10 is expert, 15 is master. And 25 is grandmaster.

Quick question though. Values over 100 only help for weapon skills/magic skills, right? Like if I had 200 sneak, I wouldn't be sneakier than if I had 100 sneak, right?

Edit: Also have to say I sleep a lot more now. Lol.


I believe that is one of the things that Ely's Uncapper does for you; it makes all skills over 100 "count" in the formulas (although it only raises that up to 200). However, for Vanilla Oblivion, I believe you are correct.
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Gisela Amaya
 
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Post » Mon Mar 14, 2011 5:21 am

Well. In the Ely's Uncapper's .ini. It only has like 3 options.

; Allow Spell cost to decrease up to magic skill level 200; 0:Disable, 1:EnableModMagicCost=1; Allow Hand to Hand Damage up to skill level 200; 0:Disable, 1:EnableModH2HDamage=1; Allow Weapon Damage to increase up to skill level 200; 0:Disable, 1:EnableModWeaponDamage=1


So. Weapon damage and spell costs are the only things that change?
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Alister Scott
 
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